Why are monitors better than headphones?
- KVRian
- 1488 posts since 7 Jan, 2004
And why is mixing on headphones not recommended even when they have nice flat frequency responses?
Headphones sound different from monitors speakers, but why? (apart from room reflections)
When listening to monitor speakers the sound is filtered. The signal from the left speaker has to travel around the skull to reach the right ear and vice versa. Also the shape of our ear shells filter the sound which help us determine the direction of the sound.
Now think of a vst plug-in that models our head and ear shells to create a "monitor speaker"-effect. In fact the software to produce convincing 3D-sound based on skull and ear shell modelling has been on the market for several years now. Virtual Ear software is incorporated in many soundcards. With a few parameters the algorithm can be adapted to one's personal ear shell shape (so no worries if you have jug-ears ).
Now use this (kind of) software to put the stereo signal somewhere in a virtual 3D-room. Place the 'virtual monitor speakers' where they are in your own room. Add an impulse response of your room, put on a pair of the very best headphones and voila! Alternatively you might use an impulse response of a room and monitors which are acoustically better than yours.
The technology is there but not in vst format. It's time for a new plug-in!
Tim
Headphones sound different from monitors speakers, but why? (apart from room reflections)
When listening to monitor speakers the sound is filtered. The signal from the left speaker has to travel around the skull to reach the right ear and vice versa. Also the shape of our ear shells filter the sound which help us determine the direction of the sound.
Now think of a vst plug-in that models our head and ear shells to create a "monitor speaker"-effect. In fact the software to produce convincing 3D-sound based on skull and ear shell modelling has been on the market for several years now. Virtual Ear software is incorporated in many soundcards. With a few parameters the algorithm can be adapted to one's personal ear shell shape (so no worries if you have jug-ears ).
Now use this (kind of) software to put the stereo signal somewhere in a virtual 3D-room. Place the 'virtual monitor speakers' where they are in your own room. Add an impulse response of your room, put on a pair of the very best headphones and voila! Alternatively you might use an impulse response of a room and monitors which are acoustically better than yours.
The technology is there but not in vst format. It's time for a new plug-in!
Tim
Last edited by Timfonie on Mon Dec 20, 2004 9:57 am, edited 1 time in total.
The more I hang around at KVR the less music I make.
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- KVRAF
- 2270 posts since 30 Aug, 2004 from Lancaster, UK
Indeed!
I read somewhere that a boost at around 7kHz fools the ear to believe the sound comes from above. Maybe tha could be of use to you until someone (Betabugs perhaps?) develops a 3D VSTi.
/SparkySpark
I read somewhere that a boost at around 7kHz fools the ear to believe the sound comes from above. Maybe tha could be of use to you until someone (Betabugs perhaps?) develops a 3D VSTi.
/SparkySpark
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
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- KVRist
- 158 posts since 27 Feb, 2004
It's just mainly because most headphones don't have a flat frequency response, and secondly the stereo field is very different when listening with headphones so it's hard to get things right, but to be honest it's good to use both so you can get the best sound on both systems.
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- KVRAF
- 2217 posts since 15 Jul, 2003
the biggest problem I've had mixing with headphones is that short sharp transients -- like drums seem to activate a self-limiting feature of hearing -- i.e. the brain tends not to hear how loud transients really are.
but over time and trials of burning CDs and trying them out on a few speaker systems, I think it's possible to learn to adjust/compensate and make a decent mix with headphones.
i'm rarely surprised now by how my mixes sound on speaker systems, and that wasn't initially the case.
i hope to get some better flat response headphones for Xmas, as I know my current pair are a little hot in the mid-high end. A separate room for a studio with monitor setup isn't a good fit for me.
but over time and trials of burning CDs and trying them out on a few speaker systems, I think it's possible to learn to adjust/compensate and make a decent mix with headphones.
i'm rarely surprised now by how my mixes sound on speaker systems, and that wasn't initially the case.
i hope to get some better flat response headphones for Xmas, as I know my current pair are a little hot in the mid-high end. A separate room for a studio with monitor setup isn't a good fit for me.
