Viper|1.2.2 update with bugfixes and new skin

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Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...
http://www.adamszabo.com/ - Synths, soundsets and music

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adamszabo wrote: Wed Jun 26, 2024 7:46 am
Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...
I see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.

I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the amp envelope release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set an amp envelope release value of at least 80 or so.
Last edited by Nicolau on Wed Jun 26, 2024 6:22 pm, edited 1 time in total.

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Nicolau wrote: Wed Jun 26, 2024 3:22 pm
adamszabo wrote: Wed Jun 26, 2024 7:46 am
Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...
I see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.

I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set a release value of at least 80 or so.
That is normal behavior on any synth when you use high release settings.
The sound ends up mushing into each other when playing Chords or play a fast sequence which kills the punch on any sound.

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D-Fusion wrote: Wed Jun 26, 2024 4:30 pm
Nicolau wrote: Wed Jun 26, 2024 3:22 pm
adamszabo wrote: Wed Jun 26, 2024 7:46 am
Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...
I see. Different architecture compared to other synthesizers such as Sylenth1, where stereo already happens in the oscillator section. But mono has the advantage that it tends to sound denser and richer. I think many classic hardware synths were also mono.

I noticed that the Punch control is limited by the poly number set at the top. When you set 8, the 9th note you play will have no punch, unless you wait for the release of at least 1 note to have ended. With short notes it is not an issue, though.
With the mono mode it might be an issue, though.
To test it, set a release value of at least 80 or so.
That is normal behavior on any synth when you use high release settings.
The sound ends up mushing into each other when playing Chords or play a fast sequence which kills the punch on any sound.
Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.

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adamszabo wrote: Wed Jun 26, 2024 7:46 am
Nicolau wrote: Wed Jun 26, 2024 12:46 am I really meant mono, as opposed to stereo. I noticed on the headphones when playing around with the init patch. Diva is also mono.
Its a stereo synth, but it explains in the manual on multiple areas on how to make the sound have stereo width, like unison spread, filter panning, effects etc...
Yes but not a real stereo with pan on each osc

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Nicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
Punch work better on mono preset (instead of poly) and percussive sound like bass, FM

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Gam456 wrote: Wed Jun 26, 2024 5:31 pm
Nicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
Punch work better on mono preset (instead of poly) and percussive sound like bass, FM
In fact, mono patches might be the worst in this respect, since the punch would already be missing with the second note played. Unless you set a rather short release time.

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Nicolau wrote: Wed Jun 26, 2024 5:53 pm
Gam456 wrote: Wed Jun 26, 2024 5:31 pm
Nicolau wrote: Wed Jun 26, 2024 5:14 pm Well, but this synth has an explicit Punch control, and it does work with 8 or 16 notes, depending on the Poly setting. You can play those 8 or 16 notes fast like a machine gun, and despite very long release times the punch is there each time, until you exceed the Poly setting. So I assume the issue has to do with voice stealing.
Punch work better on mono preset (instead of poly) and percussive sound like bass, FM
In fact, mono patches might be the worst in this respect, since the punch would already be missing with the second note played. Unless you set a rather short release time.
Punch add a short click, so it will depend how fast is the attack.
That's why mono preset like bass works better (usualy fast attack)

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Gam456 wrote: Wed Jun 26, 2024 6:09 pm Punch add a short click, so it will depend how fast is the attack.
I know, I had set it to zero.

In case it helps, I have just made a little audio with a simple mono arp sound (zero attack time), and I automated the amp release time, going from longer to shorter.

https://app.box.com/s/4ueibktvg5f4qhghvyhc6plgu1bqnjlw

There is a punch on the first note as you can hear, but none with the following ones, At around half time the punch starts to sound with every note as the amp release time becomes shorter than the intervals between the arp notes.

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Nicolau wrote: Wed Jun 26, 2024 3:22 pm I noticed that the Punch control is limited by the poly number set at the top.
Yes, this is the way they do it in the Virus, and I just mimicked their behavior. The punch is only available for brand new voices, once the voices are finished and the next voice has to be stolen the punch is not active.
Gam456 wrote: Wed Jun 26, 2024 5:30 pm Yes but not a real stereo with pan on each osc
It does have pan. When you set the filter mode to split, Osc 1 and Osc 2 and the rest can be panned opposite to each other.
http://www.adamszabo.com/ - Synths, soundsets and music

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adamszabo wrote: Thu Jun 27, 2024 6:48 am
Gam456 wrote: Wed Jun 26, 2024 5:30 pm Yes but not a real stereo with pan on each osc
It does have pan. When you set the filter mode to split, Osc 1 and Osc 2 and the rest can be panned opposite to each other.
I don't see how you can pan to the left OSC 1 and OSC 2 to the right
Are you talking about using the alternating as source and the pan spread as destination ?

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Gam456 wrote: Thu Jun 27, 2024 12:41 pm
adamszabo wrote: Thu Jun 27, 2024 6:48 am It does have pan. When you set the filter mode to split, Osc 1 and Osc 2 and the rest can be panned opposite to each other.
I don't see how you can pan to the left OSC 1 and OSC 2 to the right
Are you talking about using the alternating as source and the pan spread as destination ?
If you read the Filter Routing section in the manual it'll tell you: https://www.adamszabo.com/viper_vst/Viper-Manual.pdf

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In Split mode I can't ear the OSC2 when is way up to the right in the balance, same for OSC3, noise and ring mod

It works on the Ostirus

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Gam456 wrote: Thu Jun 27, 2024 12:59 pm In Split mode I can't ear the OSC2 when is way up to the right in the balance, same for OSC3, noise and ring mod

It works on the Ostirus
That's because you don't have the Filter Balance control set to 12 o clock.

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Oh I see
Last edited by Gam456 on Thu Jun 27, 2024 1:52 pm, edited 3 times in total.

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