Realphones by dSONIQ?

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.

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fese wrote: Mon Aug 01, 2022 8:51 am
mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.
I used to do that then had read a good case to do it the other way around, so that the room sim is getting the intended signal then you correct it for your headphones. This makes more sense to me, following the concept in live sound where you address your outputs for room related issues and your inputs for tone.

If anyone from realphones has a more definitive answer I’d love to hear it.

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mrufino1 wrote: Mon Aug 01, 2022 12:30 pm
I used to do that then had read a good case to do it the other way around, so that the room sim is getting the intended signal then you correct it for your headphones. This makes more sense to me, following the concept in live sound where you address your outputs for room related issues and your inputs for tone.

If anyone from realphones has a more definitive answer I’d love to hear it.
My thinking is that the room/speaker simulation should start from a corrected, as linear as possible signal, and from the layout of realphones at least it seems as realphones itself follows that logic. Not 100% sure of course.
I think in the original thread on gearspace there were some posts about it from dSoniq…

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fese wrote: Mon Aug 01, 2022 2:49 pm
mrufino1 wrote: Mon Aug 01, 2022 12:30 pm
I used to do that then had read a good case to do it the other way around, so that the room sim is getting the intended signal then you correct it for your headphones. This makes more sense to me, following the concept in live sound where you address your outputs for room related issues and your inputs for tone.

If anyone from realphones has a more definitive answer I’d love to hear it.
My thinking is that the room/speaker simulation should start from a corrected, as linear as possible signal, and from the layout of realphones at least it seems as realphones itself follows that logic. Not 100% sure of course.
I think in the original thread on gearspace there were some posts about it from dSoniq…
I’ll have to look that up, thanks. I think a case can be made for both ways. I used to do the correction first, then read that it should be after and that made sense to me, since I’d you correct before the room sim, what you put into the virtual room would change every time you change headphones. Kind of like EQing your inputs to reduce feedback or room issues when doing live sound (live sound is my primary employment these days).

I was using waves nx ocean way prior to getting realphones last month (getting out of the waves ecosystem after moving to m1, not interested in paying WUP on all of my plugins just to get m1 native), and waves has it pat in the signal chain if the gui follows that order. But I was using morphit first most of the time I had ocean way.

Last week I mixed a project while at my friend’s place, which is a barn that is treated but not for mixing where I had to set up, and used realphones into morphit for bunch of it because I forgot my ARC mic and I didn’t trust the monitors yet. Realphones was so much better for me than ocean way was, which was very good, especially when I used the “big mains plus sub” setting. That revealed some sub lows from an outside kick ribbon mic that I had missed otherwise, and the track came out much better when I was able to properly filter those. I also notice that realphones seems to feel much more like the speakers are in real space in front of me than ocean way did.

No matter what though, the Akg q701 and status audio can-1 curves seem to only be in morphit, so I’ll be using that until my headphones show up in other apps. I think I put the request into dsoniq for those curves, but maybe I’ll do it again just to be sure.
monitoring yet.

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Thinking about it I am not sure whether the order makes any difference… Aren’t both correction and room simulation linear processes? In that case, order shouldn’t really matter anyway.
But anyhow, yeah, Realphones is great and the plugin I use on every project ;)

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bite_me wrote: Sun Jul 24, 2022 8:50 am
dSONIQ wrote: Thu Jul 21, 2022 8:48 am The sound has changed because we've made completely new recalculations of the same recorded impulses from a scratch. We apologize for the discomfort with the transition, but the new sound is more authentic and the new processing retains more aspects of the original sound
Unfortunately the update is a downgrade for me soundwise. Bass is WAY over the top for me. I can hear what you mean by "clearer sound" but after reinstalling 1.7 I´m back into "yeah that´s cool". Does this mean, any new update is not for me because of this new recalculation?
Greetings,
me
When you change the sound it's always a chance that someone likes the older one more. Luckily, we've got an extremely small amount of negative feedback. That means that changes were made in the right direction. Please try the latest 1.8.2 - it's a significant improvement over 1.8.1. You can still use 1.7 if you like it more.

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fese wrote: Mon Aug 01, 2022 8:51 am
mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.
It's not always possible to get every headphone model for calibration. We've made a Morphit Recalibrate correction curve so you can use Realphones together with Morphit correction.

The order does not matter until you don't use separate correction for left and right ear or use Realphones limiter.

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dSONIQ wrote: Wed Aug 03, 2022 12:49 pm
fese wrote: Mon Aug 01, 2022 8:51 am
mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.
It's not always possible to get every headphone model for calibration. We've made a Morphit Recalibrate correction curve so you can use Realphones together with Morphit correction.

The order does not matter until you don't use separate correction for left and right ear or use Realphones limiter.
Thanks for that response. Can you explain a little more about not using separate correction for the left and right ear? I didn’t know that was even an option in any of these apps. Most people have slightly different hearing in each ear anyway I’d imagine.

