Exported wav wont play in game engine

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Hi. I'm new to waveform. Searched the forum and couldnt find an answer. I've exported my wav file and it seems to play well in most applications but in my game engine (godot) it simply wont play. After importing it to audacity and re-exporting it it will then play. I notice audacity is exporting it as a 16-bit signed PCM wav file. Is there any way to get some more exporting options in waveform so I don't have to go through another step in order to hear the file?

I'm on Mac OS btw

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