Double-click = Hold. Click again to release.Ah_Dziz wrote: Thu Feb 22, 2024 2:25 pm Getting lots of stuck notes while playing longish (greater than an 8th) notes on the onscreen keyboard.
Zebralette 3 Public Beta Announcement (Revision 15573)
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
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- KVRAF
- 5271 posts since 2 Jul, 2005
Thanks Urs!
Probably my ineptitude with the trackpad causing problems. Just something I noticed when playing around and trying to trigger sounds in progress.
The new oscillator sounds spectacular!! I don't know what the cpu use "should" be but on the same little laptop it can use about 20% of the cpu.
I will do some real testing a bit later
Probably my ineptitude with the trackpad causing problems. Just something I noticed when playing around and trying to trigger sounds in progress.
The new oscillator sounds spectacular!! I don't know what the cpu use "should" be but on the same little laptop it can use about 20% of the cpu.
I will do some real testing a bit later
Don't F**K with Mr. Zero.
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
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- KVRAF
- 5271 posts since 2 Jul, 2005
So these oscillators are going to replace the "osc1-4" in the full zebra? Will the FM still be handled by the same FMOSC as before or will the new oscillators get FM added?
The spectral distortion and new OSC FX are really taking this in some really cool directions. I haven't given a try to many of the available FX and combinations of FX but the extra bit of control (via curves and triggering )in the OSC FX makes them seem a bit easier to use in predictable ways.
This is unrelated but I'd love to see what all these spectral FX could do to a random fft of an audio signal.
The spectral distortion and new OSC FX are really taking this in some really cool directions. I haven't given a try to many of the available FX and combinations of FX but the extra bit of control (via curves and triggering )in the OSC FX makes them seem a bit easier to use in predictable ways.
This is unrelated but I'd love to see what all these spectral FX could do to a random fft of an audio signal.
Don't F**K with Mr. Zero.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
Friendly reminder: bugs go here...Ah_Dziz wrote: Thu Feb 22, 2024 5:18 pm I am getting semi random crashes when opening the GUI. White GUI box, stuck buffer, and closes the host to the desktop. Happens during playback and with daw stopped.
Win 10 (latest)
Maschine (latest)
Onboard sound
JJ
viewtopic.php?t=607159
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- KVRist
- 71 posts since 21 Feb, 2024
Hi Urs, I may not be the biggest help for the project, but I just wanted to say thank you for giving us the opportunity to test Zebralette 3. I'm still trying to figure out exactly how everything works. I actually have no idea how everything works exactly. Most of the time I just turn the knobs and see what happens, lol. But it's really great fun to be part of the improvement process and for the start to get more involved with sound creation in general. Thank you so much for this opportunity!
To the readers: If you are using FL Studio and the synth window is open, you have the option to randomize sounds. You will find the function in the top right of the Presets window. WARNING!!! Limiter is mandatory. Some very crazy, sometimes very loud things happen there lol! Anyway, I have created and customized a few very interesting sounds using this option. Now I just need to figure out what exactly I'm doing here, lol.
To the readers: If you are using FL Studio and the synth window is open, you have the option to randomize sounds. You will find the function in the top right of the Presets window. WARNING!!! Limiter is mandatory. Some very crazy, sometimes very loud things happen there lol! Anyway, I have created and customized a few very interesting sounds using this option. Now I just need to figure out what exactly I'm doing here, lol.
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- KVRAF
- 9521 posts since 6 Oct, 2004
That was scientifically proved as the Diva beta and early releases kept improving! I would put money on the idea that discoveries made in this Zebra3 release cycle, will be applied to many other U-he products as time allows. Maybe already happened behind the scenes
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- KVRist
- 132 posts since 23 Aug, 2005
Sure! But an oscilloscope is a single element at a permanent location. It would drive me nuts if every modulation target in, for example, Zebra or Bazille, had little indicators bouncing around! We already have modulation depth indicators, so animations wouldn't really give any needed information.jbraner wrote: Thu Feb 22, 2024 12:34 pmFair enough - but you can see the waveform moving around and changingbonch wrote: Thu Feb 22, 2024 12:21 pmThis might seem abnormal if you're used to synths with busier GUIs, but it's conventional for U-he plug-ins. I think animations like that wouldn't scale well with complexity. I can imagine the busy chaos of an advanced Bazille patch, for example.jbraner wrote: Mon Feb 19, 2024 9:08 pm Also - when you modulate a knob, you can hear it but you can't *see* anything - but this is probably because it's early beta.![]()
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- KVRAF
- 14738 posts since 19 Oct, 2003 from Berlin, Germany
Well then, I can now confirm that "sample loading" works, but it's really wonky.