Despite any of that, realphones and morphit together have been an excellent tool for me.

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mrufino1 wrote: Wed Aug 03, 2022 1:07 pm
dSONIQ wrote: Wed Aug 03, 2022 12:49 pm
fese wrote: Mon Aug 01, 2022 8:51 am
mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.
It's not always possible to get every headphone model for calibration. We've made a Morphit Recalibrate correction curve so you can use Realphones together with Morphit correction.

The order does not matter until you don't use separate correction for left and right ear or use Realphones limiter.
Thanks for that response. Can you explain a little more about not using separate correction for the left and right ear? I didn’t know that was even an option in any of these apps. Most people have slightly different hearing in each ear anyway I’d imagine.

Despite any of that, realphones and morphit together have been an excellent tool for me.
If separate correction is used for the left and right ears then correction should be applied after Realphones.

Post

dSONIQ wrote: Wed Aug 03, 2022 2:09 pm
mrufino1 wrote: Wed Aug 03, 2022 1:07 pm
dSONIQ wrote: Wed Aug 03, 2022 12:49 pm
fese wrote: Mon Aug 01, 2022 8:51 am
mrufino1 wrote: Mon Aug 01, 2022 12:33 am
LeVzi wrote: Thu Jul 21, 2022 2:29 pm How does it compare to Morphit ?
I use morphit after realphones running in soundsource because realphones doesn’t have a profile for my Akg q701 or status audio cb-1, only my 7506, which I’ve essentially retired after 18 years.
Shouldn’t separate correction software be inserted before Realphones? At least that is what i remember from a post from dsoniq somewhere, and it would make sense if combined with the room simulation.
It's not always possible to get every headphone model for calibration. We've made a Morphit Recalibrate correction curve so you can use Realphones together with Morphit correction.

The order does not matter until you don't use separate correction for left and right ear or use Realphones limiter.
Thanks for that response. Can you explain a little more about not using separate correction for the left and right ear? I didn’t know that was even an option in any of these apps. Most people have slightly different hearing in each ear anyway I’d imagine.

Despite any of that, realphones and morphit together have been an excellent tool for me.
If separate correction is used for the left and right ears then correction should be applied after Realphones.
Oh, got it. I thought you meant that was an option in morphit, which is not something I’d seen. Or if it is I don’t yet it. It sounds like you’re saying if you use a correction that applies to both ears equally then it doesn’t matter.

With that being said, if you can ever get your hands on Akg q701 or status audio cb-1, that would be awesome. If not, my setup is working well.

I appreciate your reply and keep up your amazing work!

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I don't understand why order of correction doesn't matter. Realphones will add room reverb (which wouldn't be a linear process), so the sound has to go through virtual room first, before getting corrected to "what it would've sounded like if you were in that room". Correcting the sound before the room simulation will make it so that the room will react to the corrections.
I don't know what to write here that won't be censored, as I can only speak in profanity.

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Burillo wrote: Wed Aug 03, 2022 2:45 pm I don't understand why order of correction doesn't matter. Realphones will add room reverb (which wouldn't be a linear process), so the sound has to go through virtual room first, before getting corrected to "what it would've sounded like if you were in that room". Correcting the sound before the room simulation will make it so that the room will react to the corrections.
Room reverb convolution is mathematically linear process, as it does not add any non-linear distortion. Real reverb is slightly non-linear because of tiny frequency fluctuations caused by air fluctuations.

But it is not modelled by convolution and also it's a slight effect and wouldn't affect much.

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Very strange stuff after installing 1.8.2 (on top of 1.8.1):

1) Version shown is 1.8.191. I expected something like 1.8.2xxx...
2) I have an instance of Realphones (VST3) in the monitoring FX chain in REAPER. It's ok. If I add another instance of RealPhones to a track this new instance has the left strip empty (no system snapshots)...

I checked the installed DLLs and they are dated around July 29th... what's going on here?

REAPER 6.64 x64 on Windows 10 x64 Pro.

Thanks,
Mario

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Solved boh points:

1) 1.8.191 is actually 1.8.2 - fine
2) New instances of RealPhones are in "Easy Mode", had to turn off it to get the left strip properly set.

- Mario

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dSONIQ wrote: Wed Aug 03, 2022 12:18 pm When you change the sound it's always a chance that someone likes the older one more. Luckily, we've got an extremely small amount of negative feedback. That means that changes were made in the right direction. Please try the latest 1.8.2 - it's a significant improvement over 1.8.1. You can still use 1.7 if you like it more.
Hi dSONIQ,
Thx for your efforts and answering my comments.
Realphones is really my everyday plugin and I love it in combination with my heddphones.
I will check the latest version :tu:
The average bored guy

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