Best to not assume what I have or have not worked on, or what i do and do not know. not about to lay out my entire CV to some forum rando who simply can't stand the idea that somebody does not hold certain production as in high esteem as they do, but it'll be egg on ya face etcPinkfloydian5 wrote: Fri May 31, 2024 11:59 amvery easy: it only appears as "obsession" if you are being so figurative because you have never worked a kick at 0 dbs. Put a kick at -5 dbs and then turn it up to 0, and realize how fragil it becomes to eq. If you don't realize it and you keep thinking the same thing, well, you know you're still confused.TIMT wrote: Fri May 31, 2024 12:12 am Nothing constructive to add. Just my confusion about peoples obsession with Psy Tarnce kick drums. and why such a simple gimmick ridden genre is placed at the upper echelon of production prowess. Never seen anybody faff over saw basses and literal pitch zaps as much as Psy Trance producers do![]()
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If a kick sounds "bigger"to you at -5dB than at full scale, or falls apart moreso at full scale then it's pretty obvious the kick you prefer has a smaller crest factor and much less dynamics than it appears to have. or you are doing what most people do when it comes to kicks and confusing how the kick sounds after limiting, and clipping of the stereo master, versus what the kick sounds like in isolation. which means you should look into things like parallel compression, limiting, and soft saturation, or focus on getting the kick to sit as tight as you need through the stereo master processing (shouldn't take anything more than a bit of limiting, EQ, and soft clipping to tuck away some of the stray samples).
Psy Tarnce kicks from what little i've subjected myself to from time to time are pretty clean and are probably not abusing saturation or 1176 type compression to get the crest factor down, so there's not likely much of a mystery there as to how they can shrink the crest factor, without bloating the waveform too much. the sound is completely tonal with very little in the way of inharmonics or overtones. there is not much of anything you can do to it processing wise that would allow you to get away with pretty heavy handed processing to creep the perceived loudness up, so Occam's razor tells me that they are probably using parallel processing, or processing that does not produce a high order of harmonics like compressors with look-ahead and long attack times/volume envelope shaping, soft saturation, and juggling that with the master processing to get the desired amount of perceived sustain versus attack when the kick interacts with everything else
