Does Angelscript based plugins completely compile into a single plugin?

Official support for: bluecataudio.com
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I'm curious if the Angelscript based plugins compile into a single plugin or does it require a external script to tag along?

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They compile into a single plug-in. There are however extra files that come with the binary, including a script file (that cannot be modified afterwards, it's checked), with an option to encrypt it if you want to keep it "secret". :-)

While on windows it's an extra folder, on Mac it is inside the bundle.

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How does that encryption work? Is that the same encryption password for every owner of this product or can that password be changed?

How do you compile for Mac?

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gtimmons wrote: Fri Jan 12, 2024 4:06 pm How does that encryption work? Is that the same encryption password for every owner of this product or can that password be changed?

How do you compile for Mac?
The encryption is not based on a password, it is a bit smarter than that, and it is transparent to the user (no need to enter a password, PnS manages the encryption for you). It is just that the script cannot be read by someone else once the plug-in has been exported.

If you are using angelscript (not native C++ scripts), you can export for Mac from the windows version of Plug'n Script. However, before distributing the Mac version, it has now to be signed with an Apple certificate if you want to open it on any system without bypassing Apple's "security" checks (yes, that's how painful Mac development has become these days...).

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I don't own a MAC computer, but for about $25 a month I could rent one on the cloud (over the internet).

Is there a tutorial on compiling on Mac

And will that work also for a Mac on the cloud kind of machine? Virtual Mac?

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I have no experience with could Macs, but I guess it should work. There is no tutorial to compile on Mac, but there are several XCode projects to get started with. Building the sample project is as simple as clicking on "build" in XCode :-).

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