I think the lack of sophistication is mainly just a power/time issue.egbert101 wrote: Fri Oct 06, 2023 11:48 am That's where this shines, in synthesizing weird sounds from samples, so there is a history or a memory of it, and this resonates in the sound making it familiar (think of Mark Fisher's Hauntology). Are you asleep already?
But like others, wish the sound engine was a bit more sophisticated and higher quality.
In the Cuckoo video with Magnus he explained that the synth was basically built ten years ago but it took about a day for the solver to run through a patch. It was a technology waiting for the right combination of power and complexity.
I've noticed, for example a 1 second sample takes about 3 minutes to fully run through all the branches. The full 2 second sample takes a about twice as long.
A lot depends on the source material but there is obviously a trade off between usability and complexity.
Any additions to the synth itself would add exponential complexity to it and make it more or less impractical.
