I’ve not tried it in a while, but the last time I checked it out with my Rise it didn’t. Was it added at some point?pdxindy wrote: Sat Dec 24, 2022 5:33 amPer note pitch slides already work with the u-he synths.zerocrossing wrote: Sat Dec 24, 2022 5:11 am
That’s really big for me, though. Per note pitch slide is the bomb, as the kids say.
Comparing Dune 3.5 With Hive 2
- KVRAF
- 18342 posts since 26 Jun, 2006 from San Francisco Bay Area
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
DId you try Zebra?zerocrossing wrote: Sun Dec 25, 2022 2:46 amI’ve not tried it in a while, but the last time I checked it out with my Rise it didn’t. Was it added at some point?pdxindy wrote: Sat Dec 24, 2022 5:33 amPer note pitch slides already work with the u-he synths.zerocrossing wrote: Sat Dec 24, 2022 5:11 am
That’s really big for me, though. Per note pitch slide is the bomb, as the kids say.
All the rest have worked for a long time... I use them regularly with my Linnstrument
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- KVRAF
- 1637 posts since 28 Jul, 2006
Hive can get more analog sounding, IMO. Dune is much more versatile IMO.
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
We don't support MPE global pitch slides aka "pitchbend on Channel 1 bends pitch of all voices together". That is the only thing we do not support, and it's because I disagree with the implementation. It makes MPE 15-voice polyphonic instead of 16 voices, and it could have been implemented simply by adding pitchbend to all voices. I guess this wasn't made because of MIDI transmission rate, but then, almost all MPE controllers have USB MIDI and thus no issue with packet timing.
- KVRAF
- 18342 posts since 26 Jun, 2006 from San Francisco Bay Area
I have no opinion on how it’s implemented, or why they did it the way they did it, but it does work, and 15 voices is usually plenty for most situations. Shame you’re taking that stance, as it makes U-He synths a bit less useful to me, but I guess the MPE crowd it tiny anyway.Urs wrote: Sun Dec 25, 2022 9:05 am We don't support MPE global pitch slides aka "pitchbend on Channel 1 bends pitch of all voices together". That is the only thing we do not support, and it's because I disagree with the implementation. It makes MPE 15-voice polyphonic instead of 16 voices, and it could have been implemented simply by adding pitchbend to all voices. I guess this wasn't made because of MIDI transmission rate, but then, almost all MPE controllers have USB MIDI and thus no issue with packet timing.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
Oh, sorry, I didn’t mean to say we will never. It’s just why we have not immediately supported it, and why from all features of MPE it is on lowest prio. Also because all controllers afaik support not using it.
We will add the option at some point.
We will add the option at some point.
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
I still do find the concept redundant and stupid. It could be done without the extra complexity of ditching one channel.
- KVRAF
- 9543 posts since 6 Jan, 2017 from Outer Space
Nobody wants to send pitch bend on the global channel. But sustain and sostenuto and maybe the controls of a Touché needs to go to all voices… I only have 10 fingers, and practically I am happy already with 7 voices. Actually I usually get even more than 15 voices, if I go above that number, two voices might share their bends, but in practice that doesn‘t hurt at all. Dealing with sustain alone does hurt severely though…Urs wrote: Sun Dec 25, 2022 9:05 am We don't support MPE global pitch slides aka "pitchbend on Channel 1 bends pitch of all voices together". That is the only thing we do not support, and it's because I disagree with the implementation. It makes MPE 15-voice polyphonic instead of 16 voices, and it could have been implemented simply by adding pitchbend to all voices. I guess this wasn't made because of MIDI transmission rate, but then, almost all MPE controllers have USB MIDI and thus no issue with packet timing.
- KVRian
- 1075 posts since 26 Nov, 2007
8 fingers and 2 thumbs unless you are a freak lol
"two fools dancing on the hands of time... yeah the fool and me"
Knot Hardly Productions
Knot Hardly Productions
- KVRAF
- 9543 posts since 6 Jan, 2017 from Outer Space
In Germany a thumb is one of the fingers, and yes I use it on My LinnStrument. Its also fun to play clusters. But that isn‘t the essence of expressive playing…
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- KVRAF
- Topic Starter
- 3493 posts since 30 Dec, 2014
Is there a way to extend the number of skins you can view (set as default) in Hive 2's preference settings within the script ? The default limits to 20 whilst the right-click menu of skins is unlimited. Dune 3 in comparison is set to whatever you last selected and set to default (the listed view of skins is also unlimited).
