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Thanks for this nonlinear gain feature in the EQs. It makes a lot of sense.

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I'd love to know more about it, how it works and how best to use it. Any insights?

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vectorwarrior wrote: Sat Jul 01, 2023 3:50 pm I'd love to know more about it, how it works and how best to use it. Any insights?
The idea is that if you find yourself wanting to make subtle tweaks, you can crank the nonlinear gain slider and the resolution around 0dB increases, like a regular mixer fader. Since EQ bands are basically frequency-specific faders, this lets you have greater resolution over the first +-3dB or so.

Another way to look at it, and the way I think Vojtech implemented it, is like the Melda EQ dry/wet feature but it applies more to the initial few dB than toward the extremes (+-24dB)

The best way to use it, it seems, it to set the slider first and then do your adjusting. If you put the nonlinear gain slider toward the middle, you get a little more resolution around unity but also more of a familiar action.

The two improvements I'd ask for, if this is a priority for melda, is for the action to be "in the mouse"/ have the node display actual gain. Right now it's like a stretchy band where the puck goes far but the curve doesn't move much. Also, the gain displays currently display the position of the puck and not the actual gain change. I think showing the actual gain change in the Bands text panel would make more sense; that way we know how much the gain has changed.

Either way, I think it's a useful and unique feature and I'm glad Melda implemented it.

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Hexspa wrote: Sat Jul 01, 2023 8:23 pm
vectorwarrior wrote: Sat Jul 01, 2023 3:50 pm I'd love to know more about it, how it works and how best to use it. Any insights?
The idea is that if you find yourself wanting to make subtle tweaks, you can crank the nonlinear gain slider and the resolution around 0dB increases, like a regular mixer fader. Since EQ bands are basically frequency-specific faders, this lets you have greater resolution over the first +-3dB or so.

Another way to look at it, and the way I think Vojtech implemented it, is like the Melda EQ dry/wet feature but it applies more to the initial few dB than toward the extremes (+-24dB)

The best way to use it, it seems, it to set the slider first and then do your adjusting. If you put the nonlinear gain slider toward the middle, you get a little more resolution around unity but also more of a familiar action.

The two improvements I'd ask for, if this is a priority for melda, is for the action to be "in the mouse"/ have the node display actual gain. Right now it's like a stretchy band where the puck goes far but the curve doesn't move much. Also, the gain displays currently display the position of the puck and not the actual gain change. I think showing the actual gain change in the Bands text panel would make more sense; that way we know how much the gain has changed.

Either way, I think it's a useful and unique feature and I'm glad Melda implemented it.
Thanks. Your first section made me wonder what the difference between this and the dry wet, but I think I understand. It's like it compresses the range, so it becomes harder to do extreme cuts and boosts. I can see how this could be more musical and subtle. In my own brief tests I was surprised at the positive difference it made.

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vectorwarrior wrote: Sun Jul 02, 2023 3:30 am
Hexspa wrote: Sat Jul 01, 2023 8:23 pm
vectorwarrior wrote: Sat Jul 01, 2023 3:50 pm I'd love to know more about it, how it works and how best to use it. Any insights?
The idea is that if you find yourself wanting to make subtle tweaks, you can crank the nonlinear gain slider and the resolution around 0dB increases, like a regular mixer fader. Since EQ bands are basically frequency-specific faders, this lets you have greater resolution over the first +-3dB or so.

Another way to look at it, and the way I think Vojtech implemented it, is like the Melda EQ dry/wet feature but it applies more to the initial few dB than toward the extremes (+-24dB)

The best way to use it, it seems, it to set the slider first and then do your adjusting. If you put the nonlinear gain slider toward the middle, you get a little more resolution around unity but also more of a familiar action.

The two improvements I'd ask for, if this is a priority for melda, is for the action to be "in the mouse"/ have the node display actual gain. Right now it's like a stretchy band where the puck goes far but the curve doesn't move much. Also, the gain displays currently display the position of the puck and not the actual gain change. I think showing the actual gain change in the Bands text panel would make more sense; that way we know how much the gain has changed.

Either way, I think it's a useful and unique feature and I'm glad Melda implemented it.
Thanks. Your first section made me wonder what the difference between this and the dry wet, but I think I understand. It's like it compresses the range, so it becomes harder to do extreme cuts and boosts. I can see how this could be more musical and subtle. In my own brief tests I was surprised at the positive difference it made.
Yeah, it's like dry wet except for three things:

1. Dry/Wet limits maximum gain. For example, if Band 4 is set to -24dB then turning the D/W knob toward Dry will steal gain. Nonlin gain doesn't limit maximum or minimum gain.

2. Dry/Wet seems best used after EQing whereas nonlin gain seems best before. Nonlinear gain, in my perception, is more like a 'setting' than a 'knob'. You set it how you want the EQ to respond, not necessarily adjust it after you've tweaked the pucks.

3. Nonlin gain is basically scaled Dry/Wet where it has maximum effect around unity but no effect at maximum or minimum.

For me, it's best to think of it like a regular mixer fader where you have maximum resolution around unity. You can still drop the fader to -inf or +6 or +12 but the first +-3dB gives maximum "throw" so you can make tiny tweaks. Melda put in the Help that this is kind of a mastering feature. The thing that inspired this feature was how hardware emulations might make subtle tweaks despite large knob movements. Regular digital parametrics can make it hard to make small changes but, often, these are the exact kinds of changes we end up with; particularly in my experience after adjusting the Dry/Wet to around 40-60% like I often do.

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Hexspa wrote: Mon Jul 03, 2023 2:03 am 3. Nonlin gain is basically scaled Dry/Wet where it has maximum effect around unity but no effect at maximum or minimum.

For me, it's best to think of it like a regular mixer fader where you have maximum resolution around unity. You can still drop the fader to -inf or +6 or +12 but the first +-3dB gives maximum "throw" so you can make tiny tweaks. Melda put in the Help that this is kind of a mastering feature. The thing that inspired this feature was how hardware emulations might make subtle tweaks despite large knob movements. Regular digital parametrics can make it hard to make small changes but, often, these are the exact kinds of changes we end up with; particularly in my experience after adjusting the Dry/Wet to around 40-60% like I often do.
Why not apply this across ALL appropriate Melda processors ? this seem to have a HUGE potential...

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i dont understand why melda production has a bad customer support i mean
really bad ,

good plugins but they are never answer my questions so f++++++

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musikarldererste wrote: Mon Oct 02, 2023 1:25 pm i dont understand why melda production has a bad customer support i mean
really bad ,

good plugins but they are never answer my questions so f++++++
I get your frustration about bad support. Melda's support is pretty good, ime, but you're definitely not guaranteed a reply within three days on this forum. Have you tried emailing them? That's what I'd do if I had a serious issue.

The best thing on this forum is to expect about a three-week wait, worst case scenario. I know that seems like a long time but I'd rather their team be coding and scheming than wasting time on KVR. To repeat: email might be best for extreme issues. Lastly, there are a few others on here who've I've not seen explicitly state they work for Melda but seem to like Chandler or JMG8. Again, just my observation but it appears as though these intelligent folk may be looking into your issue but simply haven't replied yet.

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