Yes indeed, sorry, I was far from my computer and didn't remember the exact wording...scoplunk wrote: Sat May 18, 2024 6:38 amDo you mean the send and return? I don't see any filter mix parameter. The issue I was having was that I didn't understand the way the routing was supposed to go. To get the effect I'm after, I need to set up filter 1 and 2 and then just make filter 1 run in parallel. The setup needs to look like this:
Screenshot 2024-05-17 at 11.36.05 PM.png
It isn't really that weird, but without a manual, I wasn't sure how it was supposed to be set and I apparently tried every way but the right way!
VPS Avenger 2.4 [RELEASED - FAQ in OP]
- KVRAF
- 4066 posts since 3 Jul, 2022
- KVRAF
- 2581 posts since 18 Apr, 2011
well, there is a manual
https://downloads.vengeance-sound.com/p ... _2_0_0.pdf
it must be continiously updated, since we continously adding new features, bit this is 2.0 at least
https://downloads.vengeance-sound.com/p ... _2_0_0.pdf
it must be continiously updated, since we continously adding new features, bit this is 2.0 at least
http://www.vengeance-sound.com
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- KVRAF
- 4066 posts since 3 Jul, 2022
Actually, now that I am in front of my computer, what you show in the screen is exactly what I do.
I don't know if it is the best way but basically you set one filter as parallel to get one dry path and one wet path. The clean path will be the one between the send and return. What I generally do in order to have a kind of // filtering, is just insert a gain between the send and return to see how much of dry signal I want to insert. Obviously you could also insert an high pass filter for example to have both high and low pass working in //. Of course the filter 2 should be Serie because it is Serie "inside" the // path of filter 1...
Yeah... Not so easy but I guess that's the way to be hyper flexible and have a total control...
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- KVRAF
- Topic Starter
- 5913 posts since 25 Jan, 2007
Finally we can RTFM!msvs wrote: Sat May 18, 2024 7:13 am well, there is a manual
https://downloads.vengeance-sound.com/p ... _2_0_0.pdf
it must be continiously updated, since we continously adding new features, bit this is 2.0 at least
FWIW it says 2.0.6 on the cover.
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- KVRAF
- 2581 posts since 18 Apr, 2011
Unlock the full potential of your sound with "Atmospherica 2," the ultimate ambient cinematic expansion pack for VPS Avenger. Featuring a meticulously curated collection of rich textures, evocative loops, granular soundscapes, and epic compositions, this pack is designed to inspire and elevate your music production. Perfect for creating breathtaking atmospheres and cinematic masterpieces, Atmospherica 2 will transport your listeners to new auditory realms. Elevate your sound with the ambient beauty and epic grandeur of this new XP. Like in Volume 1, Manuel Schleis and Andy Hinz have joined forces to offer you a very special sound experience. Again, this is a must have for every Chillout, Ambient, Trance, Film and Media composer!
Attention: VPS Avenger version 2.1 minimum required!
this expansion adds to your library:
150 Avenger presets 18 new drumkits / drum seq
34 new multisamples 2 new wavetables
100 drones & cluster 120 instruments & air
64 mini songs 130 synths & fx
35 voices Total: 449 granular samples
available now at vengeance-sound.com
http://www.vengeance-sound.com
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- KVRAF
- 2581 posts since 18 Apr, 2011
and here is Bartek of course
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- KVRAF
- Topic Starter
- 5913 posts since 25 Jan, 2007
64?!!!
I know this is highly likely to fall on deaf ears, but for the non-EDM stuff in particular I find this a real turn-off. Mini-songs / SQs are functionally useless to us. I accept that they can be great showcases. And I get that you can break them down into individual patches, but in practice few will do this - if I want a pluck sound I won't trawl the SQs to extract one at random.
These dense arrangements must proportionately take a long time to do, and it's positively unhelpful to me. Just give us a handful of SQs at the most for your selling tools / fun demos, and instead have a larger number of regular patches. Similar with the ARPs - I love me an ARP but I always want them without baked in melodies and chord progressions.
There's been more interest in Avenger of late from the non-EDM crowd who are waking up to what fantastic powerful synth it is. But these policies actively work against a wider adoption I think.
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- KVRian
- 545 posts since 1 Dec, 2021
Agree. Playing chords on my MIDI keyboards results in discordant mixture of sounds - Arp patches needs to be edited to make them useful for me - I wish they were ready to play out of the box. And the atmospheric sounds - they're just the loops that don't transpose properly when playing chords. The video demo was promising, so I get the product and I'm very disappointed.noiseboyuk wrote: Wed May 22, 2024 7:18 am64?!!!
I know this is highly likely to fall on deaf ears, but for the non-EDM stuff in particular I find this a real turn-off. Mini-songs / SQs are functionally useless to us. I accept that they can be great showcases. And I get that you can break them down into individual patches, but in practice few will do this - if I want a pluck sound I won't trawl the SQs to extract one at random.
