spatial audio in Bitwig
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- KVRist
- 188 posts since 28 Nov, 2009
Good work Trevor, will have a look at this later. The Quad approach is good and makes sense in a stereo DAW. The Mach1 format I use is essentially just Quad height and Quad ground speakers and similarly simple to work with in Grid and various VST FX if they support a sidechain you can at least split the upper and lower quad and deal with the processing as two instance plugins then. I'm just hoping Bitwig opens the Device chains at least up to multichannel even if the tracks remain stereo, it would really streamline the workflow.
- KVRAF
- 4805 posts since 21 Jan, 2008 from oO
Looks like in Ableton things are moving forward:
https://www.flux.audio/project/ableton- ... revolution
https://www.ableton.com/en/blog/free-to ... dio-vr-ar/
Such a pitty :/
https://www.flux.audio/project/ableton- ... revolution
https://www.ableton.com/en/blog/free-to ... dio-vr-ar/
Such a pitty :/
JamWide - a cross-platform Ninjam client for DAWs
- KVRAF
- 4805 posts since 21 Jan, 2008 from oO
- KVRist
- 213 posts since 2 Oct, 2014
"Download for free". Uh oh.
Then pay 30 EUR per month to use it.
- KVRAF
- 4805 posts since 21 Jan, 2008 from oO
yea for headphone use it's free, otherwise yes expensive. Still a nice tool I think.Dostoyevsky wrote: Sat Dec 03, 2022 8:54 pm"Download for free". Uh oh.
Then pay 30 EUR per month to use it.
JamWide - a cross-platform Ninjam client for DAWs
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- KVRist
- 188 posts since 28 Nov, 2009
Working on a little Beatles - Rubber Soul DeMix project inspired by the Dolby Atmos version of Revolver that Giles Martin recently did with the help of Peter Jacksons AI Demix tech. Obviously, I don't have the luxury of access to the EMI 4 track masters to do the stem separation, but the 2009 remastered Stereo version does hard pan stuff left and right enough that often the vocal is only with one other instrument on the right channel and then guitars, bass and drums often on the left, so I guess you could say I've got a two-track master
I used various AI stem separation models/tools and al to of Steinberg SpectraLayers editing and cleaning to separate the stems and it's turning out a lot better than I expected so far.
I think the reasoning at the time of the original Stereo LP was mono panning meant everything still folds to mono perfectly back in the 60s when most people didn't have Stereo players. You can see me comparing the original mono, original stereo remaster and my (rough quick) spatial demixed version from the separated stems through Mach1 Spatial here. This is just a quick test to see if it was worth spending a few hundred hours demixing the whole Rubber Soul album (which I finished yesterday). Each of the 14 tracks on the album are now in a rough Mach1 Spatial mix session within Bitwig ready to be fully mixed and processed and then ultimately I'll transcode a Dolby Atmos DD+JOC and Mach1 Spatial 8 for listening.
https://vimeo.com/779803066
I think the reasoning at the time of the original Stereo LP was mono panning meant everything still folds to mono perfectly back in the 60s when most people didn't have Stereo players. You can see me comparing the original mono, original stereo remaster and my (rough quick) spatial demixed version from the separated stems through Mach1 Spatial here. This is just a quick test to see if it was worth spending a few hundred hours demixing the whole Rubber Soul album (which I finished yesterday). Each of the 14 tracks on the album are now in a rough Mach1 Spatial mix session within Bitwig ready to be fully mixed and processed and then ultimately I'll transcode a Dolby Atmos DD+JOC and Mach1 Spatial 8 for listening.
https://vimeo.com/779803066
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- KVRist
- 188 posts since 28 Nov, 2009
This could be an option. I've successfully used the MPEG-H Fielder Spacelab Intersella within Bitwig (256 object MPEG-H ADM basically), although Fielder said the ADM export plugin wasn't compatible with how Bitwigs timeline reports its position so wasn't seamless master export. Hopefully that's sorted out because Fielder just announced Dolby Atmos Composer. So basically Dolby Atmos Renderer within VST plugins.
https://fiedler-audio.com/dolby-atmos-composer/
https://fiedler-audio.com/dolby-atmos-composer/
- KVRAF
- 6540 posts since 9 Dec, 2008 from Berlin
Looks cool but I'm sure it's totally out of my price range from their other products... 
Cheers,
Tom
Cheers,
Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube
UrbanFlow.art · Instagram · YouTube
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- KVRist
- 188 posts since 28 Nov, 2009
Yeah, won't be cheap and Dolby also require the developer to pay for licence/contract I believe to their SDK to build the internal renderers probably won't help. But it'll be a toss up between this and the new Dolby Atmos Renderer. As a Windows studio there's very limited choices for Atmos workflow outside Dolby's one.
- KVRAF
- 6540 posts since 9 Dec, 2008 from Berlin
Yeah, better than I expected.
Cheers,
Tom
Cheers,
Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube
UrbanFlow.art · Instagram · YouTube
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- KVRist
- 188 posts since 28 Nov, 2009
If it's like the Fielder Spacelab MPEG-H version it will need a beefy computer unfortunately, although Dolby Renderer is pretty heavy when in binaural mode and lots of objects.
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- KVRist
- 389 posts since 29 Mar, 2017
I am very uninformed with regard to spatial audio, but it strikes me as especially superfluous for music, and I don’t really understand why it’s such a big deal.
- KVRAF
- 9560 posts since 6 Jan, 2017 from Outer Space
Obviously you never heard music made for 8 speakers. If you do, you know why its a big deal… Of course it has to be music composed for multiple speakers in the first place… Might not be the typical dance floor stuff…PhilipVasta wrote: Mon Oct 02, 2023 3:08 pm I am very uninformed with regard to spatial audio, but it strikes me as especially superfluous for music, and I don’t really understand why it’s such a big deal.
