One Synth Challenge #178: Vaporizer2 by Vast Dynamics (Exponent1 Wins!)

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

Korg Supporter wrote: Sat Dec 02, 2023 3:49 am When I opened Vaporizer in Bitwig and used the lfo to modulate the pitch, there was a bug where the keys or notes became out of tune. Also, in Renoise, Vaporizer will play chords for some reason, even in mono mode.
No, in Renoise it play two notes when GUI is open. When you click anywhere outside VST, it will play single note.

Post

Hmmm, this looks like pretty nice synth, I had it already (never used, but tested). So I don't really understand why using commercial plugins is allowed. So basically I can get anything from this synth, use AmpliTube, MixBox etc. and create completely different sound? Like this?
https://www.xtdmusic.eu/?sel=xplayer&so ... aporizerrr
(first half with FX disabled, second with enabled)

Post

PeterBPL wrote: Sat Dec 02, 2023 10:48 am Hmmm, this looks like pretty nice synth, I had it already (never used, but tested). So I don't really understand why using commercial plugins is allowed. So basically I can get anything from this synth, use AmpliTube, MixBox etc. and create completely different sound? Like this?
https://www.xtdmusic.eu/?sel=xplayer&so ... aporizerrr
(first half with FX disabled, second with enabled)
Submissions MUST comply with ALL the rules here

Effects - what is allowed:
  • Most Native DAW effects may be used (see below for what is NOT allowed)
  • Many freeware 3rd party plugin effects are allowed (Again, see below for what NOT to use):
  • 3rd party effects must be easily available freeware: this does not include plug-in betas, demos, magware or freeware that has expired, unless a special exception is made that month.
  • Distortion: Please use distortion / tape saturation / bit crushing sparingly. Use your best judgement. Try to keep the original sound recognizable. Note that this does not apply if the distortion is built in to the synth.
  • ANY Built-in effects native to the plug-in itself may be used. (So built in chorus / modulation / heavy overdrive / etc is allowed)
  • Midi plugins are allowed, or sending midi from one Daw to another.
  • Output from any commercial midi plugins or another DAW should be rendered to midi in the timeline
Effects - what is NOT allowed:
  • No commercial (paid for) plugin fx may be used, unless a special exception is made that month.
    • There is an exception this month, but the following still applies.
  • Chorus, flanger, phaser, rotary, or related modular effects.
  • Any type of modulation effect (e.g. chorus, phaser, flanger, rotary etc.). (Please note that effects like reverb or delays that perform modulation to achieve their sound are ALLOWED, but the modulation usage must be minimal.)
  • Tapestops, Granular delays, pitching, or related sampling effects.
  • Effects that pitch the sound (e.g. pitched / granular delays, tapestops etc.
  • Turning up the effect too much where it transforms the nature of the synth (Heavy overdrive / distortion, etc)
  • Any effect that transforms the sound to make them unrecognizable as being from the synth (Overdrive, heavy distortion, bit crushing, or related). Never go full 11

Post

Too complicated for me. :/

Post

Basically, anything within the synth is allowed - mangle/distort/bitcrush etc all fine.

With free and paid for plugins, you MUST not use FX which drastically alter the sound from the synth (after any onboard fx in the synth, of course), so heavy distortion, phasing, deep external filter sweeps etc after not allowed.

Quite simple really, to be very safe, do not use modulating fx. Distortion and saturation plugins can be used, but in "moderation" (you choose what this means!!).

But again, put simply, the sounds you use should be recognisable as being from the synth itself (+ its onboard fx).

Hope this longish reply helps in some way ...

dB

Post

PeterBPL wrote: Sat Dec 02, 2023 10:44 am
Korg Supporter wrote: Sat Dec 02, 2023 3:49 am When I opened Vaporizer in Bitwig and used the lfo to modulate the pitch, there was a bug where the keys or notes became out of tune. Also, in Renoise, Vaporizer will play chords for some reason, even in mono mode.
No, in Renoise it play two notes when GUI is open. When you click anywhere outside VST, it will play single note.
Thanks, though this also happens when I press my keyboard keys.

Post

PeterBPL wrote: Sat Dec 02, 2023 11:04 am Too complicated for me. :/
The normal rules regarding no choruses/phasers/flangers/transformative-distortion/time-shifters/frequency-shifters/pitch-shifters/granular-effects, etc apply to both free and commercial plugins.

