VPS Avenger 2.4 [RELEASED - FAQ in OP]

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MirkoVanHauten wrote: Thu Dec 14, 2023 9:42 pm Found the fanboy.
Do you mean you tried the v2.0.5?
Or just trolling?

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zvenx wrote: Thu Dec 14, 2023 9:29 pm Apparently you are a fan boi lying...

(just in case you haven't been following, this is if I am understand correctly one of the latest accusations cast on anyone who the spiking has diminished or disappeared.)

This is why I couldn't be a developer (well apart from not enough dsp skills..).
I woudln't have the patience for some on kvr.. I would gladly say, ok keep your money.. moving along.
rsp
Fun part is avenger was one of my first synth in a mbp air 8gb/256gb, not exactly a formula 1. I used it a lot without any issue before discovering there were spikes issues (by reading KVR lol).

I am not saying the spikes didn't exist,, it was just not a blocking issue already at this time.

I am still glad they fixed it.

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Jac459 wrote: Thu Dec 14, 2023 3:14 pm
zerocrossing wrote: Thu Dec 14, 2023 3:06 pm I have a very simple rule: no demo, no buy. Simple as that. I’m interested in Avenger 2, but not to the point where I’m going to deal with buying it and asking for a refund if it doesn’t perform well on my system. Also, it seems like they are ignoring polyphonic aftertouch, which is something I use all the time, so if you can’t be bothered to support the minimum MIDI spec, I’m not interested.
Well we have all our own preferences and criterias... There are plenty of excellent products out there which basically give you ... choices. So you can go to another vendor without missing out.

And it is not like Avenger is for free...

But on my side and for my criteria, it is one of my favoriite synth...
I might be persuaded by a good demo, but to add to my list of criteria, I also only buy synths that recognize polyphonic aftertouch and/or MPE, which is seems like this one does neither.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote: Thu Dec 14, 2023 3:06 pm I have a very simple rule: no demo, no buy. Simple as that. I’m interested in Avenger 2, but not to the point where I’m going to deal with buying it and asking for a refund if it doesn’t perform well on my system. Also, it seems like they are ignoring polyphonic aftertouch, which is something I use all the time, so if you can’t be bothered to support the minimum MIDI spec, I’m not interested.

NEXT !

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Jac459 wrote: Fri Dec 15, 2023 1:03 am

Sorry I don't get why you need the keytracking to be independant as a source?
You just need different destinations no? For filter and volume. Also you shouldn't care about the zoning as if you are not in the right zone, your sound shouldn't play...
Hey man, what i mean is that the settings of those 3 keyboard sliders in zones > modmatrix keytrack effect the way any parameter (not only global volume) modulates with keytracking.

It just seems very clunky and extremely hard to tweak, especially if you want to make subtle changes over a small range like an octave or whatever.

If i was to draw an analogy with the modulation envelopes: it's like there's a master modulation envelope, and you can only get the behaviour you want on an individual envelope be tweaking the master envelope, but when you want a second individual envelope to do some other modulation, the master envelope has got the wrong setting to do what you want to do.

I'll give a "toy" example:

Imagine i have a synth sound. I want a filter to only modulate between C4 and C6. And i want a distortion to modulate only between C1 & C2.

It seems to me something like this is very hard to set up with accuracy but like i said, perhaps i'm just not understanding how the keytracking modulation needs to be set up.
Last edited by Mr D on Fri Dec 15, 2023 7:59 am, edited 2 times in total.

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zerocrossing wrote: Fri Dec 15, 2023 3:48 am
Jac459 wrote: Thu Dec 14, 2023 3:14 pm
zerocrossing wrote: Thu Dec 14, 2023 3:06 pm I have a very simple rule: no demo, no buy. Simple as that. I’m interested in Avenger 2, but not to the point where I’m going to deal with buying it and asking for a refund if it doesn’t perform well on my system. Also, it seems like they are ignoring polyphonic aftertouch, which is something I use all the time, so if you can’t be bothered to support the minimum MIDI spec, I’m not interested.
Well we have all our own preferences and criterias... There are plenty of excellent products out there which basically give you ... choices. So you can go to another vendor without missing out.

And it is not like Avenger is for free...

But on my side and for my criteria, it is one of my favoriite synth...
I might be persuaded by a good demo, but to add to my list of criteria, I also only buy synths that recognize polyphonic aftertouch and/or MPE, which is seems like this one does neither.
Yeah, I know you are an aftertouch fan ☺️.

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Mr D wrote: Fri Dec 15, 2023 7:54 am
Jac459 wrote: Fri Dec 15, 2023 1:03 am

Sorry I don't get why you need the keytracking to be independant as a source?
You just need different destinations no? For filter and volume. Also you shouldn't care about the zoning as if you are not in the right zone, your sound shouldn't play...
Hey man, what i mean is that the settings of those 3 keyboard sliders in zones > modmatrix keytrack effect the way any parameter (not only global volume) modulates with keytracking.

It just seems very clunky and extremely hard to tweak, especially if you want to make subtle changes of a small range like an octave or whatever.

If i was to draw an analogy with the modulation envelopes: it's like there's a master modulation envelope, and you can only get the behaviour on the individual envelopes be tweaking the master envelope, but when you want a second individual envelope, the master envelope has got the wrong setting to do what you want to do.

I'll give a "toy" example:

Imagine i have a synth sound. I want a filter to only modulate between C4 and C6. And i want a distortion to modulate only between C1 & C2.

It seems to me something like this is very hard to set up with accuracy but like i said, perhaps i'm just not understanding how the keytracking modulation needs to be set up.
Yeah I think this example is extreme...
So the keytracking should either be absolute or relative to the zone.
That's quite complex, but now I get your point.

