Just use the browser near the bottom right to see the different categories and search for terms. It's a confusingly nonstandard gui choice but it's not that bad once you get used to it.woodsdenis wrote: ↑Sun Apr 21, 2024 5:21 pmThanks for your response, I guess I am echoing what Skippy said, its much easier to judge a synth if you have a curated selection of Factory patches at the first level rather than the way that its done now with a list of the designers and a BASS list as an example of all of them. There needs to be a best of, if you know what I mean and that can only be judged by the Dawsome team internally to best show off what they know the synths strengths are.
Dawesome MYTH
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- KVRAF
- 1537 posts since 10 Jul, 2018
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- KVRAF
- 1843 posts since 25 Feb, 2005
That’s what I am using.Ou_Tis wrote: ↑Sun Apr 21, 2024 5:47 pmJust use the browser near the bottom right to see the different categories and search for terms. It's a confusingly nonstandard gui choice but it's not that bad once you get used to it.woodsdenis wrote: ↑Sun Apr 21, 2024 5:21 pmThanks for your response, I guess I am echoing what Skippy said, its much easier to judge a synth if you have a curated selection of Factory patches at the first level rather than the way that its done now with a list of the designers and a BASS list as an example of all of them. There needs to be a best of, if you know what I mean and that can only be judged by the Dawsome team internally to best show off what they know the synths strengths are.
Mac Studio
13.6.6
Cubase 13, Ableton Live 12
13.6.6
Cubase 13, Ableton Live 12
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- KVRian
- 715 posts since 18 Sep, 2010
I've done a bit of playing with Myth, and have to agree with the above posters. Its re-synthesis is a bit fragile, and sounds often come out a bit rough or ragged at times.
One thing I've tried is to follow Myth with a granular processor. Sometimes, in these more ragged cases, granular seems to blend the sound pieces and smooth things out somewhat (reverb helps too). Have others noted similar results?
Has anyone in the beta team approached Peter about a granular module?
One thing I've tried is to follow Myth with a granular processor. Sometimes, in these more ragged cases, granular seems to blend the sound pieces and smooth things out somewhat (reverb helps too). Have others noted similar results?
Has anyone in the beta team approached Peter about a granular module?
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- KVRian
- 640 posts since 25 Apr, 2005
Well there is the GRAINS module among the FX modules
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- KVRAF
- 1537 posts since 10 Jul, 2018
Some of the presets would really benefit from some sort of dynamic EQ-type effect to tame the high end when it gets excessively harsh... trying to figure out which LFO-ing effect is making a preset become too harsh / shrill at regular intervals can be tricky (and time consuming). Can put one after it of course, but it would be nice to have it right in the preset.
Sometimes I find myself thinking, "This is almost great, but I wonder if the preset designer can still hear those high frequencies that are getting too shrill..."
On the Grains module: IDK why it doesn't include a few more options to make it as tweakable as standard granular... aside from not wanting too much overlap with Novum?
Sometimes I find myself thinking, "This is almost great, but I wonder if the preset designer can still hear those high frequencies that are getting too shrill..."
On the Grains module: IDK why it doesn't include a few more options to make it as tweakable as standard granular... aside from not wanting too much overlap with Novum?
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- KVRian
- 640 posts since 25 Apr, 2005
I would join the Discord (if you haven't already) and make suggestions over there.
- KVRAF
- 6188 posts since 29 Sep, 2010 from Maui
Neat, but as with most of his plugins, cpu burden is prohibitive. ill pass...
*Granted he's a mathematician, but maybe he could use some help to optimize calculations and
OpenGL routines. There are techniques one can use to speed things up, like assembly and whatnot.![Shrug :shrug:](./images/smilies/icon_shrug.gif)
*My computer is not even a year old, tho it is a Core i5. Voice limiting helps of course, still.![Shrug :shrug:](./images/smilies/icon_shrug.gif)
*Granted he's a mathematician, but maybe he could use some help to optimize calculations and
OpenGL routines. There are techniques one can use to speed things up, like assembly and whatnot.