Basically: you can keep using the same free effects you've been using, but also commercial plugins that follow the same rules.
New tracks: https://linktr.ee/neukatalyst
Discord: neukatalyst (preferred method of contact)

Post

Double Tap wrote: Fri Dec 01, 2023 8:00 pm
Korg Supporter wrote: Fri Dec 01, 2023 7:21 pm Does this mean I can use Audiothing's Outer Space and the Sinevibes plugins? Are plugins with heavy modulation or distortion still not allowed?
Yes absolutely. It's all about having a chance to play with some of those Black Friday toys...
Every month after Black Friday should be a commercial plugins allowed month.

Post

I feel stupid but ...

... how do you set the envelope in Vaporizer2 if you want a sound like a "bell", that ends in 500ms no matter when you release the key? (so it doesn't matter the note lenght, the played sound will sounds exactly the same)
My SoundCloud - My real Synths: Ensoniq SQ1, Korg Wavestation A/D

Post

Parduz wrote: Sun Dec 03, 2023 11:07 pm I feel stupid but ...

... how do you set the envelope in Vaporizer2 if you want a sound like a "bell", that ends in 500ms no matter when you release the key? (so it doesn't matter the note lenght, the played sound will sounds exactly the same)
Just set sustain to zero, and decay and release to the same time and shape ( use exponential shape for natural sounding decay. )
You can also use keytrack for modulating decay/release to shorten notes as pitch rises.

Post

briefcasemanx wrote: Sun Dec 03, 2023 6:54 pm
Double Tap wrote: Fri Dec 01, 2023 8:00 pm Yes absolutely. It's all about having a chance to play with some of those Black Friday toys...
Every month after Black Friday should be a commercial plugins allowed month.
What a pity most effects I bought during BF involve heavy modulation (like d16 Godfazer) or pitch-shift and mangling the sound beyond recognition (like Dawesome Love).

Post

Parduz wrote: Sun Dec 03, 2023 11:07 pm I feel stupid but ...

... how do you set the envelope in Vaporizer2 if you want a sound like a "bell", that ends in 500ms no matter when you release the key? (so it doesn't matter the note lenght, the played sound will sounds exactly the same)
Setting the sustain to 0 with decay and release the same won't quite get you what you want. It'll be the same for very short notes as for long notes, but in between you'll get a little bit of extra tail, as the release takes the specified time to decay from the current level regardless of when the release happens.

However, if none of the MSEG points is marked as a sustain point, the envelope will be followed the same regardless of how long you hold the note. Delete the sustain point, toggle to not be a sustain point, or start from the ADR template, which has no sustain point.
Celebrating 50 years of pants with frogs in them

Post

HiEnergy wrote: Sun Dec 03, 2023 11:37 pm
briefcasemanx wrote: Sun Dec 03, 2023 6:54 pm
Double Tap wrote: Fri Dec 01, 2023 8:00 pm Yes absolutely. It's all about having a chance to play with some of those Black Friday toys...
Every month after Black Friday should be a commercial plugins allowed month.
What a pity most effects I bought during BF involve heavy modulation (like d16 Godfazer) or pitch-shift and mangling the sound beyond recognition (like Dawesome Love).
The only thing I bought was an instrument. Highly illegal. :hihi:
Celebrating 50 years of pants with frogs in them

Post

FrogsInPants wrote: Sun Dec 03, 2023 11:39 pm Setting the sustain to 0 with decay and release the same won't quite get you what you want. It'll be the same for very short notes as for long notes, but in between you'll get a little bit of extra tail, as the release takes the specified time to decay from the current level regardless of when the release happens.

However, if none of the MSEG points is marked as a sustain point, the envelope will be followed the same regardless of how long you hold the note. Delete the sustain point, toggle to not be a sustain point, or start from the ADR template, which has no sustain point.
To avoid what you rightly point out to be a flaw in my method, only deleting the sustain point will work, resulting in an AD envelope. Any ADR will have the same issue.

@Parduz:
here's a basic example patch, including decay modulation.
Basic AR bell.zip
You do not have the required permissions to view the files attached to this post.

Post

ELEX wrote: Mon Dec 04, 2023 12:27 am To avoid what you rightly point out to be a flaw in my method, only deleting the sustain point will work, resulting in an AD envelope. Any ADR will have the same issue.
Yes, it's not well named. I meant that purely operationally: when I select the ADR template in Vaporizer2, I get an envelope without a sustain point.
Celebrating 50 years of pants with frogs in them

Post Reply

Return to “Instruments”