Why doesn't Scrambler/Scatter reach digital noise in Zebra 2?
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- KVRist
- 202 posts since 1 Aug, 2019
Hi Urs, normally in FM synthesis, feedback of the Sine eventually reaches harsh, digital noise. But for some reason in Zebra 2, it never gets to that point.
Why is that? Is there a way to get there? Thanks!
Why is that? Is there a way to get there? Thanks!
- u-he
- 30193 posts since 8 Aug, 2002 from Berlin
That is because they are rendered into a wavetable. In Z2 (as well as Z1 and Z3) the oscillator uses single cycle wavetables as a kind of snapshot of the waveform and everything that mangles it. That snapshot is played back for a while until another snapshot is made. When a new snapshot is made, the process of "render waveform -> apply FX1 -> apply FX2" repeats, and if nothing changed, will be exactly the same.
Such that, while Scrambler/Scatter reach noisy levels, a single cycle wavetable filled with noise is still harmonic.
Such that, while Scrambler/Scatter reach noisy levels, a single cycle wavetable filled with noise is still harmonic.
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Very interesting I love the math!Urs wrote: Mon Jul 15, 2024 6:49 am That is because they are rendered into a wavetable. In Z2 (as well as Z1 and Z3) the oscillator uses single cycle wavetables as a kind of snapshot of the waveform and everything that mangles it. That snapshot is played back for a while until another snapshot is made. When a new snapshot is made, the process of "render waveform -> apply FX1 -> apply FX2" repeats, and if nothing changed, will be exactly the same.
Such that, while Scrambler/Scatter reach noisy levels, a single cycle wavetable filled with noise is still harmonic.
So is there a way to reach the Phase modulation/noisy feedback sound?
- u-he
- 30193 posts since 8 Aug, 2002 from Berlin
Kind of. You need to set resolution high and continuously modulate those between about 60 and 100. Those fills the wavetable with ever changing noise patterns.JoeLowery215 wrote: Tue Jul 16, 2024 2:31 amVery interesting I love the math!Urs wrote: Mon Jul 15, 2024 6:49 am That is because they are rendered into a wavetable. In Z2 (as well as Z1 and Z3) the oscillator uses single cycle wavetables as a kind of snapshot of the waveform and everything that mangles it. That snapshot is played back for a while until another snapshot is made. When a new snapshot is made, the process of "render waveform -> apply FX1 -> apply FX2" repeats, and if nothing changed, will be exactly the same.
Such that, while Scrambler/Scatter reach noisy levels, a single cycle wavetable filled with noise is still harmonic.
So is there a way to reach the Phase modulation/noisy feedback sound?
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Awesome thank you. Just to be clear, I’m modulating Scrambler/Scatter?Urs wrote: Tue Jul 16, 2024 7:43 amKind of. You need to set resolution high and continuously modulate those between about 60 and 100. Those fills the wavetable with ever changing noise patterns.JoeLowery215 wrote: Tue Jul 16, 2024 2:31 amVery interesting I love the math!Urs wrote: Mon Jul 15, 2024 6:49 am That is because they are rendered into a wavetable. In Z2 (as well as Z1 and Z3) the oscillator uses single cycle wavetables as a kind of snapshot of the waveform and everything that mangles it. That snapshot is played back for a while until another snapshot is made. When a new snapshot is made, the process of "render waveform -> apply FX1 -> apply FX2" repeats, and if nothing changed, will be exactly the same.
Such that, while Scrambler/Scatter reach noisy levels, a single cycle wavetable filled with noise is still harmonic.
So is there a way to reach the Phase modulation/noisy feedback sound?
- u-he
- 30193 posts since 8 Aug, 2002 from Berlin
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Ha, well! To push back on that statement, the FMO module, self osc mode def gets into amazing harsh digital noise!Urs wrote: Tue Jul 16, 2024 9:38 am Yes. But don't expect too much. By principle, the audio in Zebra is less noisy.
