FR: Increase MXXX MP limit
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- KVRian
- 811 posts since 2 Aug, 2013
MXXX multiparameters has a limit of 128, while Mpowersynth has a limit of 256 which is double. I'm sure it's been asked before but can we raise the MP limit of MXXX to 256 too? It would open up so many new options for the editor, making it the ultimate modular playground. I'm currently working on an Ohmicide emulation and it has easily exceeded 128 MPs.
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- KVRist
- 232 posts since 9 Feb, 2007
+1 I would love so much to see this done.SeeingInMidi wrote: Sun Oct 27, 2024 11:48 pm MXXX multiparameters has a limit of 128, while Mpowersynth has a limit of 256 which is double. I'm sure it's been asked before but can we raise the MP limit of MXXX to 256 too? It would open up so many new options for the editor, making it the ultimate modular playground. I'm currently working on an Ohmicide emulation and it has easily exceeded 128 MPs.
"How are we supposed to judge what each converter sounds like without know which is which? I don't want to be unfairly influenced by blind listening."
- Gearhero @ GS
- Gearhero @ GS
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- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
I would love to see it too. It would benefit a lot of older patches that were released here too. I remember someone was emulating a few waves plugins but were running into issues with exceeding the MP limit.DanielKonopka wrote: Wed Oct 30, 2024 3:16 pm+1 I would love so much to see this done.SeeingInMidi wrote: Sun Oct 27, 2024 11:48 pm MXXX multiparameters has a limit of 128, while Mpowersynth has a limit of 256 which is double. I'm sure it's been asked before but can we raise the MP limit of MXXX to 256 too? It would open up so many new options for the editor, making it the ultimate modular playground. I'm currently working on an Ohmicide emulation and it has easily exceeded 128 MPs.
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- KVRist
- 79 posts since 29 May, 2005
+1SeeingInMidi wrote: Sun Oct 27, 2024 11:48 pm MXXX multiparameters has a limit of 128, while Mpowersynth has a limit of 256 which is double. I'm sure it's been asked before but can we raise the MP limit of MXXX to 256 too? It would open up so many new options for the editor, making it the ultimate modular playground. I'm currently working on an Ohmicide emulation and it has easily exceeded 128 MPs.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
I'm afraid backwards compatibility is a bitch here, I'll check but I don't think this will work...
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- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
Please look into it, A lot of us would appreciate it!MeldaProduction wrote: Thu Nov 28, 2024 2:00 pm I'm afraid backwards compatibility is a bitch here, I'll check but I don't think this will work...
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
It is available now, right?
