Why are some FX plugins so big?
- KVRAF
- 4206 posts since 13 Jun, 2014
I'm only using a PC with 8GB, and so imagine how quickly a few plugins loaded (400MB+) makes things unusable (Rob Papen plugins cough cough).
<list your stupid gear here>
- Beware the Quoth
- 35482 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
there's a repeated conflation of 'memory' with 'hard drive space' in this thread, starting with the OP. footprint on disk is not memory usage.egbert101 wrote: Tue Oct 10, 2023 9:33 am I'm only using a PC with 8GB, and so imagine how quickly a few plugins loaded (400MB+) makes things unusable (Rob Papen plugins cough cough).
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
- KVRAF
- 18470 posts since 26 Jun, 2006 from San Francisco Bay Area
The thing that kills me about Arturia is that so much of those large graphics are a pure waste of RAM, because they’re things like two key graphics for every key on the virtual keyboard, just so they can have a realistic perspective shot. Such a waste of resources.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRian
- 553 posts since 8 Sep, 2013
Memory-hog plugins are usually a sign of poor coding.
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- KVRist
- 148 posts since 3 Feb, 2004
A notable offender is Chowdhury DSP/Chow - as far as I remember most of his plugins (even the more basic ones) consume near 500MB of ram per instance.
Ever since I noticed the offense, I'm seriously considering demanding a refund.
Ever since I noticed the offense, I'm seriously considering demanding a refund.
