One Synth Challenge #166: Wave Manuel (mmGhost Wins!!!)
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- KVRAF
- 2393 posts since 7 Mar, 2014
Now the Holiday season is with us - Happy Holidays everyone.
Here's the DoctorBob track for this month. The title is inspired by the Wembo.art picture generated from one of my own photos!!!
DAW: Reaper
Track Details:18 * Wave Manuel, 18 * ReaEQ, 10 * OTT, 4 * Oril River, 7 * ReaComp, 3 * Twin Delay, 3 * Pecheneg Tremolo, 2 * LFX-1310, 1 * Bass Professor
Master Details: TDR VOS SlickEQ, Ferric TDS MkII, Voxengo MSED, LoudMax64
Meter: SPAN, Youlean Loudness Meter (free)
Stats: LUFS: -14.3 DR: 10
Enjoy
https://soundcloud.com/doctorbob/contem ... ave-manuel
Here's the DoctorBob track for this month. The title is inspired by the Wembo.art picture generated from one of my own photos!!!
DAW: Reaper
Track Details:18 * Wave Manuel, 18 * ReaEQ, 10 * OTT, 4 * Oril River, 7 * ReaComp, 3 * Twin Delay, 3 * Pecheneg Tremolo, 2 * LFX-1310, 1 * Bass Professor
Master Details: TDR VOS SlickEQ, Ferric TDS MkII, Voxengo MSED, LoudMax64
Meter: SPAN, Youlean Loudness Meter (free)
Stats: LUFS: -14.3 DR: 10
Enjoy
https://soundcloud.com/doctorbob/contem ... ave-manuel
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- KVRist
- 199 posts since 11 Jun, 2021
https://soundcloud.com/madmcman/april-city
Merry Christmas everyone.
Here's my entry this month.
Made in Bitwig with the Following VSTs.
64 instances of Wave Manuel (although a lot are duplicated for detuned layering)
VST:
Airwindows MackEQ
Khs Trance Gate
Khs Transient Shaper
HY Delay 4 free
Limiter no6
STFU
Supercharger
TDR Kotelnikov
TDR Nova
Valhalla Supermassive
Bitwig:
Delay+
Drum Machine
EQ+
FX Selector
Instrument Layer
Mid Side Split
Note Repeater
Note Selector
Note Transpose
Ricochet
Merry Christmas everyone.
Here's my entry this month.
Made in Bitwig with the Following VSTs.
64 instances of Wave Manuel (although a lot are duplicated for detuned layering)
VST:
Airwindows MackEQ
Khs Trance Gate
Khs Transient Shaper
HY Delay 4 free
Limiter no6
STFU
Supercharger
TDR Kotelnikov
TDR Nova
Valhalla Supermassive
Bitwig:
Delay+
Drum Machine
EQ+
FX Selector
Instrument Layer
Mid Side Split
Note Repeater
Note Selector
Note Transpose
Ricochet
Last edited by MadMcMan on Wed Dec 28, 2022 1:15 pm, edited 1 time in total.
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- KVRer
- 19 posts since 14 Apr, 2022
All right, this is all from me this time.
https://soundcloud.com/g-jardine/the-np ... al_sharing
Without too much work, this plugin is kind of fun to listen to, suitable for some sort of video game music. Nonetheless, the plugin does not accept being interrupted to return to Cakewalk at all well on my computer.
Perhaps this piece sounding so annoyingly much like itself can excuse it if it ever sounds like anything else.
3 instances of Wave Manuel
Airwindows ClipOnly2 [Not actually in recorded version]
+ Cakewalk Stock Plugins:
Sonitus Multiband Compressor x1
Sonitus Compressor x1
Prochannel:
Eqs x4
Console C x1
The elaborate melody I started writing this month will have to be finished some other time.
https://soundcloud.com/g-jardine/the-np ... al_sharing
Without too much work, this plugin is kind of fun to listen to, suitable for some sort of video game music. Nonetheless, the plugin does not accept being interrupted to return to Cakewalk at all well on my computer.
