Hey, he's worked hard on that weird noise burst!robindrieghe wrote: Sat Mar 18, 2023 9:55 amin flstudio this gives a weird noise burst and thats about it.
Hypersaw Symphony, orchestral analog-emulated synthesizer
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- KVRist
- 230 posts since 14 Jun, 2020 from Adelaide, Australia
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- KVRian
- 724 posts since 15 Feb, 2012 from France
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
ah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
Last edited by Architeuthis on Sat Mar 18, 2023 2:13 pm, edited 2 times in total.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
(oops double post)
Did you try turning down the slider that say "Antialiasing Amplitude" to 0? Defaults might not be working. Also, try just selecting a preset to perhaps force defaults.
Edit: Also, going to update the plugin with velocity sensitivity sliders today.
god damnit. Edit: Yes I did work hard on that noise burst.robindrieghe wrote: Sat Mar 18, 2023 9:55 am in flstudio this gives a weird noise burst and thats about it.
Did you try turning down the slider that say "Antialiasing Amplitude" to 0? Defaults might not be working. Also, try just selecting a preset to perhaps force defaults.
Edit: Also, going to update the plugin with velocity sensitivity sliders today.
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- KVRian
- 724 posts since 15 Feb, 2012 from France
I'd love to use the Oscilloscope music synths of yours again on my M1 Apple laptop, without using Rosetta 2. Can't find recent installers, nor old ones.Architeuthis wrote: Sat Mar 18, 2023 2:10 pmah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
I don't know enough about the mac ecosystem to know if my synths require Rosetta 2. But here are the download links.nilhartman wrote: Sat Mar 18, 2023 3:42 pmI'd love to use the Oscilloscope music synths of yours again on my M1 Apple laptop, without using Rosetta 2. Can't find recent installers, nor old ones.Architeuthis wrote: Sat Mar 18, 2023 2:10 pmah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
--- WIN & MAC --- (paid plugins with UI, uses key file for protection)
PrettyScope
https://drive.google.com/file/d/16uw-Jc ... sp=sharing
Radar Generator
https://drive.google.com/file/d/1Ukcut9 ... sp=sharing
Spiral Generator
https://drive.google.com/file/d/1iLe19b ... sp=sharing
Torus Generator
https://drive.google.com/file/d/1ULvWIi ... sp=sharing
Mushroom Generator
https://drive.google.com/file/d/1oPMF6d ... sp=sharing
Nyquist Generator
https://drive.google.com/file/d/1Pf2n6D ... sp=sharing
--- WIN & MAC --- (free)
Flower Child Filter 2 beta
https://drive.google.com/file/d/1MoIVjH ... sp=sharing
Rhythm & Pitch Generator
https://drive.google.com/file/d/17ZPgvG ... sp=sharing
Last edited by Architeuthis on Sun Mar 19, 2023 3:32 pm, edited 2 times in total.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
ok... no clue why the polyphonyic tube oscillator dll google drive link died (file was sent to trash wtf?) Anyway, it's now updated with velocity sensitivty.
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- KVRian
- 944 posts since 13 Oct, 2006
Architeuthis wrote: Sat Mar 18, 2023 2:11 pm (oops double post)
god damnit. Edit: Yes I did work hard on that noise burst.robindrieghe wrote: Sat Mar 18, 2023 9:55 am in flstudio this gives a weird noise burst and thats about it.![]()
Did you try turning down the slider that say "Antialiasing Amplitude" to 0? Defaults might not be working. Also, try just selecting a preset to perhaps force defaults.
Edit: Also, going to update the plugin with velocity sensitivity sliders today.
noise noise noise. sad, your mp3 demos founds fun.
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prodigal_sounds prodigal_sounds https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176348
- KVRist
- 87 posts since 17 Mar, 2008
I downloaded both of the VSTs you made available. I'm sure you know this already, but the controls on the SymphonicSaw either seem to do nothing, or are super-sensitive. It took me some tweaking but I did find a very nice sound out of it. Dearly wishing for polyphony and ADSR envelope, but potential! Did not crash.
(UPDATE: I should have read the readme.txt. Sorry!)
The other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
Is there anything specific you would like tested? Looking forward to where these end up.
(UPDATE: I should have read the readme.txt. Sorry!)
The other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
Is there anything specific you would like tested? Looking forward to where these end up.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
one sound? There are different waveshapes and morphing. Can you describe issue? Also, sensitivity on sliders is something I need to add code for, for example the time sliders on the ADSR.prodigal_sounds wrote: Sun Mar 19, 2023 12:19 amThe other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
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- KVRist
- 230 posts since 14 Jun, 2020 from Adelaide, Australia
I don't suppose there are any Linux versions?
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
Nay, but it is planned for all my prototypes.
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prodigal_sounds prodigal_sounds https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176348
- KVRist
- 87 posts since 17 Mar, 2008
I stand corrected. Give me a version of this with more controllable settings (envelope attack is impulse 100% or soft, difficult to dial in) and a way to link the morph to velocity, mod, pressure, lfo, you name it. Delicious yet frustrating.Architeuthis wrote: Sun Mar 19, 2023 12:52 amone sound? There are different waveshapes and morphing. Can you describe issue? Also, sensitivity on sliders is something I need to add code for, for example the time sliders on the ADSR.prodigal_sounds wrote: Sun Mar 19, 2023 12:19 amThe other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
I am very much looking forward to where you take this work.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
Ok, making progress on Hypersaw.
64 polyBLEP oscillators is a little over 1% percent CPU usage (AMD Ryzen 9 3900X) in debug mode.
64 DSF Oscillators is a little under 2% in release mode. DSF Oscillators are what I'd like to use if it works out as the saw to sine morph sounds very nice (sounds like an additive synth style morph)
CPU usage will be a little more as I add the rest of the elements, hopefully not too much.
64 polyBLEP oscillators is a little over 1% percent CPU usage (AMD Ryzen 9 3900X) in debug mode.
64 DSF Oscillators is a little under 2% in release mode. DSF Oscillators are what I'd like to use if it works out as the saw to sine morph sounds very nice (sounds like an additive synth style morph)
CPU usage will be a little more as I add the rest of the elements, hopefully not too much.
- KVRAF
- Topic Starter
- 3448 posts since 28 Jan, 2006 from Phoenix, AZ
Ooof! Got scared there for a minute with PolyBLEP. After adding the phase modulation, debug mode maxed out a single CPU core (around 5.5% cpu usage) with 64 oscillators so it began to stutter. In release mode it's about HALF a percent of total CPU usage. Plenty of CPU headroom. Still need to add the 128 1-pole filters and 64 envelope generators. They should be pretty light on CPU usage as well.
And also don't forget, 8 sawtooths already sound insane, 16 is probably a good max, 64 will be just stupid unless you're going for other effects (very small amounts of phase modulation sounds interestingly soft and cloudy at 64 oscillators)
And also don't forget, 8 sawtooths already sound insane, 16 is probably a good max, 64 will be just stupid unless you're going for other effects (very small amounts of phase modulation sounds interestingly soft and cloudy at 64 oscillators)
