Hypersaw Symphony, orchestral analog-emulated synthesizer

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Architeuthis wrote: Fri Nov 04, 2022 1:11 am Edit: Adam Szabo, if you want to take a stab at guessing guessing the main difference between a supersaw and hypersaw, write your answer here. Me asking this question is even a clue in itself. There's a very distinct but very simple difference.
Not sure yet, perhaps you are going to modulate the saw with the noise to create the supersaw sound?
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heheh. Naa, that's been done before. What you are describing is what people call hypersaws today because they didn't realize a thing could actually be made that was fundamentally different than a supersaw. Yes, I'm using noise to modulate something, however, I wonder how modulating with sinewaves or triangles would sound. Omg, triangle would sound interesting.

See, the thing with the hypersaw, with the right feature set, is very flexible in what it can sound like. Sound designers are going to love it.

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I'm very interested to see and hear what is fundamentally different in your solution.
Your clues and terminology are a bit confusing. If your solution is something fundamentally different than traditional supersaws or traditional hypersaws, then you should probably call your solution something else than hypersaw. Would be easier to follow the discussion.

We can guess all the parameters that you could modulate with noise, like amplitude, frequency, pulse width, hard sync, soft sync, feedback, phase, start phase, filter cutoff, filter resonance, filter type, saturation, distortion, pan, waveform morph, cross-modulation amount, ring-modulation amount, pitch/amp/filter envelope parameters like ADSR/MSEG levels and times, phase distortion, all kinds of FX parameters, etc. There are hundreds or maybe even thousands of things you could modulate with noise in a synth. And all those could be modulated on each saw voice, or other waveform, separately with different amounts. Or modulated on multi/super/hypersaw as a whole. Or some FM/PM/RM style combination of two or more saw voices.

Many existing synths can already modulate lots of different parameters with noise or with LFO/OSC/sample/etc, and some synths can also modulate each super/hypersaw/unison voice separately. Although the options and adjustments for the latter are typically less flexible.

Have you checked the UnisonModeler script in Kontakt? With UnisonModeler and Kontakt's 'From Script' modulators you can do many kinds of modulations on each unison voice separately. Could that be something close to what you are developing in your Hypersaw synth?

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Nope, I want Hypersaw to be what I am bringing to the world. It deserves that term. Other hypersaws are simply glorified supersaws.

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Architeuthis wrote: Sat May 21, 2022 1:26 am - - - - - - - - - - - - - - - - -
Hypersaw: Not a glorified supersaw, this is a specific method of dispersing sawtooths allowing for the biggest sounding sawtooth ensemble you'll ever hear from a synth.
But you described it exactly as glorified supersaw. Did you change the fundamental concept? If you disperse sawtooths not with noise and other modulations, its not fundamentally different, its a bit enhanced… Even if you vary the waveform of the oscillator its not fundamentally different…
I guess I am not alone being sceptic if superlatives are used inflationary… Leave that to those who finally play with it…
I get you are excited about your creation. That drives attention more than buzz words…

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Architeuthis wrote: Fri Nov 04, 2022 10:29 pm Nope, I want Hypersaw to be what I am bringing to the world. It deserves that term. Other hypersaws are simply glorified supersaws.
Unfortunately you are late because Access already used that word in the Virus Ti. I think its best if we straighten out a few things: Super Saw is from the JP8000 which is 7 sawtooth waves. Hypersaw is from the Virus Ti, which is 9 saw waves.

If your creation is "better" than those, you should give it a new name to avoid confusion, call it mega saw, or giga saw or whatever :lol:
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Or, Chainsaw :)
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Dynasaw. :lol:
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SawManySaws

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Seesaw
iSaw
VerySaw
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Sawsees from Frankfurt
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nordickvr wrote: Sat Nov 05, 2022 4:04 pm SawManySaws
absolutely not. 6 saws of a hypersaws can sound like 1000 saws of a supersaw.

it's not about the number, it's about how you wield it.

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Architeuthis wrote: Sat Nov 05, 2022 8:04 pm
nordickvr wrote: Sat Nov 05, 2022 4:04 pm SawManySaws
absolutely not. 6 saws of a hypersaws can sound like 1000 saws of a supersaw.

it's not about the number, it's about how you wield it.
like a sawd!
:ud:

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adamtrance wrote: Sat Nov 05, 2022 12:04 pmIf your creation is "better" than those, you should give it a new name to avoid confusion, call it mega saw, or giga saw or whatever :lol:
No.

Edit: It's not better, it's different, it's bigger, it's extreme. Supersaws will still be used alongside or alternatively to hypersaws somewhat like synthwave employs certain retro sounds while modern electronic music employs others.

Edit: I know the hype is growing. I'll be working as much as I can to get it out. All the code is written, I just need to do the "connections" and testing.

Edit: Also, I've decided I'm going to do this as a public service because of how important it is, I can't keep it to myself at all because of how much of a diamond in the rough it is. Now, I will be surprised if someone hasn't already come up with what I am calling a hypersaw because it is really easy to make.

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Yes, dune3 get 32 Saws by osc by layer
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