In fact, it's sporadically working, and then the next moment it isn't anymore. Then it crashes randomly with an "exceptional error - reboot Cubase - check DMP file", and then even after rebooting Cubase, it doesn't work anymore.
I could actually drag over files from a not "run as admin" file browser into "run as admin" instance of Cubase. Dragging from the project (audio file) instantly results in a crash error (exceptional error - reboot Cubase).
I could check out files with up to 5s length (mono, 44kHz), although Zebralette3 took a bit to respond. I could also check out files that were only a couple of ms longs. One way or the other, i only get up to 8(!) wave forms converted, no more. It's not much, but it's a start for some sound design purposes. Sure as hell isn't "the competition" that offers 8-12 frames, or even up to 100 (that old Windows standalone Wavetable editor).
I hope this will be refined, but again... still usable for messing about and create some interesting bass sounds.
Crash Dump - Cubase 10 - Zebralette3 rev15573 (126MB, 2 files)
Hope this helps - I sadly do not have any other error messages as a log.
(because that would be too easy, wouldn't it)
In fact, it's sporadically working, and then the next moment it isn't anymore. Then it crashes randomly with an "exceptional error - reboot Cubase - check DMP file", and then even after rebooting Cubase, it doesn't work anymore.
I could actually drag over files from a not "run as admin" file browser into "run as admin" instance of Cubase. Dragging from the project (audio file) instantly results in a crash error (exceptional error - reboot Cubase).
I could check out files with up to 5s length (mono, 44kHz), although Zebralette3 took a bit to respond. I could also check out files that were only a couple of ms longs. One way or the other, i only get up to 8(!) wave forms converted, no more. It's not much, but it's a start for some sound design purposes. Sure as hell isn't "the competition" that offers 8-12 frames, or even up to 100 (that old Windows standalone Wavetable editor).
I hope this will be refined, but again... still usable for messing about and create some interesting bass sounds.
Crash Dump - Cubase 10 - Zebralette3 rev15573 (126MB, 2 files)
Hope this helps - I sadly do not have any other error messages as a log.
(because that would be too easy, wouldn't it)
- u-he
- 30178 posts since 8 Aug, 2002 from Berlin
Single cycle waveforms should work just fine, and replace the current selected waveform with a vectorised version of what you've dragged in. That is the main purpose of the sample import.Compyfox wrote: Fri Feb 23, 2024 3:14 am Well then, I can now confirm that "sample loading" works, but it's really wonky.
One can also use whole samples at any tune, but it should be a sample of an instrument such as flute, bass or anything like that. The importer has built-in pitch detection and will find good matches. This replaces the full Curve Set.
The cutoff between "single cycle" and "full wave set" is currently set at something like 5000 samples or so.
The parameters that pop up on import need quite some more explanation. They deal with the selection of cycles from the sample and with the accuracy of the vectorisation. If the sample has hundreds or thousands of cycles, e.g. an A3 that is 10 seconds long at 44.1kHz sample rate, and if settings for selection and accuracy are high, the process of converting the sample can take several minutes.
In future I think we'll have to add a progress bar and a cancel button.
But then, I think the vectorisation has a lot of potential for speed up, and I'm still very unhappy with the process and options of selecting the best cycles. I think both processes can be improved and made faster.
In any case, this is very advanced stuff and very different from "sample to wavetable" conversion. We will hopefully be able to add that, too, both in .uhm and in Hive 2/Zebra 3, at some point.
