can you do maybe a good 808 tutorial? this would be also good promo i think for all beatmakers to check how to do hard 808s
appreciate it!
Heres a quick workflow of hardstyle kicks in Kick 3.... will have a look at the 808 thing nextCaine123 wrote: Tue Sep 24, 2024 6:25 pm im very interested in kick3 and watched the overview video, so you can kinda (depends on the loop of course) import/analyze the Kick of a loop? really cool, how good is it with e.g. GABBA or industrial loops/kicks?
can you do maybe a good 808 tutorial? this would be also good promo i think for all beatmakers to check how to do hard 808s.
appreciate it!
I have honestly never been a huge fan of randomisation features in synths etc. In my mind its goes against the philosophy of why i make stuff... which is to have more control over my ideas and really dial in the sounds im hearing in my head. Maybe sure thats just me... if we get enough requests for this type of feature i would be happy to look in to it.enCiphered wrote: Wed Sep 25, 2024 11:21 am I believe a valuable enhancement for Kick 3 would be the addition of an intelligent randomization feature. This feature could offer users the ability to generate subtle variations or entirely new kick sounds through a percentage-based randomization slider, ranging from 1% to 100%. By adjusting this slider, we could introduce nuanced changes or more drastic alterations to the kick's parameters, without needing to manually adjust numerous settings all the time. This would streamline the sound design process, allowing for quicker experimentation and creativity.
Yeah i showed the selective key tracking in the video above!!jtsterays wrote: Wed Sep 25, 2024 12:10 pm Is there an option to offset the layers in time? And with 808s can you do key tracking but only for the tail, not the transient (which you can control the length)?
I respect your position here and generally speaking I don't make use of randomisation when building patches, so under different circumstances I would agree with you, but personally I find the process of making a kick quite tedious and more importantly, very fatiguing on my ears and I think some well implemented randomisation features would help a lot with this and would likely increase my useful output from the synth.Phil Sonic Academy wrote: Wed Sep 25, 2024 12:00 pmI have honestly never been a huge fan of randomisation features in synths etc. In my mind its goes against the philosophy of why i make stuff... which is to have more control over my ideas and really dial in the sounds im hearing in my head. Maybe sure thats just me... if we get enough requests for this type of feature i would be happy to look in to it.enCiphered wrote: Wed Sep 25, 2024 11:21 am I believe a valuable enhancement for Kick 3 would be the addition of an intelligent randomization feature. This feature could offer users the ability to generate subtle variations or entirely new kick sounds through a percentage-based randomization slider, ranging from 1% to 100%. By adjusting this slider, we could introduce nuanced changes or more drastic alterations to the kick's parameters, without needing to manually adjust numerous settings all the time. This would streamline the sound design process, allowing for quicker experimentation and creativity.
My new Kick 3 workflow is... find a track with a nice kick... analyse it... done. lolPieBerger wrote: Wed Sep 25, 2024 12:59 pmI respect your position here and generally speaking I don't make use of randomisation when building patches, so under different circumstances I would agree with you, but personally I find the process of making a kick quite tedious and more importantly, very fatiguing on my ears and I think some well implemented randomisation features would help a lot with this and would likely increase my useful output from the synth.Phil Sonic Academy wrote: Wed Sep 25, 2024 12:00 pmI have honestly never been a huge fan of randomisation features in synths etc. In my mind its goes against the philosophy of why i make stuff... which is to have more control over my ideas and really dial in the sounds im hearing in my head. Maybe sure thats just me... if we get enough requests for this type of feature i would be happy to look in to it.enCiphered wrote: Wed Sep 25, 2024 11:21 am I believe a valuable enhancement for Kick 3 would be the addition of an intelligent randomization feature. This feature could offer users the ability to generate subtle variations or entirely new kick sounds through a percentage-based randomization slider, ranging from 1% to 100%. By adjusting this slider, we could introduce nuanced changes or more drastic alterations to the kick's parameters, without needing to manually adjust numerous settings all the time. This would streamline the sound design process, allowing for quicker experimentation and creativity.
My workflow would look something like this:
Design a kick like normal then save as>randomise>save as>...etc. to build up a palette of variations and then cycle through them to cherry pick the best of the bunch and then possibly refine the choice patch/es even further thereafter, resulting in the ultimate kick/s, without losing the will to the live![]()
It's not super high on my list of features and I'm going to upgrade with or without it, but if you don't ask (or support others asking) you don't get![]()
Can't argue with thatPhil Sonic Academy wrote: Wed Sep 25, 2024 1:01 pm My new Kick 3 workflow is... find a track with a nice kick... analyse it... done. lol
Could you do it for the sub too?Phil Sonic Academy wrote: Wed Sep 25, 2024 12:41 pm the next build will allow you to add a delay in to the click too.
What is it you would need to do that using phase rotation or amp env cant do for the sub?jtsterays wrote: Wed Sep 25, 2024 1:48 pmCould you do it for the sub too?Phil Sonic Academy wrote: Wed Sep 25, 2024 12:41 pm the next build will allow you to add a delay in to the click too.
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