Hypersaw Symphony, orchestral analog-emulated synthesizer

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robindrieghe wrote: Sat Mar 18, 2023 9:55 amin flstudio this gives a weird noise burst and thats about it.
Hey, he's worked hard on that weird noise burst!

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Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
Computer musician / Ableton Certified Trainer / Mastering engineer
.com
3OP

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nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
ah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?
Last edited by Architeuthis on Sat Mar 18, 2023 2:13 pm, edited 2 times in total.

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(oops double post)
robindrieghe wrote: Sat Mar 18, 2023 9:55 am in flstudio this gives a weird noise burst and thats about it.
god damnit. Edit: Yes I did work hard on that noise burst. :hihi:

Did you try turning down the slider that say "Antialiasing Amplitude" to 0? Defaults might not be working. Also, try just selecting a preset to perhaps force defaults.

Edit: Also, going to update the plugin with velocity sensitivity sliders today.

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Architeuthis wrote: Sat Mar 18, 2023 2:10 pm
nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
ah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?
I'd love to use the Oscilloscope music synths of yours again on my M1 Apple laptop, without using Rosetta 2. Can't find recent installers, nor old ones.
Computer musician / Ableton Certified Trainer / Mastering engineer
.com
3OP

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nilhartman wrote: Sat Mar 18, 2023 3:42 pm
Architeuthis wrote: Sat Mar 18, 2023 2:10 pm
nilhartman wrote: Sat Mar 18, 2023 1:08 pm Somehow related question : are the various Soundemote synths now Silicon ready ? Would love to use them again.
Looking forward to that additive synth too.
ah didn't even put the additive synth on the todo list. damn. What did you mean by "silicon ready"?
I'd love to use the Oscilloscope music synths of yours again on my M1 Apple laptop, without using Rosetta 2. Can't find recent installers, nor old ones.
I don't know enough about the mac ecosystem to know if my synths require Rosetta 2. But here are the download links.

--- WIN & MAC --- (paid plugins with UI, uses key file for protection)

PrettyScope
https://drive.google.com/file/d/16uw-Jc ... sp=sharing

Radar Generator
https://drive.google.com/file/d/1Ukcut9 ... sp=sharing

Spiral Generator
https://drive.google.com/file/d/1iLe19b ... sp=sharing

Torus Generator
https://drive.google.com/file/d/1ULvWIi ... sp=sharing

Mushroom Generator
https://drive.google.com/file/d/1oPMF6d ... sp=sharing

Nyquist Generator
https://drive.google.com/file/d/1Pf2n6D ... sp=sharing

--- WIN & MAC --- (free)

Flower Child Filter 2 beta
https://drive.google.com/file/d/1MoIVjH ... sp=sharing

Rhythm & Pitch Generator
https://drive.google.com/file/d/17ZPgvG ... sp=sharing
Last edited by Architeuthis on Sun Mar 19, 2023 3:32 pm, edited 2 times in total.

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ok... no clue why the polyphonyic tube oscillator dll google drive link died (file was sent to trash wtf?) Anyway, it's now updated with velocity sensitivty.

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Architeuthis wrote: Sat Mar 18, 2023 2:11 pm (oops double post)
robindrieghe wrote: Sat Mar 18, 2023 9:55 am in flstudio this gives a weird noise burst and thats about it.
god damnit. Edit: Yes I did work hard on that noise burst. :hihi:

Did you try turning down the slider that say "Antialiasing Amplitude" to 0? Defaults might not be working. Also, try just selecting a preset to perhaps force defaults.

Edit: Also, going to update the plugin with velocity sensitivity sliders today.

noise noise noise. sad, your mp3 demos founds fun.

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I downloaded both of the VSTs you made available. I'm sure you know this already, but the controls on the SymphonicSaw either seem to do nothing, or are super-sensitive. It took me some tweaking but I did find a very nice sound out of it. Dearly wishing for polyphony and ADSR envelope, but potential! Did not crash.
(UPDATE: I should have read the readme.txt. Sorry!)

The other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.

Is there anything specific you would like tested? Looking forward to where these end up.

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prodigal_sounds wrote: Sun Mar 19, 2023 12:19 amThe other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
one sound? There are different waveshapes and morphing. Can you describe issue? Also, sensitivity on sliders is something I need to add code for, for example the time sliders on the ADSR.

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Architeuthis wrote: Sat Mar 18, 2023 3:48 pm --- WIN & MAC ---
I don't suppose there are any Linux versions?

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Nay, but it is planned for all my prototypes.

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Architeuthis wrote: Sun Mar 19, 2023 12:52 am
prodigal_sounds wrote: Sun Mar 19, 2023 12:19 amThe other VST, the TubeOscillator thing, that seems to only produce one sound but the ADSR was available and I enjoyed jamming with it.
one sound? There are different waveshapes and morphing. Can you describe issue? Also, sensitivity on sliders is something I need to add code for, for example the time sliders on the ADSR.
I stand corrected. Give me a version of this with more controllable settings (envelope attack is impulse 100% or soft, difficult to dial in) and a way to link the morph to velocity, mod, pressure, lfo, you name it. Delicious yet frustrating.

I am very much looking forward to where you take this work.

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Ok, making progress on Hypersaw.

64 polyBLEP oscillators is a little over 1% percent CPU usage (AMD Ryzen 9 3900X) in debug mode.

64 DSF Oscillators is a little under 2% in release mode. DSF Oscillators are what I'd like to use if it works out as the saw to sine morph sounds very nice (sounds like an additive synth style morph)

CPU usage will be a little more as I add the rest of the elements, hopefully not too much.

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Ooof! Got scared there for a minute with PolyBLEP. After adding the phase modulation, debug mode maxed out a single CPU core (around 5.5% cpu usage) with 64 oscillators so it began to stutter. In release mode it's about HALF a percent of total CPU usage. Plenty of CPU headroom. Still need to add the 128 1-pole filters and 64 envelope generators. They should be pretty light on CPU usage as well.

And also don't forget, 8 sawtooths already sound insane, 16 is probably a good max, 64 will be just stupid unless you're going for other effects (very small amounts of phase modulation sounds interestingly soft and cloudy at 64 oscillators)

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