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VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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kraster wrote: Wed Nov 08, 2023 1:01 pm
Ou_Tis wrote: Wed Nov 08, 2023 12:29 pm
db3 wrote: Wed Nov 08, 2023 5:18 am
Ou_Tis wrote: Tue Nov 07, 2023 4:31 pm I'm not keen on installing junk on my hard drive and wasting my time demoing it if they can't even manage to post decent audio examples.
You can browse presets here: https://www.minimal.audio/stream/current_presets
Those definitely sound a lot better; the reverb doesn't sound so bad. But I still don't like the presests I've listened to so far very much. The second half of Shards is okay.

Granted, it might not be difficult to tweak these so I like them more---the filter sweep in Rebel March gets too abrupt around the midway point, the basses generally don't have enough bass, Ladder Arp is too harsh while simultaneously lacking in the upper mids, the (wavetable?) sweeps in Color Cannon are too fast and the distortion needs to be adjusted, Chrysalis and some other pads sound *too* full, Alert Me is almost good but the growly part isn't growly enough, etc. But even after tweaking I probably wouldn't use any of them.

One thing that's not clear in these demos is how much is being controlled via automation vs modulators vs sequencing---sequencer can be turned off I'd assume but editing complex modulation can be a huge hassle. OTOH I do like being able to control complex modulation and sequences via 5D MPE.
I agree with you on the presets. I think they're too processed and don't really let the actual sound of the synth through a lot of the time.

Take for example. the ladder arp preset you mentioned. I had a look at that and in the effects section you have a chorus on the "glass" mode followed by a fuse compressor with +5db boost from 2k up with a 12:1 ratio and a very low threshold.

The net effect is quite harsh, cold and metallic sounding with a very excited top end at the expense of the high mids. The glass mode on the chorus is well...very glassy and having the whole thing boosted is going to lead to what you describe.

Just to see, I replaced the Chorus with Cluster delay with a short delay rate and tamed the output a little with delay's low pass filter. I also adjusted the fuse compressor upper band to be less grabby and turned the band down and it's far more balanced to my ears.

But, to be fair, that kind of clangerous quality to sounds is part of some EDM genre's aesthetics nowadays.

In Current pretty much all the automation and sequencing IS modulation. Step sequencing is done with the curve modulator (multi stage envelope) and each modulator's depth can be modulated with another modulator.

There's also an arpeggiator and chord generator.

It takes a leaf out of Pigment's book in how you identify what's modulating what. Just hover the cursor over any modulator and it will show the destination and conversely hover over any destination to see what's modulating it.

You can reset any modulator's depth to zero by double click and remove all modulation on a destination by right clicking the knob/slider and select reset.

One thing I would like to see is the ability to deactivate each modulator. As it stand you can only reset it to its defaults.
That's enough now! Think about the poor people who have already too many synths but also have a serious GAS and try to resist desesperatly to purchase this new fun toy. :-)

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Jac459 wrote: Wed Nov 08, 2023 2:30 pm
That's enough now! Think about the poor people who have already too many synths but also have a serious GAS and try to resist desesperatly to purchase this new fun toy. :-)
You would absolutely hate it...

:scared:

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kraster wrote: Wed Nov 08, 2023 2:38 pm
Jac459 wrote: Wed Nov 08, 2023 2:30 pm
That's enough now! Think about the poor people who have already too many synths but also have a serious GAS and try to resist desesperatly to purchase this new fun toy. :-)
You would absolutely hate it...

:scared:
:hihi:

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Current is very easy to assign modulations and edit the INIT patch to roll your own sounds in a very short time frame. Everything is laid out intuitively to do so and jumping from wavetables to granular to samples is quick and efficient. Much easier once you get used to the workflow than Vital, Serum, Pigments, or Phase Plant. YMMV.

Edit: No, I don’t work for or am affiliated with MA. Just a synth geek! 🙂
Duality without regard to physicality

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Hey everyone, our updated plans, perpetual option, and free trial are live! Please check out the new thread here: viewtopic.php?t=603478

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Minimal Audio wrote: Wed Nov 08, 2023 5:03 pm Hey everyone, our updated plans, perpetual option, and free trial are live! Please check out the new thread here: viewtopic.php?t=603478
I know this is pretty obvious to most, but I'd add a "cancel any time" line under the monthly column of the pricing options section. Even though it's usually given with monthly vs annual options, it still had me pause for a second just to make sure.

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Minimal Audio wrote: Wed Nov 08, 2023 5:03 pm Hey everyone, our updated plans, perpetual option, and free trial are live! Please check out the new thread here: viewtopic.php?t=603478
Why no PayPal option for all access payments?

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davide37 wrote: Wed Nov 08, 2023 8:01 pm Why no PayPal option for all access payments?
Unfortunately, it's not a simple thing to set up for recurring payments. We'll be adding it in the next month or so, though!