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Yeah I think this example is extreme...
So the keytracking should either be absolute or relative to the zone.
That's quite complex, but now I get your point.
:tu:

I think i know why individual keytrack mods aren't available: because unlike all other modulation sources, keytrack can't be pre-calculated (predicted). So the synth is waiting and when you hit a key, it's like "oh $hit, he pressed G4, what are we supposed to do again?!"

I checked and Serum is the same, it only gives one keytrack modulator.

If the above reason isn't correct, than i think it's really strange that such a modulation powerhouse like Avenger has such limited keytrack modulation implementation.

Because what we need is a nice big window showing the piano keys and an X/Y graph above, and then we should be able to draw any modulation / note number curve we need, and it shouldn't be dependent on the settings of any master keytrack curve.

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I think you actually can quite exactly setup keytracking, also a limited range only. But you will have to use the mod matrix instead, not the default hard wired controls (set those to 0 impact). Then you can draw any transfer curve you like into the mod matrix slot.

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Hanz Meyzer wrote: Fri Dec 15, 2023 8:19 am I think you actually can quite exactly setup keytracking, also a limited range only. But you will have to use the mod matrix instead, not the default hard wired controls (set those to 0 impact). Then you can draw any transfer curve you like into the mod matrix slot.
I hope you're right!

Where do you find those default hard wired controls?

If i call up the init preset, i see only one pre-wired mod (modwheel to filter one cut-off).

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Jac459 wrote: Fri Dec 15, 2023 7:57 am
zerocrossing wrote: Fri Dec 15, 2023 3:48 am
Jac459 wrote: Thu Dec 14, 2023 3:14 pm
zerocrossing wrote: Thu Dec 14, 2023 3:06 pm I have a very simple rule: no demo, no buy. Simple as that. I’m interested in Avenger 2, but not to the point where I’m going to deal with buying it and asking for a refund if it doesn’t perform well on my system. Also, it seems like they are ignoring polyphonic aftertouch, which is something I use all the time, so if you can’t be bothered to support the minimum MIDI spec, I’m not interested.
Well we have all our own preferences and criterias... There are plenty of excellent products out there which basically give you ... choices. So you can go to another vendor without missing out.

And it is not like Avenger is for free...

But on my side and for my criteria, it is one of my favoriite synth...
I might be persuaded by a good demo, but to add to my list of criteria, I also only buy synths that recognize polyphonic aftertouch and/or MPE, which is seems like this one does neither.
Yeah, I know you are an aftertouch fan ☺️.
Behold my campaign to bring it to the world! :lol:
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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simmo75 wrote: Thu Dec 14, 2023 9:47 pm Huh? Fanboy?! You f**king idiots!!!

I was unable to use this until yesterday!!

I’m happy I can now, so reporting back. f**k off! Lol 😂

EDIT: There was also a macOS update I installed too, i'm not sure if it was that, or the Avenger update that fixed it, and honestly couldn't care less, because it's working as expected now :tu:
What kind of spiking did you have? Was it the 'random spikes when playing certain patches live' spike, or the issue where avenger would cause spikes even when receiving no input?

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Introducing the essential tool for every media composer: Cinematic Loops 2 is now available! Immerse yourself in a wealth of inspiring presets, centered around evolving arpeggios and sequences, fully editable and controllable through macro controls that put you in the driver's seat. This expansion also features an array of playable instruments such as pianos, strings, voices, multiloop guitars, brass, and other natural instruments. It's the complete package for crafting epic trailers, dynamic action basslines, atmospheric or emotive background music, or for infusing pure cinematic vibes into your EDM or Trance tracks. Cinematic Loops 2 makes use of all the latest Avenger 2.0 features, showcasing the creative mastery of the designer Manuel Schleis. This expansion exemplifies the impressive capabilities of the new VPS Avenger!

Attention: VPS Avenger version 2.0 minimum required!

this expansion adds to your library:

132 Avenger presets 28 new drumkits
28 new drum sequences 191 new granular samples
45 new multisamples 4 new multiloops
12 new wavetables 136 new arpeggio patterns

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msvs wrote: Fri Dec 15, 2023 4:00 pm

Introducing the essential tool for every media composer: Cinematic Loops 2 is now available! Immerse yourself in a wealth of inspiring presets, centered around evolving arpeggios and sequences, fully editable and controllable through macro controls that put you in the driver's seat. This expansion also features an array of playable instruments such as pianos, strings, voices, multiloop guitars, brass, and other natural instruments. It's the complete package for crafting epic trailers, dynamic action basslines, atmospheric or emotive background music, or for infusing pure cinematic vibes into your EDM or Trance tracks. Cinematic Loops 2 makes use of all the latest Avenger 2.0 features, showcasing the creative mastery of the designer Manuel Schleis. This expansion exemplifies the impressive capabilities of the new VPS Avenger!

Attention: VPS Avenger version 2.0 minimum required!

this expansion adds to your library:

132 Avenger presets 28 new drumkits
28 new drum sequences 191 new granular samples
45 new multisamples 4 new multiloops
12 new wavetables 136 new arpeggio patterns
Pretty good sounding... :)

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m-ac wrote: Fri Dec 15, 2023 3:41 pm
simmo75 wrote: Thu Dec 14, 2023 9:47 pm Huh? Fanboy?! You f**king idiots!!!

I was unable to use this until yesterday!!

I’m happy I can now, so reporting back. f**k off! Lol 😂

EDIT: There was also a macOS update I installed too, i'm not sure if it was that, or the Avenger update that fixed it, and honestly couldn't care less, because it's working as expected now :tu:
What kind of spiking did you have? Was it the 'random spikes when playing certain patches live' spike, or the issue where avenger would cause spikes even when receiving no input?
It was causing spike as soon as I opened it in Live.

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