Randomised detune for unison

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i read a comment about Zebra's unison detune method by Urs.posting it below
Aha. As far as I can see, the "good" examples all have evenly spaced detune, which would be the naive approach. I.e. on saw is 2 cents off, the next is 4 cents off, teh next is 6 sents off... you catch the drift. This is easily recreated in Zebra by using 4 oscs in dual mode, detunes set to 2, 6, 10, 14 (or any similar series). The disadvantage of this approach is, you get a repetitive pattern in which at some point all sawtooths "meet". I dislike this (even more so than supersaws in general, IMHO this stuff could just die out). Arksun's first and fourth example are really horrible in that respect. One could as well use a sample loop.

My approach in Eleven is different in that all sawtooths are offset by an uneven multiple of cents, such as 1.7, 3.9, 5.04 - this prevents the whole thing from becoming repetitive at all. Unfortunately there seem to be 2 or 3 sawtooths that are still relatively close together, which you can perceive as phasing. Might be easy to fix, I don't know
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he seems to say random detune values are better to avoid the repetition.is it possible to automatically set it instead of adjusting each detune value manually.
Zebra post discussing this - viewtopic.php?t=207873&start=300

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In the oscillator layer setup try the Drift value.

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ok,thanks

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