These dense arrangements must proportionately take a long time to do, and it's positively unhelpful to me. Just give us a handful of SQs at the most for your selling tools / fun demos, and instead have a larger number of regular patches. Similar with the ARPs - I love me an ARP but I always want them without baked in melodies and chord progressions.
There's been more interest in Avenger of late from the non-EDM crowd who are waking up to what fantastic powerful synth it is. But these policies actively work against a wider adoption I think.
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- KVRAF
- 9586 posts since 5 Aug, 2009
I remember that Avenger 2 was planned to get a Solo/Deleta all other Layers function or something like that. still doesnt. it sucks you need to delete sometimes so many layers to solo one layer and then resave the patch, thats what i do but there should have been some option to make the process faster. and still it sucks that you dont get the percussions as seperate WAV files.noiseboyuk wrote: Wed May 22, 2024 7:18 am64?!!!
I know this is highly likely to fall on deaf ears, but for the non-EDM stuff in particular I find this a real turn-off. Mini-songs / SQs are functionally useless to us. I accept that they can be great showcases. And I get that you can break them down into individual patches, but in practice few will do this - if I want a pluck sound I won't trawl the SQs to extract one at random.
These dense arrangements must proportionately take a long time to do, and it's positively unhelpful to me. Just give us a handful of SQs at the most for your selling tools / fun demos, and instead have a larger number of regular patches. Similar with the ARPs - I love me an ARP but I always want them without baked in melodies and chord progressions.
There's been more interest in Avenger of late from the non-EDM crowd who are waking up to what fantastic powerful synth it is. But these policies actively work against a wider adoption I think.
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- KVRAF
- 2581 posts since 18 Apr, 2011
you misunderstoodnoiseboyuk wrote: Wed May 22, 2024 7:18 am64?!!!
I know this is highly likely to fall on deaf ears, but for the non-EDM stuff in particular I find this a real turn-off. Mini-songs / SQs are functionally useless to us. I accept that they can be great showcases. And I get that you can break them down into individual patches, but in practice few will do this - if I want a pluck sound I won't trawl the SQs to extract one at random.
These dense arrangements must proportionately take a long time to do, and it's positively unhelpful to me. Just give us a handful of SQs at the most for your selling tools / fun demos, and instead have a larger number of regular patches. Similar with the ARPs - I love me an ARP but I always want them without baked in melodies and chord progressions.
There's been more interest in Avenger of late from the non-EDM crowd who are waking up to what fantastic powerful synth it is. But these policies actively work against a wider adoption I think.
there are 449 granular loops... 64 of these are mini songs, that means there are seperated loops, which fit perfectly over the other... Cinematic Bassline / Cinematic Plucks and Cinematic Pads for example (they have the same chord progression).
This is NOT the preset (SQ) category meant!
actually, in Atmospherica 2 there are a lot more playable sounds than in vol 1
so you have 150 presets AND 449 new granular loops (which you can single use)
toghether with the drumkits and multisamples, this is quite a huge pack.
But the focus is clearly on granular and loop stuff (like vol.1)
http://www.vengeance-sound.com
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- KVRian
- 1207 posts since 18 Dec, 2007
Atmospherica 2 is a great expansion, quite playable and not too many melodic sequence samples. That said, I'm still getting 100% cpu spikes at rest every few seconds with any preset including INIT, empty logic project. Completely unusable and I just feel like abandoning avenger at this point. I'm sending a video report to support but just wanted to highlight the issue here. I'll report back.
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- KVRian
- 1207 posts since 18 Dec, 2007
If you're referring to my post, it's not the expansion to blame for the cpu use, I'm getting CPU spikes with no preset loaded apart from the init. A lot of the presets in Atmos 2 do send my CPU crazy and cause crackles etc, but it's obviously a more fundamental issue.DCrown wrote: Wed May 22, 2024 10:05 am The expansion sounds great, previous post confirms my doubts. It's a cpu hog expansion, unfortunately
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- KVRAF
- Topic Starter
- 5913 posts since 25 Jan, 2007
That's good news, thanks Manuel - hope you can generally ease back on too much baked-in melodic content to these XP. Cheers!msvs wrote: Wed May 22, 2024 8:46 am there are 449 granular loops... 64 of these are mini songs, that means there are seperated loops, which fit perfectly over the other... Cinematic Bassline / Cinematic Plucks and Cinematic Pads for example (they have the same chord progression).
This is NOT the preset (SQ) category meant!
actually, in Atmospherica 2 there are a lot more playable sounds than in vol 1
so you have 150 presets AND 449 new granular loops (which you can single use)
toghether with the drumkits and multisamples, this is quite a huge pack.
But the focus is clearly on granular and loop stuff (like vol.1)
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15
