Current Launch v2 - A new instrument platform by Minimal Audio

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liquidsound wrote: Sun Nov 12, 2023 1:07 am
Jac459 wrote: Sun Nov 12, 2023 1:05 am
liquidsound wrote: Sun Nov 12, 2023 1:03 am
Jac459 wrote: Sun Nov 12, 2023 1:00 am
liquidsound wrote: Sun Nov 12, 2023 12:53 am
Jac459 wrote: Sun Nov 12, 2023 12:37 am
No you get 60 credit for free.
At the end you will have paid 139$.

Which is ok I guess for such a synth.
The website states:
After 14 months at $15 per month ($180) you can use the loyalty credits ($180) and can combine cash ($19?) to purchase current.
Or
After the $120 (in advance) you get $60 credits to total, again, $180…

Where did you get $139 for current? I’m missing something? :D
Yes.
If you pay 120usd now.
And you have to add 19usd the year after,
what would be the total price you will have paid my friend?
Hint: it answers your question.
Damn. Isn’t that what I suggested above? The best way is to pay 120 and the rest is 19 not 139… hello my friend? :D

We are saying the same thing with revolving door :lol:
No that's not what you suggested. But I am glad that you understood now.
What you think I suggested :dog:
You need some rest :phones:
Don't know and don't care.

My point was too answer the genuine question of deejay2.

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Oh cool, they went with a Kilohearts-like rent-to-own with credit? I might have to check it out.

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spektralisk wrote: Sat Nov 11, 2023 12:20 pm
Isn't it possible by swapping chord/arp modules order? You can click and drag the chord module below arp and vice versa. Putting chord module after arp will cause arp to trigger chords.
Woah!!

TIL!

Never knew you could do this!

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I may be overlooking something but I can't figure out a straightforward way to get velocity to affect amplitude. ie. The sum amplitude of the signal from the engines going into the effects.

You can put velocity on each of the module outputs. But that's a bit of a PITA.

The main Amp envelope doesn't have a level control.

The other envelopes do have a level control to which you can assign velocity.
Last edited by kraster on Thu Nov 23, 2023 3:13 am, edited 1 time in total.

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kraster wrote: Sun Nov 12, 2023 1:24 am I may be overlooking something but I can't figure out a straightforward way to get velocity to effect amplitude. ie. The sum amplitude of the signal from the engines going into the effects.

You can put velocity on each of the module outputs. But that's a bit of a PITA.

The main Amp envelope doesn't have a level control.

The other envelopes do have a level control to which you can assign velocity.
I didn't see an obvious way neither...
The simpler would be to attach it to the output volume of the last effect on your chain.
It does the work as expected but not in the most eleguant way.

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Echoes in the Attic wrote: Sat Nov 11, 2023 7:36 pm That's pretty interesting. Does it really modulated at audio rate though? Or is it like using an Osc source as modulator in the Spire mod matrix where it isn't calculated at audio rate but at some slower mod rate (not sure what) so does exactly sound like fm. Havent tested that yet. If it was audio rate mod and you can target anything that would be pretty impressive, like a bazille type audio rate mod anywhere kinda thing.
It indeed behaves a bit weirdly, depending of waveshape of the followed oscillators, it seems to take the modulation or not...
I think I need to read the manual...

It doesn't react exactly in an as straightforward manner as Bitwig modulations that are audiorate to the individual sample.


EDIT: With the filter, it seems to work perfectly until C2 (65hz) and start to fade after...
More tests to be done later....

EDIT 2: Actually it depends on the control rate, when you put the control rate to 8, instead of 256, you are full audio-rate even at C6, it is clearly audible.
I don't know what you loose by staying at 8 sample for control rate, the DSP usage in bitwig is exactly the same when playing a chord at 8 or at 256... (YMMV).

With 8 in audio rate, as my samplerate by default is 44.1k, I would assume I can generate 5500 "events" per second ?

Any expert advise on that is welcomed.

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I love the EQ…
Reason - Reaktor

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Minimal Audio, may i ask who has designed Bass presets? they are just amazing. Such well made presets.

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Jac459 wrote: Sun Nov 12, 2023 4:28 am
Echoes in the Attic wrote: Sat Nov 11, 2023 7:36 pm That's pretty interesting. Does it really modulated at audio rate though? Or is it like using an Osc source as modulator in the Spire mod matrix where it isn't calculated at audio rate but at some slower mod rate (not sure what) so does exactly sound like fm. Havent tested that yet. If it was audio rate mod and you can target anything that would be pretty impressive, like a bazille type audio rate mod anywhere kinda thing.
It indeed behaves a bit weirdly, depending of waveshape of the followed oscillators, it seems to take the modulation or not...
I think I need to read the manual...

It doesn't react exactly in an as straightforward manner as Bitwig modulations that are audiorate to the individual sample.


EDIT: With the filter, it seems to work perfectly until C2 (65hz) and start to fade after...
More tests to be done later....

EDIT 2: Actually it depends on the control rate, when you put the control rate to 8, instead of 256, you are full audio-rate even at C6, it is clearly audible.
I don't know what you loose by staying at 8 sample for control rate, the DSP usage in bitwig is exactly the same when playing a chord at 8 or at 256... (YMMV).

