Drum BUS - how does yours look like?

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hey guys, wondering what you smack on your drum bus?
atm i only have the townhouse comp on there and sometimes SATIN as well. so what do you throw on the bus?
and do you have maybe an alternative to townhouse comp? so far it seems pretty great to work

thx
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Baby audio IHNY-2 and Baby audio smooth operator for drums and for instruments I use Waves TG12345 on another bus, on the master I place a Waves AR TG Mastering rack.

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Usual caveat applies; it depends on the drums and the desired effect.

But MJUC in mode ii is wonderful for quickly dialling in some "smashy" and rolling back wet/dry to taste.

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Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

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I am getting into the new Melda solution, MDrumStrip. Very promising, works great for rocky drums. It covers all single tracks, overhead situations, bus, and master.

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thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
:ud:

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vurt wrote: Sun Jul 23, 2023 4:41 pm
Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
thx a lot!
and in a typical techno in the box production? :D
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Sun Jul 23, 2023 4:44 pm
vurt wrote: Sun Jul 23, 2023 4:41 pm
Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
thx a lot!
and in a typical techno in the box production? :D
why are you putting things on a drum buss? (or any buss)
we do it, to bring elements together, we wish to process together.

do you want the drum machine to sound like one coherent piece, or separate? neither is right, they are choices.
:ud:

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vurt wrote: Sun Jul 23, 2023 4:50 pm
Caine123 wrote: Sun Jul 23, 2023 4:44 pm
vurt wrote: Sun Jul 23, 2023 4:41 pm
Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
thx a lot!
and in a typical techno in the box production? :D
why are you putting things on a drum buss? (or any buss)
we do it, to bring elements together, we wish to process together.

do you want the drum machine to sound like one coherent piece, or separate? neither is right, they are choices.
thx a lot vurt!
im playing atm around with it, i love to have kicks, Snares and toms on it, it gives a much better oomph, i dunno why but just a small Drum bus makes such a different. i just noticed when routing also the hihats on my drum bus they got a lot louder and i turned them down individually, but not really much noticing a difference letting them on the bus or not coherencewise, i need to test it on other projects. im going to post an example soon.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Sun Jul 23, 2023 5:01 pm
vurt wrote: Sun Jul 23, 2023 4:50 pm
Caine123 wrote: Sun Jul 23, 2023 4:44 pm
vurt wrote: Sun Jul 23, 2023 4:41 pm
Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
thx a lot!
and in a typical techno in the box production? :D
why are you putting things on a drum buss? (or any buss)
we do it, to bring elements together, we wish to process together.

do you want the drum machine to sound like one coherent piece, or separate? neither is right, they are choices.
thx a lot vurt!
im playing atm around with it, i love to have kicks, Snares and toms on it, it gives a much better oomph, i dunno why but just a small Drum bus makes such a different. i just noticed when routing also the hihats on my drum bus they got a lot louder and i turned them down individually, but not really much noticing a difference letting them on the bus or not coherencewise, i need to test it on other projects. im going to post an example soon.
the best thing you can do, is approach every track as a new track.
don't do what you did last time, unless that is what's required.
cookie cutter one size fits all, is not going to work.
use your ears, do what needs doing.
don't just use a plug in because someone said you should compress here or eq there.
:ud:

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vurt wrote: Sun Jul 23, 2023 4:41 pm
Caine123 wrote: Sun Jul 23, 2023 4:30 pm thx a lot guys, will check, overall do you put kick, snares, toms on the drum bus or any other elements?
some say even hihats?
if a drummer hits it, it goes in my drum buss.
Same here. Even some of the percs.

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All of the drum / percussion elements normally go there. Sometimes I also put the kick(s) and snare(s) to a bus, process that and then route that to the drum bus. It normally then goes out to my hardware API 2500 (which makes it slap with absolutely minimal effort), with some parallel saturation and compression as required.

Processing the drums in a way that conveys the meaning and feeling of the song / track is really important. If it's e.g. an aggressive rock track I'd be inclined to use a bunch of parallel compression with 1176 clones (that give an aggressive kind of compression, and add distortion etc).. I'd use a high ratio so that it's audibly compressed and smashed, supporting the meaning and feeling of the song.

On the other hand, that would be completely inappropriate for a gentle pop love song (because it would work against the message of the song). In this case I'd use a compressor that's much more gentle, compress it with a low ratio so that it gels together and adds body and warmth but doesn't sound heavily compressed or aggressive.

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Depends on the track. I compress & eq individual elements first if they need it, fex. snare heavy transient hit or body. Then they go to drum group, which has if needed, some of these: kush 458a/twk, glue/kotelnikov/mu, eq.
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar AUDIO, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
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Just pretty light compression for glue normally. But lately for acoustic drums I'm experimenting with tape reel models on the drum buss, the I.K ones specifically.

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