Moving back to Live from Bigwig?

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why not just use both DAWs? when you need one for a specific thing use that one? then use the other one for other things you want to do there? there's no rules. if you already own both then why not use both.

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machinesworking wrote: Thu Oct 05, 2023 5:45 pmThe third party video hosting for Bitwig is what like $20? I mean if you're just needing some simple sync, it probably will work fine.
Yeah, that might make sense. I think my trepidation for using a third party tool was that the thing I saw was a separate app that synced to Bitwig, but I see the one that Bitwig recommends now and that looks like a doable solution. I just installed the demo, and it seems ugly but functional.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Thu Oct 05, 2023 2:30 am
jonljacobi wrote: Thu Oct 05, 2023 1:33 am Just use both. Neither would be my first choice for video. That said, I'm not sure what would be.
I don’t have a large video need. The game I’m currently working on has a bunch of animated robots and weapons, and I’ve been using the Maya keyframes to match up to the animations, but it’s a bit of a pain in the ass. I basically just want to be able to watch the animation play as I set up little bits of samples and synth sounds that correspond to what I’m watching.
They make calculators that will convert from FPS to other times scales. Yeah, it's a PITA, but if you're just creating a few very short cues, very doable. For an animation I was making, I write down the timestamps from my song in FPS.

I'm not sure I'd use either Live or Bitwig for video work. It's more a Logic/DP/Cubase sort of thing.

And there's always Reaper... :hihi:
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? :(

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syntonica wrote: Sat Oct 07, 2023 1:32 am
zerocrossing wrote: Thu Oct 05, 2023 2:30 am
jonljacobi wrote: Thu Oct 05, 2023 1:33 am Just use both. Neither would be my first choice for video. That said, I'm not sure what would be.
I don’t have a large video need. The game I’m currently working on has a bunch of animated robots and weapons, and I’ve been using the Maya keyframes to match up to the animations, but it’s a bit of a pain in the ass. I basically just want to be able to watch the animation play as I set up little bits of samples and synth sounds that correspond to what I’m watching.
They make calculators that will convert from FPS to other times scales. Yeah, it's a PITA, but if you're just creating a few very short cues, very doable. For an animation I was making, I write down the timestamps from my song in FPS.

I'm not sure I'd use either Live or Bitwig for video work. It's more a Logic/DP/Cubase sort of thing.

And there's always Reaper... :hihi:
It’s not just purely timing, it’s also about whether or not I’m creating an effect that fits the situation. Things like, “does that sci-fi gun seem like it would sound like that?” I know it’s subjective and b.s, but I like to see how the sound matches up to the thing that’s supposed to be making it.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Sat Oct 07, 2023 5:44 am
syntonica wrote: Sat Oct 07, 2023 1:32 am
zerocrossing wrote: Thu Oct 05, 2023 2:30 am
jonljacobi wrote: Thu Oct 05, 2023 1:33 am Just use both. Neither would be my first choice for video. That said, I'm not sure what would be.
I don’t have a large video need. The game I’m currently working on has a bunch of animated robots and weapons, and I’ve been using the Maya keyframes to match up to the animations, but it’s a bit of a pain in the ass. I basically just want to be able to watch the animation play as I set up little bits of samples and synth sounds that correspond to what I’m watching.
They make calculators that will convert from FPS to other times scales. Yeah, it's a PITA, but if you're just creating a few very short cues, very doable. For an animation I was making, I write down the timestamps from my song in FPS.

I'm not sure I'd use either Live or Bitwig for video work. It's more a Logic/DP/Cubase sort of thing.

And there's always Reaper... :hihi:
It’s not just purely timing, it’s also about whether or not I’m creating an effect that fits the situation. Things like, “does that sci-fi gun seem like it would sound like that?” I know it’s subjective and b.s, but I like to see how the sound matches up to the thing that’s supposed to be making it.
Hmm, I see. Since you are doing sound fx, maybe using something like daVinci Resolve might work? It does have limited MIDI support, but it does support audio plugins and it may be enough for your purposes.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? :(

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liquidsound wrote: Wed Oct 04, 2023 9:00 pm
xbitz wrote: Wed Oct 04, 2023 8:44 pm ^^^ if Cubase then Doctor Mix, it can't be wrong

:D
Great guy :D but the Cubase UI and the studio reminds me of the Houston Mission Control Center :hihi:
this Bitwig guy knows something

Image

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"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote: Sun Oct 08, 2023 6:11 pm
liquidsound wrote: Wed Oct 04, 2023 9:00 pm
xbitz wrote: Wed Oct 04, 2023 8:44 pm ^^^ if Cubase then Doctor Mix, it can't be wrong

:D
Great guy :D but the Cubase UI and the studio reminds me of the Houston Mission Control Center :hihi:
this Bitwig guy knows something

Image

Image
Like always: Great People, Great Mistakes... :clap:
ABEFLGMOPPRRST :phones:

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zerocrossing wrote: Wed Oct 04, 2023 4:17 am Lately I’ve had the need to do a lot of music and sound effects to video and Bitwig doesn’t have that ability and I don’t feel like dealing with some third party method to sync video from another application. I could add Reaper, which I checked out and it seems to work fine, but there’s a fairly steep learning curve going from Bitwig to Reaper. It wasn’t too bad going from Live to Bitwig.

The reason I left Live was because I got an MPE controller (Roli Rise 49) and Live was terrible for it. Now it’s got MPE support, but how good is it? Will I miss Bitwig’s MPE support, or is Live mostly good?

The reason I didn’t go back to Live was because I really like Bitwig’s modulation system. I’m often using audio feeds from other tracks to modulate things. I know they made M4L integrated into Live, but is it fairly comparable? To be honest, I never got into Bitwig’s Grid. It always sounded worse than Reaktor or Softube, and if I need polyphonic I’m happier using VCV Rack Pro.

Anything I’m not thinking about? I always missed Live’s Looper and its ability to set the project tempo by the loop length. Clap? I never quite dug in to figure out what that was all about. It’s one of those things that seems to be fixing an issue I don’t have.

As always, any thoughts are welcome.
I think grid and mostly the modulation system would be the reason to stay on Bitwig.
The fact that you don't use CLAP shows that you are not using the modulation system that much in your workflow (I guess you are primarily relying on each synth own modulation system and then for sidechaining stuffs you use Bitwig).

In that case, moving out of bitwig doesn't seems to be too difficult. You'll probably miss its stability and nice UI but it is not the only DAW with these qualities.

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^^^ there is a tutorial series on y2; IMO, it would take one day to finish it.Reaper for Game Audio
https://www.youtube.com/playlist?list=P ... 0noIJZp4Xu
as a bonus can check the series on macpro https://www.macprovideo.com/library/app ... ec0s0lkcNz
can start with the last 'REAPER 6 301 Producing Electronic Music with REAPER' it's a standalone one

In my opinion, Moss finally decided with his project, 'Converts from Cockos Reaper projects to the open DAWproject format and back,' that it's not worth switching, Bitwig able to import FLS, AL projects and can switch projects between S1 and Reaper https://www.mossgrabers.de/Software/Pro ... erter.html and he has multi-sampler converter too https://www.mossgrabers.de/Software/Con ... hMoss.html which knows the format of Bitwig

by the way. S1 follows a philosophy very similar to Bitwig

- they just cater to different target audiences, making their partnership (and Linux version) far from surprising
"Where we're workarounding, we don't NEED features." - powermat

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