Perhaps this piece sounding so annoyingly much like itself can excuse it if it ever sounds like anything else.
3 instances of Wave Manuel
Airwindows ClipOnly2 [Not actually in recorded version]
+ Cakewalk Stock Plugins:
Sonitus Multiband Compressor x1
Sonitus Compressor x1
Prochannel:
Eqs x4
Console C x1
The elaborate melody I started writing this month will have to be finished some other time.
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- KVRer
- 19 posts since 14 Apr, 2022
By the way, elaborating on my difficulty:
Bug: supposing I am playing the track and have the plugin open, whenever I try to close the plugin or pause playback while the plugin is open, Cakewalk stops accepting input and needs to be forcibly turned off, or otherwise crashes.
This might have to do with my own personal setup.
(As a confounding factor: at some point, I started having difficulties with getting Cakewalk to use a suitable sound driver, which is a problem I have with Cakewalk every now and then anyway. I can't even tell most of the time whether it's a bug or my fault...)
Bug: supposing I am playing the track and have the plugin open, whenever I try to close the plugin or pause playback while the plugin is open, Cakewalk stops accepting input and needs to be forcibly turned off, or otherwise crashes.
This might have to do with my own personal setup.
(As a confounding factor: at some point, I started having difficulties with getting Cakewalk to use a suitable sound driver, which is a problem I have with Cakewalk every now and then anyway. I can't even tell most of the time whether it's a bug or my fault...)
- KVRist
- 136 posts since 11 Nov, 2012
Merry Christmas to you, best musicians and producer of the World!
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- KVRist
- 83 posts since 22 Feb, 2022
Here is my submission.
First of all I wish you a merry christmas or god jul or whatever is the reason for you to celebrate
My song has been arranged in Reaper with 27 tracks. 7 of them are for the drums. The kick drum alone uses 3 instances because of layering.
In the end it was very difficult for me to make this song. When I changed parameters within the synthesizer plugin it crashed somethimes my entire DAW. Some sounds had strange volume distribution. Higher frequencies often were too loud and I had to use compression and limiting quite intense. Also loading this project takes way longer than other songs. I can watch loading every single track.
Nevertheless it worked in the end.
https://soundcloud.com/frank-geppert-19 ... ave-manuel
PS: I did a little bit of tonal balance and re-uploaded under the same name on 28th of Dec.
PSS: I used only standard plugins from Reaper for EQ, compression, a little bit of saturation and limiting to get the final -14 LUFS-I, like most streaming platforms demand it.
First of all I wish you a merry christmas or god jul or whatever is the reason for you to celebrate
My song has been arranged in Reaper with 27 tracks. 7 of them are for the drums. The kick drum alone uses 3 instances because of layering.
In the end it was very difficult for me to make this song. When I changed parameters within the synthesizer plugin it crashed somethimes my entire DAW. Some sounds had strange volume distribution. Higher frequencies often were too loud and I had to use compression and limiting quite intense. Also loading this project takes way longer than other songs. I can watch loading every single track.
Nevertheless it worked in the end.
https://soundcloud.com/frank-geppert-19 ... ave-manuel
PS: I did a little bit of tonal balance and re-uploaded under the same name on 28th of Dec.
PSS: I used only standard plugins from Reaper for EQ, compression, a little bit of saturation and limiting to get the final -14 LUFS-I, like most streaming platforms demand it.
Last edited by Frank Geppert on Sat Dec 31, 2022 4:30 pm, edited 3 times in total.
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- KVRist
- 88 posts since 16 May, 2021
Here is my submission. I skipped drums altogether and went for a kind of orchestral vibe with arpeggios on piano/tuned percussion sounds backing up the melodies played on several monophonic brass/woodwind sounds. Also added a pad to fill out the background. I like this template quite a lot and think I'll return to it. I am working on an EP at the moment (made up of reworked OSC songs actually) so I didn't have the time or energy to work enough on this to let the themes fulfill their potential. My OSC submissions often end up being quite simplified, completing a full song in a month is hard for me. Still, I like this version, and I feel I have constrained the sound palette more than previous OSC:s which makes it more pleasing to listen to. Hope you'll like it as well!
