Sonic Academy Kick 3

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What happens with an analysed sound when it hits an algorithm like YouTube etc. In terms of copyright triggers?

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Mr Arkadin wrote: Wed Sep 25, 2024 2:24 pm What happens with an analysed sound when it hits an algorithm like YouTube etc. In terms of copyright triggers?
I doubt it would trigger anything… sampling and reusing kicks and loops has been going on forever.

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Phil Sonic Academy wrote: Wed Sep 25, 2024 10:42 am
Caine123 wrote: Tue Sep 24, 2024 6:25 pm im very interested in kick3 and watched the overview video, so you can kinda (depends on the loop of course) import/analyze the Kick of a loop? really cool, how good is it with e.g. GABBA or industrial loops/kicks?

can you do maybe a good 808 tutorial? this would be also good promo i think for all beatmakers to check how to do hard 808s :).

appreciate it!
Heres a quick workflow of hardstyle kicks in Kick 3.... will have a look at the 808 thing next
Phil Sonic Academy wrote: Wed Sep 25, 2024 11:13 am Here’s some 808 workflow

woah thanks so much! :)
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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For the rhythmic impulse responses, it would be nice if you could stretch them to fit the tempo of the track.

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Held wrote: Wed Sep 25, 2024 4:19 pm For the rhythmic impulse responses, it would be nice if you could stretch them to fit the tempo of the track.
Yeah we will be doing an update to the Reverb… should add pitch which should work… also decay etc.

Not sure if it will make release but should be soon after.

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Phil Sonic Academy wrote: Wed Sep 25, 2024 2:00 pm
jtsterays wrote: Wed Sep 25, 2024 1:48 pm
Phil Sonic Academy wrote: Wed Sep 25, 2024 12:41 pm the next build will allow you to add a delay in to the click too.
Could you do it for the sub too?
What is it you would need to do that using phase rotation or amp env cant do for the sub?
When you layer acoustic kick to the sub for example, delaying the sub by a few milliseconds can create some separation between the acoustic click and the sub, it makes the click more defined while keeping the ~150hz punch of the sub intact because there's less phase interaction between the acoustic and the sub in the low mid. I could highpass the acoustic layer higher but then you lose the organic lowmid which imo is crucial for fusing them into one. You can add a bit of silence/fade in the amp ENV to do it, but then you will have to move the whole pitch modulation and rotate the phase too, just nudging by 1 millisecond changes the sound drastically so it's too tedious if doing like that. I hope i'm making sense.

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i´d like to place a very minority wish/feature request:
if we could have the / Display / Pitch - Amp envelope display selection switches midi CC mappable ?
this-or-that / on-off, one CC. Now that would be awesome !
Not expecting anything in this direction ofcourse ;)

reason: i use the kick3 as if it was a sort of a HW module.
i CC some things out, create morphs, make it jammable by working with HW controls.
But i can´t switch the view with a HW button ;)
again: fully aware that´s just a few people who would take advantage of that. At best.

I have great fun with it ! Love it !
"Plugin has turned Drug now"....and the business knows it.

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Update from 2 price?
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote: Thu Sep 26, 2024 2:01 am Update from 2 price?
Final price isn't confirmed yet. But...
bryansonic wrote: Fri Sep 20, 2024 8:31 pm we're pencilled for early / mid october
upgrade from k2 will be about £30
Until forever fades away.

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jtsterays wrote: Wed Sep 25, 2024 4:41 pm
Phil Sonic Academy wrote: Wed Sep 25, 2024 2:00 pm
jtsterays wrote: Wed Sep 25, 2024 1:48 pm
Phil Sonic Academy wrote: Wed Sep 25, 2024 12:41 pm the next build will allow you to add a delay in to the click too.
Could you do it for the sub too?
What is it you would need to do that using phase rotation or amp env cant do for the sub?
When you layer acoustic kick to the sub for example, delaying the sub by a few milliseconds can create some separation between the acoustic click and the sub, it makes the click more defined while keeping the ~150hz punch of the sub intact because there's less phase interaction between the acoustic and the sub in the low mid. I could highpass the acoustic layer higher but then you lose the organic lowmid which imo is crucial for fusing them into one. You can add a bit of silence/fade in the amp ENV to do it, but then you will have to move the whole pitch modulation and rotate the phase too, just nudging by 1 millisecond changes the sound drastically so it's too tedious if doing like that. I hope i'm making sense.
I agree, this could be quite handy if it's easy to implement. I often use track delay in millisecond increments when layering kick layers together in a DAW.

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im testing the beta and i like it! but i also tried Kick Ninja and now i kinda miss feature to modulate distortions and other features with MSEG. Phil is this kind of editing on the roadmap?

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Lbdunequest wrote: Thu Sep 26, 2024 1:30 pm im testing the beta and i like it! but i also tried Kick Ninja and now i kinda miss feature to modulate distortions and other features with MSEG. Phil is this kind of editing on the roadmap?
Yeah it has been discussed and is on our feature request list... defo something we will look at.

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I agree this is a killer feature. Combined with the selective keytracking that would make some wild stuff possible :D

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Just watching this and the presenter questions what trigger could be used for.
Has me wondering now also...

Should be timestamped at 5:26

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OscSync wrote: Fri Sep 27, 2024 7:06 pm Just watching this and the presenter questions what trigger could be used for.
Has me wondering now also...

Should be timestamped at 5:26
If you are producing a band and want to replace or beef up their kick you can use the kick track from the drum mic to trigger kicks… useful for adding extra sub or completely replace the kick with something better.

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