Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Viper|1.2.2 update with bugfixes and new skin
-
- KVRian
- Topic Starter
- 1238 posts since 29 Sep, 2004
http://www.adamszabo.com/ - Synths, soundsets and music
-
- Banned
- 198 posts since 18 May, 2024
I see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.adamszabo wrote: Wed Jun 26, 2024 7:46 amIts a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the amp envelope release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set an amp envelope release value of at least 80 or so.
Last edited by Nicolau on Wed Jun 26, 2024 6:22 pm, edited 1 time in total.
-
- KVRAF
- 5154 posts since 13 Jul, 2004 from Earth
That is normal behavior on any synth when you use high release settings.Nicolau wrote: Wed Jun 26, 2024 3:22 pmI see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.adamszabo wrote: Wed Jun 26, 2024 7:46 amIts a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set a release value of at least 80 or so.
The sound ends up mushing into each other when playing Chords or play a fast sequence which kills the punch on any sound.
-
- Banned
- 198 posts since 18 May, 2024
Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.D-Fusion wrote: Wed Jun 26, 2024 4:30 pmThat is normal behavior on any synth when you use high release settings.Nicolau wrote: Wed Jun 26, 2024 3:22 pmI see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.adamszabo wrote: Wed Jun 26, 2024 7:46 amIts a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set a release value of at least 80 or so.
The sound ends up mushing into each other when playing Chords or play a fast sequence which kills the punch on any sound.
-
- KVRian
- 1105 posts since 11 Dec, 2020
Yes but not a real stereo with pan on each oscadamszabo wrote: Wed Jun 26, 2024 7:46 amIts a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
-
- KVRian
- 1105 posts since 11 Dec, 2020
Punch work better on mono preset (instead of poly) and percussive sound like bass, FMNicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
-
- Banned
- 198 posts since 18 May, 2024
In fact, mono patches might be the worst in this respect, since the punch would already be missing with the second note played. Unless you set a rather short release time.Gam456 wrote: Wed Jun 26, 2024 5:31 pmPunch work better on mono preset (instead of poly) and percussive sound like bass, FMNicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
-
- KVRian
- 1105 posts since 11 Dec, 2020
Punch add a short click, so it will depend how fast is the attack.Nicolau wrote: Wed Jun 26, 2024 5:53 pmIn fact, mono patches might be the worst in this respect, since the punch would already be missing with the second note played. Unless you set a rather short release time.Gam456 wrote: Wed Jun 26, 2024 5:31 pmPunch work better on mono preset (instead of poly) and percussive sound like bass, FMNicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
That's why mono preset like bass works better (usualy fast attack)
-
- Banned
- 198 posts since 18 May, 2024
I know, I had set it to zero.Gam456 wrote: Wed Jun 26, 2024 6:09 pm Punch add a short click, so it will depend how fast is the attack.
In case it helps, I have just made a little audio with a simple mono arp sound (zero attack time), and I automated the amp release time, going from longer to shorter.
https://app.box.com/s/4ueibktvg5f4qhghvyhc6plgu1bqnjlw
There is a punch on the first note as you can hear, but none with the following ones, At around half time the punch starts to sound with every note as the amp release time becomes shorter than the intervals between the arp notes.
-
- KVRian
- Topic Starter
- 1238 posts since 29 Sep, 2004
Yes, this is the way they do it in the Virus, and I just mimicked their behavior. The punch is only available for brand new voices, once the voices are finished and the next voice has to be stolen the punch is not active.Nicolau wrote: Wed Jun 26, 2024 3:22 pm I noticed that the Punch control is limited by the poly number set at the top.
It does have pan. When you set the filter mode to split, Osc 1 and Osc 2 and the rest can be panned opposite to each other.
http://www.adamszabo.com/ - Synths, soundsets and music
-
- KVRian
- 1105 posts since 11 Dec, 2020
I don't see how you can pan to the left OSC 1 and OSC 2 to the right
Are you talking about using the alternating as source and the pan spread as destination ?
-
- KVRAF
- 4222 posts since 1 Sep, 2016
If you read the Filter Routing section in the manual it'll tell you: https://www.adamszabo.com/viper_vst/Viper-Manual.pdfGam456 wrote: Thu Jun 27, 2024 12:41 pmI don't see how you can pan to the left OSC 1 and OSC 2 to the rightadamszabo wrote: Thu Jun 27, 2024 6:48 am It does have pan. When you set the filter mode to split, Osc 1 and Osc 2 and the rest can be panned opposite to each other.
Are you talking about using the alternating as source and the pan spread as destination ?
-
- KVRAF
- 4222 posts since 1 Sep, 2016
That's because you don't have the Filter Balance control set to 12 o clock.Gam456 wrote: Thu Jun 27, 2024 12:59 pm In Split mode I can't ear the OSC2 when is way up to the right in the balance, same for OSC3, noise and ring mod
It works on the Ostirus
