About Audio Sequence

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Hey :ud:

Two questions:

1. Is there a possibility to show its waveform uppon loading a audio sequence (*.sequence) Preset?
when load a preset is visually blank however its samples are loaded correctly.

2. More like a feature request, would it gonna add a some kind of pitch manipulation? That is, automating its pitch per event in the lanes itself just like the volume faders or something.

I freaking love the Audio sequence btw.

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1. Currently there isn't, you could try inserting an oscilloscope into the previewer rack, but I don't think it's going to work the way you want it to.

2. Idk about pitch automation, but you can control static pitch of the audio slices below the velocity lane.

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FabBad wrote: Mon Sep 19, 2022 3:54 pm 2. More like a feature request, would it gonna add a some kind of pitch manipulation? That is, automating its pitch per event in the lanes itself just like the volume faders or something.
I freaking love the Audio sequence btw.
I too would love pitch bending per event inside the audio sequence window :tu:
-and if you could automate other parameters as well per event :o , would be amazing

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humanboeing wrote: Mon Sep 19, 2022 5:17 pm 1. Currently there isn't, you could try inserting an oscilloscope into the previewer rack, but I don't think it's going to work the way you want it to.

2. Idk about pitch automation, but you can control static pitch of the audio slices below the velocity lane.
1. what i pointing is if loading a project load and redraw the waveforms, why isn't with the *.sequence file?

2. yeah i already know about this but a variation in time is what i looking for :)

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bbreakz wrote: Mon Sep 19, 2022 5:21 pm
FabBad wrote: Mon Sep 19, 2022 3:54 pm 2. More like a feature request, would it gonna add a some kind of pitch manipulation? That is, automating its pitch per event in the lanes itself just like the volume faders or something.
I freaking love the Audio sequence btw.
I too would love pitch bending per event inside the audio sequence window :tu:
-and if you could automate other parameters as well per event :o , would be amazing
Indeed!
But for now i consider fundamental the possibility to automate the pitch per event.

Regards :phones:

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FabBad wrote: Mon Sep 19, 2022 6:45 pm 1. what i pointing is if loading a project load and redraw the waveforms, why isn't with the *.sequence file?
It's a bug.
It will be fixed in the next update.

Already note that when saving an audio sequence as a MuSequence preset file, the global tempo factor is not included, as that property belongs to the clip. (each clip can have it's own tempo factor)
So maybe you'd want to prefer to save audio sequences as MuClips.
That works fine in the current version, no need to wait for the above mentioned bug fix.

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bbreakz wrote: Mon Sep 19, 2022 5:21 pm I too would love pitch bending per event inside the audio sequence window :tu:
-and if you could automate other parameters as well per event :o , would be amazing
This is on the wishlist.

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mutools wrote: Mon Sep 19, 2022 8:11 pm
FabBad wrote: Mon Sep 19, 2022 6:45 pm 1. what i pointing is if loading a project load and redraw the waveforms, why isn't with the *.sequence file?
It's a bug.
i suspected that :)
Already note that when saving an audio sequence as a MuSequence preset file, the global tempo factor is not included, as that property belongs to the clip. (each clip can have it's own tempo factor)
So maybe you'd want to prefer to save audio sequences as MuClips.
That works fine in the current version, no need to wait for the above mentioned bug fix.
Great, i'll try it. :tu:

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mutools wrote: Mon Sep 19, 2022 8:12 pm
bbreakz wrote: Mon Sep 19, 2022 5:21 pm I too would love pitch bending per event inside the audio sequence window :tu:
-and if you could automate other parameters as well per event :o , would be amazing
This is on the wishlist.
:tu: :tu:

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