One Synth Challenge #164: Ghost (beta) by exacoustics (ChristopherWD Wins!)

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
RELATED
PRODUCTS
bjporter
KVRAF
Topic Starter
2669 posts since 19 Dec, 2010 from North America

Post Sat Oct 01, 2022 10:02 am

Submissions:
https://soundcloud.com/kvrosc/sets/one- ... -164-ghost



Results Post:
viewtopic.php?p=8557115#p8557115



Welcome to the One Synth Challenge #164:
It's a friendly music competition where you can win cool prizes but most importantly, meet amazing musicians, and learn a lot about mixing, sound design, and more! :)




Report any bugs or issues here




Info:
Ghost is a new Synth (currently in Beta stage) featuring 6 wavetable Oscillators, stacked phase modulations, harmonic manipulation (stretching, shift, filter, etc), and much more!
Image





Prizes:
(Would you like to be a sponsor / prize donor? Contact RichardSemper via PM or go ahead and post your intended donation here! Get a cool mention on our donator wall of honor)


Special Note:
We are offering a secondary prize (on top of the normal prize): FXB Project, or JRR Shop (Uncle E)

NEW Additional Bonus Prize!
For the first Single Instance entry to make the top 5 a cash bonus of $50. (note: this prize may be carried forward to selected OSC challenges until it is won)




NUSofting : **New Prize** Choose 1 Copy of either Modelonia v2 Synth, Sinmad or Echobis
Image

nakst : **New Prize** 1 copy of Integrate (A FL Studio / CLAP format synth only. *Not VST / Standalone*)
Image

discoDSP : 1 copy of Discovery (Up to 2 winners may choose this)
Image

KV331 Audio : Bundle of Synthmaster One + Synthmaster 2.x!
Image

Dmitry Sches : Diversion
Image

ChordPak.com : 1x Pro Pack (Up to 3 winners may choose this)
Image

United Audio Artists : Scratch Master Pro (2 may be chosen per month)
Image

Yuli Yolo Sound Design : (Top 3 Winners get this) Soundsets for Vital: Diversity, Bass Music Wavetables, Noises & Exciters
Image

Luftrum : Two Choices: Either 1x NFR software license of either Bioscape or Lunaris, or two soundsets of choice
Image

Audio Thing : Outer Space (vintage tape echo plugin)
Image

Guda Audio : Euterpe XL
Image

JRR Sounds: Any 1 soundset (This is a secondary prize, you may pick it as well as your main prize)
Image

SoundGym : *NEW* 12 Month Subscription. (SoundGym is a
"technological, personalized and gamified audio learning environment")
Image

JRR Shop : UVI: Digital Synsations (vintage 90's synth sample library and player)
Image

Touch The Universe Productions: LuSH-101 Cloud Layers soundset
Image

The FXB Project by alvfaria : 1 commercial sound bank as an extra prize on top of the regular first prize. See the main site here
Image

Abstract Cats Music : AbiTron Bank for Synthmaster
Image

satYatunes : One of any commercial product
Image

Xenos Soundworks : Choice of any 1 product
Image

Ghostwave Audio : Any two soundsets of Choice
Image

Twolegs Toneworks : Any one soundset
Image

Newloops.com : any 3 sound packs of choice (excluding bundles)
Image

The Unfinished : Any two soundsets of Choice
Image

Aiyn Zahev Sounds: Any 2 Soundsets of choice from the website (Uplifting Trance Presets)
Image

Mulperi : 1 Soundbank of Choice
Image

Bjulin : Inspire soundset for Zebra²
Image

LeapIntoTheVoid : Enchantment Of Absynth Trilogy
Image

Solidtrax : 1 Soundset of choice (except for the Future Chill and Space Trips expansions)
Image

Dream Audio Tools : 1 Indie Fingers bundle (Indie Fingers volumes One and Two)
Image

Any other offers of prizes will be greatly appreciated. :hail: :hail: :hail:


Questions? Comments? Concerns? You want some love? Just post here in this thread :)


Want to try out your skills in other contests / competitions /challenges?
  • DiHalt Demoscene competitions - Developers may be looking for artists to make music.
  • Indaba - Has a mix of popular and indie artists with various contests like remixing and song writing.
  • metapop - Has many competitions, with a soundcloud like interface where you can share, upload, get likes, comments, etc.
  • Mix Challenge - Join monthly recurring Songwriting Competitions (with a new theme/genre every month) and/or Mix(ing) Challenges (mixing multi-tracks from scratch). Win prizes!
  • Open Source Music Nexus Challenge - From the people who brought you the FM Challenge last year!
  • Skio Music Contests - Lots of remixes you can join (Mostly EDM) - big prizes.
Last edited by bjporter on Wed Nov 16, 2022 1:25 pm, edited 6 times in total.

User avatar
SeBaer
KVRist
330 posts since 3 Oct, 2019

Post Sat Oct 01, 2022 10:08 am

Haha! I knew it. (Actually I suggested it to the dev...)

ElVincente
KVRist
314 posts since 22 Jun, 2019

Post Sat Oct 01, 2022 1:35 pm

Ahhhh there goes my sleeping time this month ^^

User avatar
Double Tap
KVRian
593 posts since 9 Jun, 2020

Post Sat Oct 01, 2022 1:43 pm

Oooh.

