16 audio channels to make it work with both Ambisonics as well as all standard Dolby Atmos speaker layouts would be a godsend!Blue Cat Audio wrote: ↑Tue Jul 05, 2022 12:47 pmThere have indeed been many request to support these new formats in Pro Tools. We'll investigate!
Blue Cat's Plug'n Script 3.32 Released
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
Follow me on Youtube for videos on spatial and immersive audio production.
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- KVRist
- 39 posts since 25 Oct, 2021
Hi,
I really don’t understand programming, as the following question will highlight.
Would I be able to use this to make a gui for Airwindows plugins?
I would be willing to learn to do that. Lol
Thanks
I really don’t understand programming, as the following question will highlight.
Would I be able to use this to make a gui for Airwindows plugins?
I would be willing to learn to do that. Lol
Thanks
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Almost certainly not. If you're talking about adding a UI to a compiled plugin, then whatever you build needs to be a VST host itself, ie able to load that plugin, and 'wrap' a UI around it, and also a plugin, so that you can use in some DAW.saint_william wrote: ↑Wed Apr 26, 2023 12:42 pm Hi,
I really don’t understand programming, as the following question will highlight.
Would I be able to use this to make a gui for Airwindows plugins?
I would be willing to learn to do that. Lol
Thanks
There are some plugin 'subhosts' like Element that can do this.
my other modular synth is a bugbrand
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- KVRist
- 39 posts since 25 Oct, 2021
Right, that’s what I thought.whyterabbyt wrote: ↑Wed Apr 26, 2023 1:04 pmAlmost certainly not. If you're talking about adding a UI to a compiled plugin, then whatever you build needs to be a VST host itself, ie able to load that plugin, and 'wrap' a UI around it, and also a plugin, so that you can use in some DAW.saint_william wrote: ↑Wed Apr 26, 2023 12:42 pm Hi,
I really don’t understand programming, as the following question will highlight.
Would I be able to use this to make a gui for Airwindows plugins?
I would be willing to learn to do that. Lol
Thanks
There are some plugin 'subhosts' like Element that can do this.
Any idea what coding language I woukd need to learn to write code to apply a gui to an airwindows plug in? Even just super simple dials with no real detail.
I know this is a dead horse - so if there is a thread that i haven’t found where this is addressed I’d be happy to head there to learn.
Thanks
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Airwindows plugins are C++ code, and the code is available, so if you were going to be modifying the original plugins, C++ is probably what you'd want to be using. (Unless you wanted to try converting the original code to some other language but you'd need to know enough C++ and the 'something else' )saint_william wrote: ↑Mon May 01, 2023 12:02 pm Any idea what coding language I woukd need to learn to write code to apply a gui to an airwindows plug in? Even just super simple dials with no real detail.
A wrapper would be a far more complex proposition, but C++ is the most typical programming language for plugins and hosts, so again, probably that.
my other modular synth is a bugbrand
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Blue Cat Audio Blue Cat Audio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39981
- KVRAF
- Topic Starter
- 5821 posts since 8 Sep, 2004 from Paris (France)
It is possible to do it but requires a pretty large amount of work!saint_william wrote: ↑Wed Apr 26, 2023 12:42 pm Hi,
I really don’t understand programming, as the following question will highlight.
Would I be able to use this to make a gui for Airwindows plugins?
I would be willing to learn to do that. Lol
Thanks
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- KVRist
- 106 posts since 12 May, 2006
Hey there
just a few questions regarding parameters, as I am working on a project that possibly needs a larger amount of in/out parameters....
How does this info fit together ?
- website: >>Up to 48 input parameters and 32 outputs, with full MIDI and automation control.<<
- V3.32: >>It is now possible to export plug-ins with an unlimited number of parameters.
The user interface does not throw errors anymore when using more than 48 input parameters in a script (they are simply not displayed).<<
Hmmmm....so ... can I actually use more than 48 input parameters ? what would >>they are simply not displayed<< mean then ? What about max. number of output parameters and output strings ?
Thanks in advance,
Cheers
just a few questions regarding parameters, as I am working on a project that possibly needs a larger amount of in/out parameters....
How does this info fit together ?
- website: >>Up to 48 input parameters and 32 outputs, with full MIDI and automation control.<<
- V3.32: >>It is now possible to export plug-ins with an unlimited number of parameters.
The user interface does not throw errors anymore when using more than 48 input parameters in a script (they are simply not displayed).<<
Hmmmm....so ... can I actually use more than 48 input parameters ? what would >>they are simply not displayed<< mean then ? What about max. number of output parameters and output strings ?
Thanks in advance,
Cheers
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Blue Cat Audio Blue Cat Audio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39981
- KVRAF
- Topic Starter
- 5821 posts since 8 Sep, 2004 from Paris (France)
You can use only up to 48 parameters inside Plug'n Script but if you define more parameters in your scripts, the exported plug-in will be able to use all parameters, regardless of the 48 limit.
During development you can use the following (not yet document) hack:
create a config.ini plain text file with the following line (change the number to appropriate value):
And place it in your documents/Blue Cat Audio/Blue Cat's Plug'n Script/
Next time your reload Plug'n Script it will have more parameters. Just be aware that this impacts the compatibility with existing sessions and presets. So it should only be used for development of a new plug-in that you want to export with more parameters. You can remove the file when you are done if you want to reload existing sessions with Plug'n Script.
During development you can use the following (not yet document) hack:
create a config.ini plain text file with the following line (change the number to appropriate value):
Code: Select all
maxInputParamsCount=64
Next time your reload Plug'n Script it will have more parameters. Just be aware that this impacts the compatibility with existing sessions and presets. So it should only be used for development of a new plug-in that you want to export with more parameters. You can remove the file when you are done if you want to reload existing sessions with Plug'n Script.
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Blue Cat Audio Blue Cat Audio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=39981
- KVRAF
- Topic Starter
- 5821 posts since 8 Sep, 2004 from Paris (France)
There is no threading API in angelscript. You can however do whatever you want using native scripting instead.