- Beware the Quoth
- 35474 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Amp modelling is not currently 100% effective. Room modelling is not currently 100% effective. Binaural HRT's are not 100% effective.
Why should we use expensive (in terms of CPU cycles) plugins to remove the accuracy of our mix.
Why should we use expensive (in terms of CPU cycles) plugins to remove the accuracy of our mix.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRist
- 94 posts since 27 Mar, 2004
There's also the problem of "binaural effect", system that amplify too much the stereo response.You'll have impression to ear more reverb, panning are more effective etc...
IMO headphones are good to check the levels of each instruments,but you must have more than one pair to verify....
-----EDIT------
didn't seen whyterabbyt post...sorry
IMO headphones are good to check the levels of each instruments,but you must have more than one pair to verify....
-----EDIT------
didn't seen whyterabbyt post...sorry
- KVRAF
- 9064 posts since 1 Aug, 2003
I had a weird problem lately.
I mixed my newest tune ("Boot" - it's on my site) on headphones. Sounded sweet on my HD525MkIIs.
But when I listened to a CD-R copy of it on my HiFi speakers, the low end was far too muddy.
The kind and knowledgeable people at KvR told me this could be "standing waves" in my room.
Sounds logical.
But what I still don't get is:
why don't I have this problem with other CDs?
(In the end, I decreased the release of a low percussive sample but now it sounds like *** on my headphones and it's still muddy on my HiFi speakers)
I mixed my newest tune ("Boot" - it's on my site) on headphones. Sounded sweet on my HD525MkIIs.
But when I listened to a CD-R copy of it on my HiFi speakers, the low end was far too muddy.
The kind and knowledgeable people at KvR told me this could be "standing waves" in my room.
Sounds logical.
But what I still don't get is:
why don't I have this problem with other CDs?
(In the end, I decreased the release of a low percussive sample but now it sounds like *** on my headphones and it's still muddy on my HiFi speakers)
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- KVRian
- 763 posts since 30 Nov, 2000 from Vienna, Austria
I also suspect that at least in bass-heavy music the part that you 'hear' with your body is also quite important - with headphones you miss out on that. And I'm not only talking about the bowel-shaking subbasses but more generally the lower part of the frequency spectrum.
Does anybody know whether this really is important at all?
Cheers, Jo
Does anybody know whether this really is important at all?
Cheers, Jo
You have no right to remain silent!
www.soundcloud/phunkberater
www.soundcloud/phunkberater
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- KVRAF
- 3002 posts since 24 Nov, 2003 from Heidelberg&Hamburg
I have serious trouble with this obvious problem, because my neighbour (well I thought I'd come to a bigger town like Hamburg and would not see people like that
) even cries out because of "the sound of keyboards" - played with headphones, you know... That's no fun.
It's a big problem. There was a german KEYS-magazine-issue that dealt with that. Maybe on their website (never was there) you could find something in Engl. about that??
It's a big problem. There was a german KEYS-magazine-issue that dealt with that. Maybe on their website (never was there) you could find something in Engl. about that??
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- KVRAF
- 2270 posts since 30 Aug, 2004 from Lancaster, UK
Yes, you're right of course. For example, very low frequencies (in the 20Hz range) can be sent to make people feel uneasy. (Nothing for the Christmas shopping centres!Josmoker wrote:I also suspect that at least in bass-heavy music the part that you 'hear' with your body is also quite important - with headphones you miss out on that. And I'm not only talking about the bowel-shaking subbasses but more generally the lower part of the frequency spectrum.
Does anybody know whether this really is important at all?
Cheers, Jo
But it's possible to dance with headphones too! I remember when I got a pair of cordless headphones and I just turned up the music and danced a lot, as it was so fun always hearing the music coming to the correct ear, even when I made twirls! Unfortunately mixing was impossible, as there was a built-in limiter of some kind that screwed all mixing levels up.
/SparkySpark
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!