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so where is rent to own option for 199 perpetual license?
seems middle plan 10usd/month (120usd out straight) gives you option below so i can pay $120 and the rest with credit to pay the rest of license? bit confusing...

Spend $120 and receive $180 per year of loyalty credit redeemable on any Minimal Audio product.
Bonus credit can be used to save on any perpetual licenses, resulting in a 33% discount.

perpetual license has no expansions and no effects? so you will end up like $600-800?

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How is everyones performance? I am on an M2 Ultra Mac Studio and in Logic I only see 1 cpu thread in the performance meter window. That single thread also spikes to near 100 percent when changing to certain presets and then drops down after a split second. It seems as if it's only utilizing a single thread in Logic.

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deejay2 wrote: Thu Nov 09, 2023 4:01 am so where is rent to own option for 199 perpetual license?
seems middle plan 10usd/month (120usd out straight) gives you option below so i can pay $120 and the rest with credit to pay the rest of license? bit confusing...

Spend $120 and receive $180 per year of loyalty credit redeemable on any Minimal Audio product.
Bonus credit can be used to save on any perpetual licenses, resulting in a 33% discount.

perpetual license has no expansions and no effects? so you will end up like $600-800?
Not really sure I get your point.
With the perpetual, you have 100% of the synth including all the effects, with no time constraint.

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crevice wrote: Thu Nov 09, 2023 6:46 am How is everyones performance? I am on an M2 Ultra Mac Studio and in Logic I only see 1 cpu thread in the performance meter window. That single thread also spikes to near 100 percent when changing to certain presets and then drops down after a split second. It seems as if it's only utilizing a single thread in Logic.
Didn't notice but I saw this kind of behaviours with VPS Avenger.

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crevice wrote: Thu Nov 09, 2023 6:46 am How is everyones performance? I am on an M2 Ultra Mac Studio and in Logic I only see 1 cpu thread in the performance meter window. That single thread also spikes to near 100 percent when changing to certain presets and then drops down after a split second. It seems as if it's only utilizing a single thread in Logic.
I had 9 instances of the plugin running concurrently each doing all kinds of things. ie. Animated wavetables, granular, FM, lots of effects, lots of modulation and was about ~17% on the CPU meter in Ableton.

That's on an M1 Mac running on the Rosetta version of Ableton.

It's a very efficient plugin, imho.

If I tried that with Pigments the computer would melt.

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I had some GPU glitches while loading factory content. At first I thought it is terrible CPU consumption. But after reloading plugin with uploaded factory content it became nice and usable according to CPU usage.

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I'll just provide some synthesized case.

Let's consider you're a studio engineer and once some band comes to record a single. You did all your job well and got some money for your work. Some times after, they come again and ask you to make a remix for the single because the idea of the song has changed. And ask you to make it for free. 'Okay', you say, 'It won't take more than an hour for me, so I'll do that for free'. You finish your job and after that band mates go away happy with the remix. Some time after, they come to you again and ask to make a radio version of the song. And also for free. You grind with your teeth but quickly do the job for free and let them away. Some time ago they come to you and ask to make a new Album... for free... I think, your patience is now over and you ask a fair price for some thousands of bucks for the work. And then the band lead starts to shout: "Epic fail! It's a hard pass! You're kidding! Very disappointing! Shame on you! What a joke!" But they don't want to just go away. They brought their instruments and want to start recording, and you just want to kick them out because you don't work for just 'Thank your' or for the first single payment and you need to pay a rent for the studio, electricity, etc.

The similar situation is in software development. The software doesn't stay at the same point, it always evolves. It brings new features and fixes different problems which can suddenly happen on particular user machines. That's all the result of work of different people who are specialists in software development. I think, if you're so cool in audio production, you don't go to the studio and make your mixes on your own. If you are so cool in software development, then you can write your own plugin and use it, isn't it? By the other side, most of you aren't enterprise clients and don't have possibility to pay $40000 as it is asked by Oracle for the RDBMS solution for a single license per one physical CPU core on your machine (a good example of pricing for the enterprise solution).

And how to find the balance between the price the vendor should ask and a client should pay? From the one side, the client is interested to pay as less as possible. From the other side, there is a team of developers that also want to eat. If the money income for the company will fail, the product will be abandoned. A good alternative asking high price for a single license is providing subscriptions. The benefits are:
1. You can set reasonable low price for the software with the hope that people can try it and enjoy it.
2. The software becomes more affordable to the average user because of it's low price.
2. You can predict your money income for a pretty long period (years) and build the strategy for the future work of the company.

I'm not advocating to crapware that works for subscription. But I think that subscription model deserves to be properly understood instead of just putting the label of 'Epic fail' to any software that has a subscription model.

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