![Shrug :shrug:](./images/smilies/icon_shrug.gif)
*My computer is not even a year old, tho it is a Core i5. Voice limiting helps of course, still.
![Shrug :shrug:](./images/smilies/icon_shrug.gif)
Last edited by pekbro on Sun Apr 21, 2024 11:18 pm, edited 3 times in total.
- KVRAF
- 2566 posts since 21 Nov, 2015
Do you mean something like a HF - Compressor or more like Nova's Smart Operations? I like the Idea for sure, as some Harshness can surely be introduced. Might not benefit the Cpu - usage though.Ou_Tis wrote: ↑Sun Apr 21, 2024 9:50 pm Some of the presets would really benefit from some sort of dynamic EQ-type effect to tame the high end when it gets excessively harsh... trying to figure out which LFO-ing effect is making a preset become too harsh / shrill at regular intervals can be tricky (and time consuming). Can put one after it of course, but it would be nice to have it right in the preset.
Sometimes I find myself thinking, "This is almost great, but I wonder if the preset designer can still hear those high frequencies that are getting too shrill..."
I would also suggest to join the Discord to share some further Thoughts about Improvements there.
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
― Aleksey Vaneev
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- KVRAF
- 1537 posts since 10 Jul, 2018
I think it would be sufficient to add a threshold control to the OTT downward compression (or at least for the high band) and have no makeup gain.El°HYM wrote: ↑Sun Apr 21, 2024 10:04 pmDo you mean something like a HF - Compressor or more like Nova's Smart Operations? I like the Idea for sure, as some Harshness can surely be introduced. Might not benefit the Cpu - usage though.Ou_Tis wrote: ↑Sun Apr 21, 2024 9:50 pm Some of the presets would really benefit from some sort of dynamic EQ-type effect to tame the high end when it gets excessively harsh... trying to figure out which LFO-ing effect is making a preset become too harsh / shrill at regular intervals can be tricky (and time consuming). Can put one after it of course, but it would be nice to have it right in the preset.
Sometimes I find myself thinking, "This is almost great, but I wonder if the preset designer can still hear those high frequencies that are getting too shrill..."
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- KVRer
- 11 posts since 25 May, 2004
This synth is *REALLY* problematic. Everything on offer here has upsides and downsides. And what would seem to be the core feature (the "Iris" resynthesis) is just... I'm sorry to say it... not helpful. A multisample player and/or wavetable option as a substitute for the Iris would save the day. I get what this synth is trying to do, but it's just not doing it. Alternatively, an "FX" mode version of the plugin that lets you bypass the core sound generation/oscillator section might also save the day. But this is kind of a hot mess. It's OK not to apologize for it.
I know there are super fans here, but calling the resynthesis "fragile," "weird," or "experimental" isn't doing this synth any favors. The core feature just doesn't deliver. Saying that you should blue-mod the Iris down to the fundamental is ludicrous. (In that case, just load the sinewave Iris. But then you're just doing 2-Op FM on sinewaves... Hooray, I guess?)
Aside from the *core feature* of this synth, there are some positives, but they're also problematic. For example, a completely modular synth with no default mod routings is... intriguing... but then the user has to understand what the default architecture of a well-designed synth is useful for. If they don't understand that, they won't be able to create the useful mod routings. I'm not wrong on this.
I had really high hopes for this, but who, exactly, is this thing for? I'm an extremely advanced (in skills and in age) user of synthesizers who also has a gigantic library of samples, waveforms (which I computed myself), and wavetables (again, my own, you can have them too but I'm not posting this for SEO, so I will refrain from links) and I can't really make this work in the way the synth's own marketing and docs suggest. Sooo... what is the "average" user to do with this?
I think this might be useful as a physical modeling synth, but give me a sample player that can let me control the exciter, yeah?
Anyway, video coming soon with my thoughts on Myth, but it kinda seems like the audience for this is the folks who (superheroically) did the factory patches and their immediate circle of associates. So, who else is left that could appreciate this?