Sound generation:
Wave Manuel, 11 instances
Also all reverb is from Wave Manuel.
Mixing:
Elysia niveau filter, 4 instances
TDR VOS SlickEQ, 7 instances
TDR Molotok compressor, 8 instances
Mastering
Ignite Amps PTEq-X EQ, 1 instance
TDR Kotelnikov compressor, 1 instance
Sonic Anomaly Unlimited limiter, 1 instance
Produced in Reaper.
https://soundcloud.com/thefrozen-sea/ha ... al_sharing
Sound generation:
Wave Manuel, 11 instances
Also all reverb is from Wave Manuel.
Mixing:
Elysia niveau filter, 4 instances
TDR VOS SlickEQ, 7 instances
TDR Molotok compressor, 8 instances
Mastering
Ignite Amps PTEq-X EQ, 1 instance
TDR Kotelnikov compressor, 1 instance
Sonic Anomaly Unlimited limiter, 1 instance
Produced in Reaper.
https://soundcloud.com/thefrozen-sea/ha ... al_sharing
- KVRist
- 68 posts since 10 Nov, 2022
Here's my submission - made with 34 instances (a fair bit of which is layering). Loosely inspired by my general wonder of physics, hence the title "Gravity Waves".
Additional effects include (sorry for long list, still working out what I like best in each scenario! so some duplicate functions):
- OTT (Xfer Records)
- TB_Barricade (Toneboosters)
- TB_Reverb_v3 (Toneboosters)
- ReaEQ (Cockos)
- Room Reverb (ElephantDPSP)
- Wider (Polyverse)
- MAutopan (Melda)
- kHs Gate (Kilohearts)
- kHs Trance Gate (Kilohearts)
- kHs Transient Shaper (Kilohearts)
- kHs Delay (Kilohearts)
- Fresh Air (Slate Digital)
- Space Lite (Cymatics)
- Diablo Lite (Cymatics)
- Dragonfly Plate Reverb (Michael Willis)
- Tonelib-BassDrive (ToneLib)
- Saturation Knob (Softube)
- JS: AutoWideness
- IVGI2 (Klanghelm)
Edit: Removed slight frequency modulation accidentally inserted via Valhalla (updated plugins above).
https://soundcloud.com/bottomleya/abot8 ... al_sharing
Additional effects include (sorry for long list, still working out what I like best in each scenario! so some duplicate functions):
- OTT (Xfer Records)
- TB_Barricade (Toneboosters)
- TB_Reverb_v3 (Toneboosters)
- ReaEQ (Cockos)
- Room Reverb (ElephantDPSP)
- Wider (Polyverse)
- MAutopan (Melda)
- kHs Gate (Kilohearts)
- kHs Trance Gate (Kilohearts)
- kHs Transient Shaper (Kilohearts)
- kHs Delay (Kilohearts)
- Fresh Air (Slate Digital)
- Space Lite (Cymatics)
- Diablo Lite (Cymatics)
- Dragonfly Plate Reverb (Michael Willis)
- Tonelib-BassDrive (ToneLib)
- Saturation Knob (Softube)
- JS: AutoWideness
- IVGI2 (Klanghelm)
Edit: Removed slight frequency modulation accidentally inserted via Valhalla (updated plugins above).
https://soundcloud.com/bottomleya/abot8 ... al_sharing
Last edited by abot81 on Thu Dec 29, 2022 1:42 am, edited 2 times in total.
Soundcloud: https://soundcloud.com/bottomleya
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- KVRAF
- 2393 posts since 7 Mar, 2014
Not sure if a frequency shifter is an allowed effect?
May depend on how much of the effect changes the sound from the synth? The same argument is made for using reverbs with modulations (ideally the modulation section of these is not used).
