SynthCraft Updated To V0.744

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SynthCraft v0.744

- Various internal code updates and improvements.
- Added atan function call to the Inline Function Module
- Improved stability of HTML help calls from within modules.
- More robust program startup code.
- Creating a log.txt file is now optional and turned off by default on the Setup Dialog box.

Download from my blog as usual.
https://xsrdo.blogspot.com/

Regards
Kirsty

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Thanks - will give it a try later today! :)

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The program starts alright, but I noticed a problem with the Signal Analyzer window acting strange:
window-problem.png
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Featherless biped wrote: Sat Sep 21, 2024 12:11 pm The program starts alright, but I noticed a problem with the Signal Analyzer window acting strange:

window-problem.png
Hmm... I thought I'd fixed that.
I haven't put too much effort into window repainting as I'm experimenting with GPU accelerated graphics and will most probably integrate the Midi Monitor, Virtual Keyboard and Signal Analyzer windows directly on the plugin GUI.

Regards
Kirsty

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kirsty roland wrote: Sat Sep 21, 2024 6:48 pm (...) I'm experimenting with GPU accelerated graphics and will most probably integrate the Midi Monitor, Virtual Keyboard and Signal Analyzer windows directly on the plugin GUI.
Ah - that would be fun. :) But would that still work on a simple laptop?

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Featherless biped wrote: Sat Sep 21, 2024 6:59 pm
kirsty roland wrote: Sat Sep 21, 2024 6:48 pm (...) I'm experimenting with GPU accelerated graphics and will most probably integrate the Midi Monitor, Virtual Keyboard and Signal Analyzer windows directly on the plugin GUI.
Ah - that would be fun. :) But would that still work on a simple laptop?
Yes.
The baseline test is my ancient Asus K55a laptop. Intel 3610QM with integrated HD4000 graphics.
About as simple as you can get :lol:

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Good - then I don't have to buy a new one. :wink:

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I don't understand how I can create n-voice polyphony by using n separate oscillators. Could you post a working example so that I can see how it works?

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Featherless biped wrote: Sun Sep 22, 2024 6:15 pm I don't understand how I can create n-voice polyphony by using n separate oscillators. Could you post a working example so that I can see how it works?
Yes the description could be better. I still need to work on the help file.
Here is the most simple schematic for four voice poly using separate oscillators.
4 voice polyphony example.png
The Poly Voice Controller redistributes Midi data to the Poly Voice Pitch and Poly Voice Level modules so each oscillator is played in turn, with a bit of voice steeling when all voices are in use.
Here the envelope controls, polarity and unison are left out for clarity.

This method of polyphony was written a while ago and really needs an overhaul to make things simpler but it's still good for multi-timbral setups.

The project (called 4 Voice Polyphony Example) is included in the updated SynthCraft v0.745 which adds some more improvements, especially to the window redrawing routines.
Download from my blog as usual https://xsrdo.blogspot.com/
Hope this helps.

Regards
Kirsty :)
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Thank you very much!! :) :clap:

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thanks for the update

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Thank you very much, your program (and build plugins) works very well even on my old computer (C2D E-8400, X1300 GPU, Win7).
No problems with graphics or sound so far.

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