I know there are super fans here, but calling the resynthesis "fragile," "weird," or "experimental" isn't doing this synth any favors. The core feature just doesn't deliver. Saying that you should blue-mod the Iris down to the fundamental is ludicrous. (In that case, just load the sinewave Iris. But then you're just doing 2-Op FM on sinewaves... Hooray, I guess?)
Aside from the *core feature* of this synth, there are some positives, but they're also problematic. For example, a completely modular synth with no default mod routings is... intriguing... but then the user has to understand what the default architecture of a well-designed synth is useful for. If they don't understand that, they won't be able to create the useful mod routings. I'm not wrong on this.
I had really high hopes for this, but who, exactly, is this thing for? I'm an extremely advanced (in skills and in age) user of synthesizers who also has a gigantic library of samples, waveforms (which I computed myself), and wavetables (again, my own, you can have them too but I'm not posting this for SEO, so I will refrain from links) and I can't really make this work in the way the synth's own marketing and docs suggest. Sooo... what is the "average" user to do with this?
I think this might be useful as a physical modeling synth, but give me a sample player that can let me control the exciter, yeah?
Anyway, video coming soon with my thoughts on Myth, but it kinda seems like the audience for this is the folks who (superheroically) did the factory patches and their immediate circle of associates. So, who else is left that could appreciate this?
Last edited by kcrosley on Mon Apr 22, 2024 2:51 am, edited 1 time in total.
- KVRist
- 234 posts since 12 Sep, 2020
People looking for a unique set of somewhat adventurous tools to work with, to hopefully arrive at an intriguing sound?
I agree with your premise, you’re sort of at the mercy of what the Iris can deliver, and if you’re using your own samples that delivery can be too much of a mystery. However, once you do find an Iris starting point, there’s enough there to branch out a number of different ways.
As I noted before, seems like this is more of a sum of its parts type of synth. To that point, saving different versions along the way seems like a good approach, allowing you to take those different routes.
That all may feel like too much. I’m finding it to be worthwhile, if I want to go on that adventure. Sometimes I do, sometimes the patch creation is most of the battle.
Yo Leroy!
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- KVRist
- 134 posts since 21 May, 2014 from USA
I've spent some more time with it and did enjoy it more but unfortunately it's because I've mostly neglected the irises. It's kind of crazy that the big focal point of this synth is really my least favorite thing about it.
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- KVRer
- 11 posts since 25 May, 2004
Synthesis isn't as hard as this. That is all. Again, give me all of the modifiers and processors, but let me play a goddamn sample without f**king it up. That's all. Or, BETTER YET, give me a wavetable. You're making my argument for me. (Salute! 🫡)BoogerSnot wrote: ↑Mon Apr 22, 2024 1:25 amPeople looking for a unique set of somewhat adventurous tools to work with, to hopefully arrive at an intriguing sound?
- KVRist
- 234 posts since 12 Sep, 2020
Another thing I'm finding: Mixing the Irises with the traditional oscillators really helps turn the sound coming from the four oscillator section into something more.... Traditional? Imagine that!
Like I've noted a few times, view this as a sum of its parts and I think its possibilities become clearer.
Some of the modules are so dramatic... The model/resonator, the OTT, the FM modules for the traditional oscillators...
This thing is very much a modular synth. Yes, may be hard to target something you're aiming for and more about discovery, but I'm liking that aspect of it.![Cool 8)](./images/smilies/icon_cool.gif)
![Upside Down :ud:](./images/smilies/icon_ud.gif)
Like I've noted a few times, view this as a sum of its parts and I think its possibilities become clearer.
Some of the modules are so dramatic... The model/resonator, the OTT, the FM modules for the traditional oscillators...
This thing is very much a modular synth. Yes, may be hard to target something you're aiming for and more about discovery, but I'm liking that aspect of it.
![Cool 8)](./images/smilies/icon_cool.gif)
Yo Leroy!