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
You should be able to use Note Grid to make sustain go to all channels...Tj Shredder wrote: Tue Dec 27, 2022 6:58 pmNobody wants to send pitch bend on the global channel. But sustain and sostenuto and maybe the controls of a Touché needs to go to all voices… I only have 10 fingers, and practically I am happy already with 7 voices. Actually I usually get even more than 15 voices, if I go above that number, two voices might share their bends, but in practice that doesn‘t hurt at all. Dealing with sustain alone does hurt severely though…Urs wrote: Sun Dec 25, 2022 9:05 am We don't support MPE global pitch slides aka "pitchbend on Channel 1 bends pitch of all voices together". That is the only thing we do not support, and it's because I disagree with the implementation. It makes MPE 15-voice polyphonic instead of 16 voices, and it could have been implemented simply by adding pitchbend to all voices. I guess this wasn't made because of MIDI transmission rate, but then, almost all MPE controllers have USB MIDI and thus no issue with packet timing.
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- KVRian
- 552 posts since 22 Jun, 2019
I'd add modwheel too... Thats the one I'm missing the most when playing uhe synth with my linnstrument.
- KVRAF
- 9543 posts since 6 Jan, 2017 from Outer Space
I know, but why that hassle if correctly implemented it would simply work...pdxindy wrote: Wed Dec 28, 2022 4:21 amYou should be able to use Note Grid to make sustain go to all channels...Tj Shredder wrote: Tue Dec 27, 2022 6:58 pmNobody wants to send pitch bend on the global channel. But sustain and sostenuto and maybe the controls of a Touché needs to go to all voices… I only have 10 fingers, and practically I am happy already with 7 voices. Actually I usually get even more than 15 voices, if I go above that number, two voices might share their bends, but in practice that doesn‘t hurt at all. Dealing with sustain alone does hurt severely though…Urs wrote: Sun Dec 25, 2022 9:05 am We don't support MPE global pitch slides aka "pitchbend on Channel 1 bends pitch of all voices together". That is the only thing we do not support, and it's because I disagree with the implementation. It makes MPE 15-voice polyphonic instead of 16 voices, and it could have been implemented simply by adding pitchbend to all voices. I guess this wasn't made because of MIDI transmission rate, but then, almost all MPE controllers have USB MIDI and thus no issue with packet timing.
To do it complete in the Note Grid is a nightmare! A Note FX Layer, 15 Channel Maps and 14 Channel filters is a better option...
But if I do that, Hive acts strange. I hit sustain, and the sound gets louder and brighter, as if sustain is modulating something on the Church of Digital preset...
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
Hehehe, people make it sound like an implementation in a plug-in equals writing five lines of code and be done with it. But it is not that trivial. If you look at the thread about Note Hangers, the transition to a maximum of stability took what, 5 years or so, and partly because of different interpretation of hosts as to what a plug-in can or should do.
I have no doubt that, with every aspect of such a seemingly simple thing like MPE, there are new issues coming up. Some MPE controllers might expect the control channel to override individual channels, some might expect them to add up. What happens if the control channel has the hold pedal pressed when the hold pedal is lifted on an individual channel? I'm not sure this is defined without any ambiguity, and I have other things on my mind today than finger this out
Anyhow, we do have a plan, we're even applying for a membership at the MIDI Association. It's just also that we are transitioning our inner plug-in workings to CLAP, and we want to align our own final MPE implementation with whatever CLAP does. So that's a non-trivial thing as well.
Thankfully, the CLAP-as-VST3 wrapper is a community project, so we probably do not need to deal with any of it on that side (which of course is super undefined as VST3 does not support MIDI input, and MPE gas to be somehow mapped to whatever there is, so I'm glad that other people are finding out for us)
I have no doubt that, with every aspect of such a seemingly simple thing like MPE, there are new issues coming up. Some MPE controllers might expect the control channel to override individual channels, some might expect them to add up. What happens if the control channel has the hold pedal pressed when the hold pedal is lifted on an individual channel? I'm not sure this is defined without any ambiguity, and I have other things on my mind today than finger this out
Anyhow, we do have a plan, we're even applying for a membership at the MIDI Association. It's just also that we are transitioning our inner plug-in workings to CLAP, and we want to align our own final MPE implementation with whatever CLAP does. So that's a non-trivial thing as well.
Thankfully, the CLAP-as-VST3 wrapper is a community project, so we probably do not need to deal with any of it on that side (which of course is super undefined as VST3 does not support MIDI input, and MPE gas to be somehow mapped to whatever there is, so I'm glad that other people are finding out for us)