Or should I say wooo-oo-ooh.

3lu5iv3
KVRian
529 posts since 24 Sep, 2016

Post Sun Oct 02, 2022 12:35 am

can we use 3rd party free wavetables?
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

User avatar
] Peter:H [
KVRAF
1769 posts since 22 Sep, 2016

Post Sun Oct 02, 2022 3:43 am

Great Synth, but the Beta Version comes with only 2 Wavetables, Basic Waveforms and TX.There's no noise WT for instance.
Do the usual rulez regarding "samples" and "wavetables" apply? Are we allowed to import a noise wt consisting of n single cycles snap shots of noise? what is the maximum for n? 4?

User avatar
RichardSemper
KVRian
830 posts since 30 Oct, 2013 from Stoke On Trent

Post Sun Oct 02, 2022 4:50 am

Wavetable import is perfectly acceptable.
It is not allowed to use the wavetables to play back samples for e.g. to load a kick sample or vocal phrase as a wavetable and play it back in a way which simply reproduces the original sound, like a sample player.

User avatar
] Peter:H [
KVRAF
1769 posts since 22 Sep, 2016

Post Sun Oct 02, 2022 7:55 am

RichardSemper wrote: Sun Oct 02, 2022 4:50 am Wavetable import is perfectly acceptable.
It is not allowed to use the wavetables to play back samples for e.g. to load a kick sample or vocal phrase as a wavetable and play it back in a way which simply reproduces the original sound, like a sample player.
So I can use the files <windows user directory>\Documents\Vital\Factory\Samples\Noise\White Noise.wav, Brown Noise.wav and Pink Noise.wav and import them as wavetable, right?

User avatar
] Peter:H [
KVRAF
1769 posts since 22 Sep, 2016

Post Sun Oct 02, 2022 8:39 am

+++ Submission +++
A lost place in the dark ... fog creeping over the ground ... and the Ghosts will hunt you down.
https://soundcloud.com/p-e-t-e-r-h/rotting-brains

Last Update: 29.10.2022

Details:
DAW: Bitwig 4.4.1
Ghost Versions: 0.3.7, 22 Instances
Sound: All sounds from Init, enjoying using the excelent FX Chain in Ghost which lead to way less additional FX used .
FX@Bitwig: Compressor, Dynamics, EQs, Delay+, Peak-Limiter, Tool
FX@Other: ISOL8, Meldaproduction MTremolo, Valhalla Supermassive

What the most respected an acclaimed critics say: Bass-heavy and non-intellectual at the same time. Play-full noise and rhythm patterns that need nothing but rhythm.
Last edited by ] Peter:H [ on Sat Oct 29, 2022 3:45 am, edited 6 times in total.

MadMcMan
KVRist
48 posts since 11 Jun, 2021

Post Sun Oct 02, 2022 10:14 am

] Peter:H [ wrote: Sun Oct 02, 2022 7:55 am
RichardSemper wrote: Sun Oct 02, 2022 4:50 am Wavetable import is perfectly acceptable.
It is not allowed to use the wavetables to play back samples for e.g. to load a kick sample or vocal phrase as a wavetable and play it back in a way which simply reproduces the original sound, like a sample player.
So I can use the files <windows user directory>\Documents\Vital\Factory\Samples\Noise\White Noise.wav, Brown Noise.wav and Pink Noise.wav and import them as wavetable, right?
that would be yes i believe

zachy9
KVRist
111 posts since 18 Jan, 2016

Post Sun Oct 02, 2022 9:31 pm

Ghost seems to be missing a lot of stuff I'm used to seeing on an FM synth, for example where are the envelope controls for the different operators?

Hanz Meyzer
KVRAF
1986 posts since 20 Oct, 2014

Post Sun Oct 02, 2022 10:04 pm

....
Last edited by Hanz Meyzer on Mon Oct 03, 2022 8:51 am, edited 1 time in total.

User avatar
SeBaer
KVRist
330 posts since 3 Oct, 2019

Post Sun Oct 02, 2022 10:22 pm

zachy9 wrote: Sun Oct 02, 2022 9:31 pm Ghost seems to be missing a lot of stuff I'm used to seeing on an FM synth, for example where are the envelope controls for the different operators?
You can assign envelopes arbitrarily in the FM-matrix. That means you can assign different envelopes for feedback, output and FM-amount to each individual operator.

User avatar
SeBaer
KVRist
330 posts since 3 Oct, 2019

Post Sun Oct 02, 2022 10:43 pm

Hanz Meyzer wrote: Sun Oct 02, 2022 10:04 pm It has some showstopper bugs currently, I hope this can sorted out soon...?
Did you report those bugs to the dev elsewhere than on the KVR thread, e.g. by mail? He might not be reading here regularly.

ElVincente
KVRist
314 posts since 22 Jun, 2019

Post Sun Oct 02, 2022 10:51 pm

Env1 is hardwire to carrier's Amp, wich is pretty unusual for an Fm synth. You have to think about enveloppes as musical events not operator's enveloppes, in the end it does make sense imo. There are 6 enveloppes, (more will appear as you assign env3 to something destination).

Return to “Instruments”