what you think of these GUI themes?
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- DASH Guy
- 8154 posts since 20 Sep, 2001
[ see two posts below for updates]
Glitch Path Synth: a big updated of the public beta is coming this week, meanwhile please help me to decide about its GUI appearance and themes.
Glitch Path Synth: a big updated of the public beta is coming this week, meanwhile please help me to decide about its GUI appearance and themes.
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- Beware the Quoth
- 35411 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
I prefer the black, but the text looks a little 'spindly' and the grey text is a little harder to make out. Should maybe be whiter, or maybe thicker/bolder? The smaller text is harder to read as well. The black text, eg LFO is impossibly to see.
The gradient that's visible in the purple one seems to be there? which is layering darkness over dark and doesnt help, at eg 'mod' control.
on the purple one, some of the same issues with text and the shading/gradient doesnt really work for me at all. also the colours dont quite look right together with the purple eg the blue of the outline on the knobs, or the cream colour.
The gradient that's visible in the purple one seems to be there? which is layering darkness over dark and doesnt help, at eg 'mod' control.
on the purple one, some of the same issues with text and the shading/gradient doesnt really work for me at all. also the colours dont quite look right together with the purple eg the blue of the outline on the knobs, or the cream colour.
Set Theory claim:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
Thanks! That's the kind of help I need, (I know I have strange taste or perception with colours), I will try other combinations.
whyterabbyt wrote: Mon Aug 26, 2024 8:32 am I prefer the black, but the text looks a little 'spindly' and the grey text is a little harder to make out. Should maybe be whiter, or maybe thicker/bolder? The smaller text is harder to read as well. The black text, eg LFO is impossibly to see.
The gradient that's visible in the purple one seems to be there? which is layering darkness over dark and doesnt help, at eg 'mod' control.
on the purple one, some of the same issues with text and the shading/gradient doesnt really work for me at all. also the colours dont quite look right together with the purple eg the blue of the outline on the knobs, or the cream colour.
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
these should be the ones I will use, good?
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- KVRAF
- 2324 posts since 22 Aug, 2006
Knob rings could have been better.
Text is not vertically aligned in suspense, save and all other buttons in that group. If you wanted them to be lower then fine.
Little bit space between keyboard and the box above would good.
Vertical texts like envelope, pitch and wave need proper alignment.
Text is not vertically aligned in suspense, save and all other buttons in that group. If you wanted them to be lower then fine.
Little bit space between keyboard and the box above would good.
Vertical texts like envelope, pitch and wave need proper alignment.
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- Beware the Quoth
- 35411 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
The knobs definitely look better, and the text is brighter so yeah, that improves things a bit. Maybe a bit harder to see the outer indicator on the knob on the purple one than on the black, but the pointer position is very visible anyway.
The more 'silvery' purple looks better than the previous purple.
Set Theory claim:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate.
Red is Red and anything that is Red is an object, a class in itself or a real thing if you prefer"
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
good eye, I will fix those. Thanks.satYatunes wrote: Tue Aug 27, 2024 9:34 am Knob rings could have been better.
Text is not vertically aligned in suspense, save and all other buttons in that group. If you wanted them to be lower then fine.
Little bit space between keyboard and the box above would good.
Vertical texts like envelope, pitch and wave need proper alignment.
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
Can you tell me more about those? Cheers
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
Great, you sound positive about it!whyterabbyt wrote: Tue Aug 27, 2024 10:39 amThe knobs definitely look better, and the text is brighter so yeah, that improves things a bit. Maybe a bit harder to see the outer indicator on the knob on the purple one than on the black, but the pointer position is very visible anyway.
The more 'silvery' purple looks better than the previous purple.
- KVRAF
- 2324 posts since 22 Aug, 2006
I was referring to greenish knob ring that shows how much the knob is rotated. I would recommend a brighter one and some other color instead of Green. It doesn't work with the Purple version.
Some additional observations (I wrote the previous one while looking at it on my phone):
- retrig knob in dark UI is missing the shadow
- delay, regen, etc. is that section a pop-up? You can make the main section a bit taller so that it does not stick out below. Looks odd. Why not put them in another horizontal line just below depth knobs? The height will grow a little but will help bring the symmetry.
- I will recommend a darker background for the sliders (velo, BP filter, etc.) in Purple version.
- Three arrows pointing upwards. Are they pointing to any specific knob above? If so then it's not very clear (at least to me). I would recommend a very faint background connecting to those parameters (if not dynamically changing)
- I would recommend moving Beating and Fast env below, assuming they are for their respective section just below. They are disjointed now even though placed above their section, it's background that creates that confusion.
- Since it's resizable ( I see the drag icon at bottom right corner), play around with the brighter Blue ring of the knob, it looks jagged in smaller size.
- You have different colors for section headers (pitch, wave, etc.). I would recommend a bigger size font or Bold font to differentiate from the labels.
- If you want a more cleaner look then show the knob values (262%, 598ms, etc.) only when cursor is placed on the knob or moved
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- DASH Guy
- Topic Starter
- 8154 posts since 20 Sep, 2001
Thanks a lot! Here my reply and the screenshots of the current design. (I visited your website, I hope to have enough sales in future to afford to pay a designer for a proper and pro GUI design)
One with effects open, closed in the other:
Yes, changed.satYatunes wrote: Wed Aug 28, 2024 8:40 am I was referring to greenish knob ring that shows how much the knob is rotated. I would recommend a brighter one and some other color instead of Green. It doesn't work with the Purple version.
When control is off it's flat- retrig knob in dark UI is missing the shadow
You are right but after using it I found it handy as a popup that doesn't tak extra space, I may change the colour switch in the main background.- delay, regen, etc. is that section a pop-up? You can make the main section a bit taller so that it does not stick out below. Looks odd. Why not put them in another horizontal line just below depth knobs? The height will grow a little but will help bring the symmetry.
Done, somehow.- I will recommend a darker background for the sliders (velo, BP filter, etc.) in Purple version.
I'm thinking to add a label under the Depth knobs to reinforce the meaning of arrow. Since I don't' want to touch the wave display.- Three arrows pointing upwards. Are they pointing to any specific knob above? If so then it's not very clear (at least to me). I would recommend a very faint background connecting to those parameters (if not dynamically changing)
So far I moved those top controls to be more in the suggested vertical sections, if that's not enough I will think again.- I would recommend moving Beating and Fast env below, assuming they are for their respective section just below. They are disjointed now even though placed above their section, it's background that creates that confusion.
Maybe the screenhot did that? On the monitor they look smooth.- Since it's resizable ( I see the drag icon at bottom right corner), play around with the brighter Blue ring of the knob, it looks jagged in smaller size.
I made some changes there too, I hope it's better now.- You have different colors for section headers (pitch, wave, etc.). I would recommend a bigger size font or Bold font to differentiate from the labels.
Yes that could be an option to add in teh settings panel (to do), when also tooltips can be disabled.- If you want a more cleaner look then show the knob values (262%, 598ms, etc.) only when cursor is placed on the knob or moved
One with effects open, closed in the other:
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- KVRAF
- 2324 posts since 22 Aug, 2006
Thanks for visiting the site. You might have noticed in the services page that I also help indie and open-source developers when time permits, and project is not so huge.liqih wrote: Thu Aug 29, 2024 4:17 pm Thanks a lot! Here my reply and the screenshots of the current design. (I visited your website, I hope to have enough sales in future to afford to pay a designer for a proper and pro GUI design)
The latest version looks good. If I keep looking, then I will find something or other to improve or change. Chasing that goal for perfection is never ending
satYatunes.com
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