With 8 in audio rate, as my samplerate by default is 44.1k, I would assume I can generate 5500 "events" per second ?

Any expert advise on that is welcomed.
That's interesting and makes sense. I think. So control rate lower meaning it's calculated more often (more of period really?) So it can do audio rate mod up to a certain point I guess. Trying to remember what the rate would be for things like bitwig modular or bazille. But I can only assume that setting it at 8 instead of 256 would be higher cpu, so you'd probably just set it there if you needed it for this kind if thing? Just guessing here as I haven't had time to test.

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Echoes in the Attic wrote: Sun Nov 12, 2023 8:20 pm
Jac459 wrote: Sun Nov 12, 2023 4:28 am
Echoes in the Attic wrote: Sat Nov 11, 2023 7:36 pm That's pretty interesting. Does it really modulated at audio rate though? Or is it like using an Osc source as modulator in the Spire mod matrix where it isn't calculated at audio rate but at some slower mod rate (not sure what) so does exactly sound like fm. Havent tested that yet. If it was audio rate mod and you can target anything that would be pretty impressive, like a bazille type audio rate mod anywhere kinda thing.
It indeed behaves a bit weirdly, depending of waveshape of the followed oscillators, it seems to take the modulation or not...
I think I need to read the manual...

It doesn't react exactly in an as straightforward manner as Bitwig modulations that are audiorate to the individual sample.


EDIT: With the filter, it seems to work perfectly until C2 (65hz) and start to fade after...
More tests to be done later....

EDIT 2: Actually it depends on the control rate, when you put the control rate to 8, instead of 256, you are full audio-rate even at C6, it is clearly audible.
I don't know what you loose by staying at 8 sample for control rate, the DSP usage in bitwig is exactly the same when playing a chord at 8 or at 256... (YMMV).

With 8 in audio rate, as my samplerate by default is 44.1k, I would assume I can generate 5500 "events" per second ?

Any expert advise on that is welcomed.
That's interesting and makes sense. I think. So control rate lower meaning it's calculated more often (more of period really?) So it can do audio rate mod up to a certain point I guess. Trying to remember what the rate would be for things like bitwig modular or bazille. But I can only assume that setting it at 8 instead of 256 would be higher cpu, so you'd probably just set it there if you needed it for this kind if thing? Just guessing here as I haven't had time to test.
So far I didn't see a difference in CPU usage which is counterintuitive...
Maybe more tests will show.

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Lbdunequest wrote: Sun Nov 12, 2023 5:44 pm Minimal Audio, may i ask who has designed Bass presets? they are just amazing. Such well made presets.
A bunch of people! you can find their names & artist names in the credits section.

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Jac459 wrote: Sun Nov 12, 2023 9:14 pm So far I didn't see a difference in CPU usage which is counterintuitive...
Maybe more tests will show.
You're spot on, you can feel free to crank that up when doing super hardcore drum design or something like that. The engine control rate is the more important one, it's tuned for the system to be performant across many voices playing, but If you're doing like snare / drum design -- you can drop it to 8 and may hear a different in the transients if you have some very very short fast curve drawn into the curves. The steps are based at 44.1 and scale with the sample rate of your session to stay consistent.

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Minimal Audio wrote: Mon Nov 13, 2023 8:45 pm
Lbdunequest wrote: Sun Nov 12, 2023 5:44 pm Minimal Audio, may i ask who has designed Bass presets? they are just amazing. Such well made presets.
A bunch of people! you can find their names & artist names in the credits section.
where is the credit section?
I don't see it in the plugin or in the online manual.

edit: never mine it is under account info in the plugin.
rsp
sound sculptist

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Minimal Audio wrote: Mon Nov 13, 2023 8:47 pm
Jac459 wrote: Sun Nov 12, 2023 9:14 pm So far I didn't see a difference in CPU usage which is counterintuitive...
Maybe more tests will show.
You're spot on, you can feel free to crank that up when doing super hardcore drum design or something like that. The engine control rate is the more important one, it's tuned for the system to be performant across many voices playing, but If you're doing like snare / drum design -- you can drop it to 8 and may hear a different in the transients if you have some very very short fast curve drawn into the curves. The steps are based at 44.1 and scale with the sample rate of your session to stay consistent.
What's the downside of keeping the control rate down at 8 always?

And any comments on the relationship with attempting audio rate modulations with the envelope follower?

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Just a few things I hope get added / sorted, it is a great synth:

PLEASE CHANGE THIS! Random start in the sampler should be able to go all the way to the end marker ( or loop end marker) but not be able to random start before the start marker or after the end marker so you can set the area to have random start in between - 100% is the full amount between the markers.

A way to automate sampler start point and the loop points - I can do it with midi but I cant find a way to do it in Current which is a bit of a shame.

being able to drag filter cutoff and resonance amounts at the same time like in Vital - much nicer to use like that i think.

the same key press retriggers the envelope from the start so more options with triggering

when you drag modulation would be nice if the target lit up a bit when you hovered past it, would be quite nice visually

when the fx are bypassed the dry / wet is still active - means you could turn distortion to dry and blend it back in so you don't get deafened turning it back on if the sound you are working on has ended up a lot louder than when you last had the distortion on - could adjust the main volume of course but I think that would be preferable when doing sound design.

Thanks!

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