ARVerb Room updated to v1.5 - physics inspired algorithmic reverb
-
- KVRer
- 19 posts since 17 Mar, 2021
Hi everyone!
First of all, many thanks to everyone who provided valuable feedback to make this release happen.
I'm very happy to announce the release of ARVerb Room 1.2.9, a reverb plug-in that uses physics-based modelling. Besides giving life to a single instrument, ARVerb Room can be used to glue multiple tracks by making them sound like they're in the same space. Track separation can be improved by selecting different locations for the source in different instances of the plugin. The plugin is fast and lightweight, minimal user interface only has a handful of musical controls, making the algorithm easy to set up.
As for the initial release, ARVerb Room does not require dongles, subscriptions, user accounts or internet access. The demo is fully functional during the evaluation period.
Read more at https://arverb.com/
Enjoy!
First of all, many thanks to everyone who provided valuable feedback to make this release happen.
I'm very happy to announce the release of ARVerb Room 1.2.9, a reverb plug-in that uses physics-based modelling. Besides giving life to a single instrument, ARVerb Room can be used to glue multiple tracks by making them sound like they're in the same space. Track separation can be improved by selecting different locations for the source in different instances of the plugin. The plugin is fast and lightweight, minimal user interface only has a handful of musical controls, making the algorithm easy to set up.
As for the initial release, ARVerb Room does not require dongles, subscriptions, user accounts or internet access. The demo is fully functional during the evaluation period.
Read more at https://arverb.com/
Enjoy!
Last edited by ratchov on Sat May 27, 2023 7:36 am, edited 1 time in total.
-
- KVRian
- 608 posts since 18 Apr, 2010
Don't sleep on this. One of the very best reverb plugins ever.
-
- KVRAF
- 2065 posts since 14 Sep, 2004 from $HOME
Testing this atm. UI is mostly really good and easy to use. I wish one could kind of "drag" the "pan angle" and "distance" values, because it requires a lot of clicking to get where you want to (e.g. it needs 8 clicks to get the angle fully left. That gets boring really fast).
Sounds definitely nice and very usable!
What is a bit weird is the behaviour with hard panned signals, where I have the impression that the early reflections come from both left and right, but the reverb tail is just on the side where the panned signal is. Quite drastic if I put "diffusion" at 100%, then it is only coming from one side, whereas if I set "diffusion" to 0%, the resulting signal is equally strong in the left and right channel. This might be because of the true stereo processing, but I am not sure that I like it...
Sounds definitely nice and very usable!
What is a bit weird is the behaviour with hard panned signals, where I have the impression that the early reflections come from both left and right, but the reverb tail is just on the side where the panned signal is. Quite drastic if I put "diffusion" at 100%, then it is only coming from one side, whereas if I set "diffusion" to 0%, the resulting signal is equally strong in the left and right channel. This might be because of the true stereo processing, but I am not sure that I like it...
-
- KVRer
- Topic Starter
- 19 posts since 17 Mar, 2021
Note taken. Meanwhile you can use the mouse wheel, it might be faster than clicking on the buttons.fese wrote: Thu Nov 17, 2022 8:25 pm Testing this atm. UI is mostly really good and easy to use. I wish one could kind of "drag" the "pan angle" and "distance" values, because it requires a lot of clicking to get where you want to (e.g. it needs 8 clicks to get the angle fully left. That gets boring really fast).
Let's face the shame: this is a bug that I missed, a serious one. Thank you for reporting it. I just fixed it and a new 1.2.10 release is available.fese wrote: Thu Nov 17, 2022 8:25 pm Sounds definitely nice and very usable!
What is a bit weird is the behaviour with hard panned signals, where I have the impression that the early reflections come from both left and right, but the reverb tail is just on the side where the panned signal is. Quite drastic if I put "diffusion" at 100%, then it is only coming from one side, whereas if I set "diffusion" to 0%, the resulting signal is equally strong in the left and right channel. This might be because of the true stereo processing, but I am not sure that I like it...
-
- KVRer
- Topic Starter
- 19 posts since 17 Mar, 2021
VST3 support was just added in version 1.3.0! \o/fese wrote: Wed Nov 16, 2022 8:40 pm Looks interesting, will definitely give it a try when vst3 support is there.
-
- KVRAF
- 2065 posts since 14 Sep, 2004 from $HOME
-
- KVRer
- Topic Starter
- 19 posts since 17 Mar, 2021
ARVerb Room has been updated to v1.5
Changes include:
Updates are free.
Changes include:
- AAX support (native Apple silicon), finally!

- Improved algorithm (better diffusion, mono-compatibility, smoother parameters).
- Improved user interface (better knob resolution, new drop-downs).
- Fixed display of names, values, and units in parameter automations.
Updates are free.
