Companies simply don't come more customer friendly than this.
Modelonia has been one of my favourite synths for many, many years now (PA would call it a secret weapon
A true trailblazing classic
Well, not readily--it takes more steps than dedicated modeling synths, and in all the videos I've watch of it (the Chandler ones--he rocks), the results haven't seemed better--nor on par. But maybe I missed some videos or examples.kraster wrote: Sat Sep 30, 2023 11:49 am No mention of msoundfactory?
It has a whole host of PM modules and you could even extend that with the ability to build comb filters in Mturbofilter or sculpt your own exciters.
It's easily one of the most capable PM synths out there.
If only they would add MPE support... going by the audio examples it's probably my favorite physical modelling synth.cptgone wrote: Fri Sep 29, 2023 10:00 pm Just had the most amazing experience with NUsofting's support and upgrading their wonderful PM synth Modelonia .
Companies simply don't come more customer friendly than this.
Modelonia has been one of my favourite synths for many, many years now (PA would call it a secret weapon, but that seems unsuited for such a labour of love).
A true trailblazing classic![]()
There's a whole bunch of presets in Msoundfactory that are physically modeled.Dirtgrain wrote: Sat Sep 30, 2023 1:53 pmWell, not readily--it takes more steps than dedicated modeling synths, and in all the videos I've watch of it (the Chandler ones--he rocks), the results haven't seemed better--nor on par. But maybe I missed some videos or examples.kraster wrote: Sat Sep 30, 2023 11:49 am No mention of msoundfactory?
It has a whole host of PM modules and you could even extend that with the ability to build comb filters in Mturbofilter or sculpt your own exciters.
It's easily one of the most capable PM synths out there.
Based on all I've seen so far, MSoundFactory is not a physical modelling synth, despite repeated claims that it is, most notably by Chandler ("Chandler guitar" or @Chandlerguitar on YouTube).kraster wrote: Sun Oct 01, 2023 3:27 pmThere's a whole bunch of presets in Msoundfactory that are physically modeled.Dirtgrain wrote: Sat Sep 30, 2023 1:53 pmWell, not readily--it takes more steps than dedicated modeling synths, and in all the videos I've watch of it (the Chandler ones--he rocks), the results haven't seemed better--nor on par. But maybe I missed some videos or examples.kraster wrote: Sat Sep 30, 2023 11:49 am No mention of msoundfactory?
It has a whole host of PM modules and you could even extend that with the ability to build comb filters in Mturbofilter or sculpt your own exciters.
It's easily one of the most capable PM synths out there.
<snip>
Pseudo-physical-modeling seems like a more accurate description.DaveClark wrote: Wed Oct 04, 2023 3:53 pm One argument that I have seen provided as an excuse for co-opting the term is that the mathematics that results from a physical system can be the same as the mathematics resulting from an alternative system that is not physical. For those technical people without much experience dealing with real stuff, this may seem like a good argument. However, it is not. One can melt ice and produce liquid water. One can condense steam and produce liquid water. Concluding from these two facts that steam is ice is obviously not sound reasoning. Transitivity does not apply because there is not strict equality of liguid water and ice, nor of liquid water and steam. There is also not strict equality of a system, physical or not, and the mathematics resulting from analysis of it; they are two different things, so again transitivity does not apply.
viewtopic.php?t=230895Comb filters are technically short feedback delays. Just like Waveguides. We just can not call them that because that would infringe patents, brand names or some such thing. Hence you'll also not find any hint at "Physical Modeling" on certain websites. That would probably infringe some brand names as well. I rather think of Zebra's comb filters as little "sculpturing" devices. You catch the drift._Urs
Ou_Tis wrote: Wed Oct 04, 2023 4:06 pmPseudo-physical-modeling seems like a more accurate description.DaveClark wrote: Wed Oct 04, 2023 3:53 pm One argument that I have seen provided as an excuse for co-opting the term is that the mathematics that results from a physical system can be the same as the mathematics resulting from an alternative system that is not physical. For those technical people without much experience dealing with real stuff, this may seem like a good argument. However, it is not. One can melt ice and produce liquid water. One can condense steam and produce liquid water. Concluding from these two facts that steam is ice is obviously not sound reasoning. Transitivity does not apply because there is not strict equality of liguid water and ice, nor of liquid water and steam. There is also not strict equality of a system, physical or not, and the mathematics resulting from analysis of it; they are two different things, so again transitivity does not apply.
