Pigments 3.5 vs Dune 3.5
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- Banned
- 97 posts since 29 May, 2022 from Lelystad
Sure, but you had to do all the layer editing in the MM, and it was very primitive, and a pain.LFO8 wrote: Tue Sep 06, 2022 4:47 pm The original Dune had all 3 oscillators and the filter all there in the top row..![]()
I still use D1 tho, I made a lot of sounds I can't be bothered to transfer to newer versions.
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- Banned
- 97 posts since 29 May, 2022 from Lelystad
You can change the layout of what you see, but can't expose what is tabbed (afaics)syntonica wrote: Tue Sep 06, 2022 4:41 pmIt looks like skinning is for graphics only, not layout, which is a pity as I think a Rapid-style layout would be of great benefit to sound designers._morton_ wrote: Tue Sep 06, 2022 2:35 pmIndeed. I dont think the skining system allows for all to be exposed at once.I don't think you are ever going to get everything one page ( someone wants all osc, another wants all mods etc)pdxindy wrote: Tue Sep 06, 2022 2:07 pmBut the Osc's are still on separate tabs on all of those..._morton_ wrote: Tue Sep 06, 2022 9:24 am These are quite diff, not just recolours
https://killihu.vstskins.com/duneton/
It is what it is. An 8 layer synth with lots of features that requires tabs. You either put up with it, or move on.
I'm fine with it, lots of stuff I use is tabbed.
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
Programming-wise, it's not really an issue. There's already 3 oscillator panes, they just live in a tabbed panr._morton_ wrote: Tue Sep 06, 2022 6:42 pm I see what you mean tho with rapid, seeing all 3 osc.....might be a major rewrite to get something like that working tho...
GUI-layout-wise, it might be tricky to size everything to fit together neatly, so a new osc pane layout might be necessary.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRAF
- 18363 posts since 26 Jun, 2006 from San Francisco Bay Area
Yeah, I 100% agree, though it would be nice if there was a “quiet” mode where you have everything just showing the initial setting, until you put the cursor over the modulator or parameter, and then it wakes up and shows you the animation._leras wrote: Sat Sep 03, 2022 4:22 am Seems like there's a few bits of.cross talk here.
A lot of the visual aids, I'd say since the OG massive, are more for programming than for playing. If you can easily see where an LFO is routed to it just makes it simpler to understand how a patch is working.
Things like pigments and massive which show how much of a modulator is connected to other, to me, are much more intuitive that a simple mod matrix and are much quicker to work with.
Also, from massive, these types of visual approaches make it simple to tab things like multiple envelopes and LFOs and fit more information into each component.
When you can see what ENV1 is going to, you can remember it's a sharp envelope and not need to keep looking at it to know what it is.
I don't think these things really impair the listening to, or playing, of a patch. You'll still need to play and tweak a patch manually to dial in the sound you want.
Who’s watching a synth’s UI while they’re playing? Not me. I’d just get some sort of visualizer if that was important to me.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 26941 posts since 3 Feb, 2005 from in the wilds
For playing I usually have the GUI closed... I generally have some macros set up in the Bitwig device pane at the bottom.zerocrossing wrote: Wed Sep 07, 2022 5:08 amYeah, I 100% agree, though it would be nice if there was a “quiet” mode where you have everything just showing the initial setting, until you put the cursor over the modulator or parameter, and then it wakes up and shows you the animation._leras wrote: Sat Sep 03, 2022 4:22 am Seems like there's a few bits of.cross talk here.
A lot of the visual aids, I'd say since the OG massive, are more for programming than for playing. If you can easily see where an LFO is routed to it just makes it simpler to understand how a patch is working.
Things like pigments and massive which show how much of a modulator is connected to other, to me, are much more intuitive that a simple mod matrix and are much quicker to work with.
Also, from massive, these types of visual approaches make it simple to tab things like multiple envelopes and LFOs and fit more information into each component.
When you can see what ENV1 is going to, you can remember it's a sharp envelope and not need to keep looking at it to know what it is.
I don't think these things really impair the listening to, or playing, of a patch. You'll still need to play and tweak a patch manually to dial in the sound you want.
Who’s watching a synth’s UI while they’re playing? Not me. I’d just get some sort of visualizer if that was important to me.
- KVRAF
- 3815 posts since 20 Apr, 2005
I think everything these days should have two filters and have routing like the OG Massive. So quick and intuitive to use.digitalboytn wrote: Tue Sep 06, 2022 10:39 am One of the things I would have liked to seen most in DUNE 3 apart from more polyphony,was separate filter paths for the oscillators...
- KVRAF
- 3604 posts since 8 Dec, 2008 from Global Cowboy
_leras wrote: Wed Sep 07, 2022 2:08 pmI think everything these days should have two filters and have routing like the OG Massive. So quick and intuitive to use.digitalboytn wrote: Tue Sep 06, 2022 10:39 am One of the things I would have liked to seen most in DUNE 3 apart from more polyphony,was separate filter paths for the oscillators...
Thorn and ANA 2 also make it super easy...
No auto tune...
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- KVRAF
- 1637 posts since 28 Jul, 2006
Dune is really good for very clear but thinner sounding pads and new age, angelic type sounds. It sounds very pretty and sometimes a little bland. Despite being made by Synapse I don't think it excels at analog synth type sounds.
Pigments also doesn't excel at analog synth sounds despite being made by Arturia (I think the pattern here is intentional on the developer side). Pigments has more versatility IMO, but does not sound as polished as Dune does.
It's kind of a toss up.
Pigments also doesn't excel at analog synth sounds despite being made by Arturia (I think the pattern here is intentional on the developer side). Pigments has more versatility IMO, but does not sound as polished as Dune does.
It's kind of a toss up.
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
That's a very fitting description which I would agree with.briefcasemanx wrote: Fri Sep 09, 2022 10:26 am Dune is really good for very clear but thinner sounding pads and new age, angelic type sounds. It sounds very pretty and sometimes a little bland. Despite being made by Synapse I don't think it excels at analog synth type sounds.
And, I'd also agree that Pigments is not the top synths when it comes to more aggressive analog sounds. I would say Dune and Pigments both rather lean to the softer side. Which is fine, of course, if you're into that.
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- KVRAF
- 3496 posts since 30 Dec, 2014
Free skins to download for Dune
, here.
Last edited by THE INTRANCER on Fri Sep 16, 2022 10:46 pm, edited 1 time in total.
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