Not wanting to be a "downer",
but you may need to check, and I am sure others more experienced than I will be able to chip in. Nice track btw ...
plenty of time to find a non-freq shifter reverb fx ( also remember chorus, phasers and flanging type fx are really no-no's in the OSC context)
dB
Not wanting to be a "downer",
plenty of time to find a non-freq shifter reverb fx ( also remember chorus, phasers and flanging type fx are really no-no's in the OSC context)
dB
- KVRAF
- 2482 posts since 22 Sep, 2016
Nope, Bode Style Frequency Shifters as well as Pitch Shifters or any combined fx including any of them afaik are not allowed ... if I add a tiny shift in the fb loop of an delay/reverb but then set fb to max the overall effect is beyond what the synth can do. Not allowed.doctorbob wrote: Tue Dec 27, 2022 6:08 pm Not sure if a frequency shifter is an allowed effect?May depend on how much of the effect changes the sound from the synth? The same argument is made for using reverbs with modulations (ideally the modulation section of these is not used).
- KVRist
- 464 posts since 4 Nov, 2019
Yeah, I believe that falls under the general prohibition against effects that pitch the sound. Whereas the rules provide an exception for reverbs and delays which use modulation effects internally (so long at the modulation is minimal), there is no such exception for pitch shifting.doctorbob wrote: Tue Dec 27, 2022 6:08 pm Not sure if a frequency shifter is an allowed effect?May depend on how much of the effect changes the sound from the synth? The same argument is made for using reverbs with modulations (ideally the modulation section of these is not used).
Celebrating 50 years of pants with frogs in them
- KVRist
- 68 posts since 10 Nov, 2022
I don’t think I used any of the frequency shifting aspects of Valhalla supermassive/freqecho, but I will check. Risers and other stuff was done via automation of a LPF. Or just some pretty significant EQing to get sounds of drums.
Edit: re-read and made more sense. Thanks for the feedback - in all likelihood I may have accidentally used one with Supermassive as I didn’t tune the settings much, so will definitely do a proper review.
Edit: re-read and made more sense. Thanks for the feedback - in all likelihood I may have accidentally used one with Supermassive as I didn’t tune the settings much, so will definitely do a proper review.
Soundcloud: https://soundcloud.com/bottomleya
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- KVRian
- 801 posts since 1 Dec, 2016
I may be wrong, but using subtle modulation on a verb, delay and even a chorus is allowed to add space/width. It's when the effect overtakes and BECOMES the sound that is not allowed. As Peter said, full feedback is eventually going to do that. The nature of a freq echo or a shimmer verb is too pitchshift based. SuperMassive can be subtle or too extreme. I don't think it's default patch is out of line unless the feedback and wet are cranked......despite it's name, it really good at short ambient spaces too. Wave Manuel's built in verb is good at these as well
Just a touch of EQ and a tickle of compression
- KVRist
- 464 posts since 4 Nov, 2019
I think you're right on reverb and delay, but not chorus. Chorus is mentioned three times, once to say it's permitted if it's built in to the synth, and twice under what is not allowed for (external) effects:TheNeverScene wrote: Wed Dec 28, 2022 12:33 am I may be wrong, but using subtle modulation on a verb, delay and even a chorus is allowed to add space/width. It's when the effect overtakes and BECOMES the sound that is not allowed.
- Chorus, flanger, phaser, rotary, or related modular effects.
- Any type of modulation effect (e.g. chorus, phaser, flanger, rotary etc.). (Please note that effects like reverb or delays that perform modulation to achieve their sound are ALLOWED, but the modulation usage must be minimal.)
Celebrating 50 years of pants with frogs in them
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- KVRian
- 801 posts since 1 Dec, 2016
After visiting the oracle, Yep, looks like you're correct about the chorus. All I was thinking when mentioning chorus was some added transparent stereo space, not outer space swirly whirly hurly furly 80's power ballad, dag nabbit hehe!
Subtle Dimension D type, not Juno.
Just a touch of EQ and a tickle of compression