Does your "not strict equality" argument also applies to the difference between physical modeling simulations and pseudo-physical modeling? Or is there actually strict equality of outputs between a (necessarily simplified) model of a physical system and the "equivalent mathematics" (mathematical outputs?) you're referring to? Also, can the pseudo-physical modeling inputs be either strictly or very accurately mapped to the physical modeling inputs to produce either equivalent or very similar outputs?
k2006 wrote: Wed Oct 04, 2023 3:42 pm in free synths,Uhe Triple cheese,Surge with "String" a waveguide-based feedback oscillator ,vcv rack with mutable instruments modules,Lord of Springs,Vital using comb filters.
This is just pedantry.DaveClark wrote: Wed Oct 04, 2023 3:53 pmBased on all I've seen so far, MSoundFactory is not a physical modelling synth, despite repeated claims that it is, most notably by Chandler ("Chandler guitar" or @Chandlerguitar on YouTube).kraster wrote: Sun Oct 01, 2023 3:27 pmThere's a whole bunch of presets in Msoundfactory that are physically modeled.Dirtgrain wrote: Sat Sep 30, 2023 1:53 pmWell, not readily--it takes more steps than dedicated modeling synths, and in all the videos I've watch of it (the Chandler ones--he rocks), the results haven't seemed better--nor on par. But maybe I missed some videos or examples.kraster wrote: Sat Sep 30, 2023 11:49 am No mention of msoundfactory?
It has a whole host of PM modules and you could even extend that with the ability to build comb filters in Mturbofilter or sculpt your own exciters.
It's easily one of the most capable PM synths out there.
<snip>
First it should be noted that historically a physical model is an actual physical object. Physical modelling in this form is a practice that goes back centuries before the term was used. Many people still to this day regard the term "physical model" as referring to an actual physical object.
Physical Modelling Synthesis from Wikipedia includes "...will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions describing the player's interaction with the instrument...." (Emphasis added.)
Also from Wikipedia, but a separate article: "Karplus–Strong string synthesis is a method of physical modelling synthesis that loops a short waveform through a filtered delay line to simulate the sound of a hammered or plucked string or some types of percussion."
The description above contradicts Wikipedia's own definition of physical modelling synthesis and provides a typical example of how the term "physical modelling" has been co-opted and misused. A "short waveform through a filtered delay line" is not a string and does not possess the attributes of a theoretical string such as length, nor is it made of materials (real or theoretical) with parameters such as a speed of sound or a Young's modulus. And of course, Karplus-Strong is light-years away from the historical definition.
Calling a computer program a "physical model" is already treading on thin ice. However, as someone who has worked in computational physics on and off for decades, I don't have a problem with people using the term "physical modelling" to describe computer programs, as long as such programs include parameters that are physical attributes of the physical thing that is being modelled. I do object to co-opting the term to describe computer programs that do not include actual physical parameters.
MSoundFactory is not a physical modelling synth because, from what I have seen, including some of Chandler's videos, there are either no or not enough physical parameters to allow such things as changing material characteristics, string lengths, etc., just as Chandler admitted when I confronted him about it. Chandler seems to have the bad habit of accepting a synth as being a physical modelling synth if it can sound like something physical. That's much too low of a bar for qualification.
I have nothing against MSoundFactory itself, and I especially like the Meldway piano.
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One argument that I have seen provided as an excuse for co-opting the term is that the mathematics that results from a physical system can be the same as the mathematics resulting from an alternative system that is not physical. For those technical people without much experience dealing with real stuff, this may seem like a good argument. However, it is not. One can melt ice and produce liquid water. One can condense steam and produce liquid water. Concluding from these two facts that steam is ice is obviously not sound reasoning. Transitivity does not apply because there is not strict equality of liguid water and ice, nor of liquid water and steam. There is also not strict equality of a system, physical or not, and the mathematics resulting from analysis of it; they are two different things, so again transitivity does not apply.
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