Omnisphere 3 Wishlist

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Vaporizer.
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There's no doubt that they've been working on an RMX update for some time. I'll bet they are making it a complete Rhythm solution though with live kits as well as as advanced loop chopping functions. They gave us a granular waveform view so hopefully they will in RMX successor as well! And they had single hit kits already, so a logical extension would be multi-sampled hits in Kit mode. It'll be another one of those "We've been working on this for 15 years" type products like Keyscape. Every kit imaginable as well as a library of loops. That's my guess. And no I definitely don't think that should be part of Omnisphere, the controls will be pretty different.

For Omni, I mainly would like them to focus on stability and loading times etc. It's been pretty flakey for years. Also I'd lik to see improved filters. This is the only area that I feel Omnisphere is lagging behind almost all of the competition.

2 new things I'd like to see though are MPE and a way to use their hardware mapping features on midi controllers. So for example there could be a list of knob behaviors from the hardware synths, and you could assign that as a midi control, or preferably an automation control. So rather than right-clicking a knob on screen to expose for automation, there is a virtual knob that acts as hardware input. Then you could have a control visible in your DAW, like Ableton, that is the "Synth X mod lfo source" which actually changes the modulation routing in Omnisphere as it would from the hadware synth. So this way our controllers, like Push or Maschine could trigger these controls just like the hardware synths. This is definitely doable, just needs an intermediary control to emulate the messages sent by the hardware. This would give so much power to midi controllers to emulate these cool functions they have built, and would be usable by so many more people.

The idea would be to do what he's doing here, but built in to Omni without the external apps needed (and preferably with automation parameter IDs rather than midi cc's):
https://youtu.be/EiI3sSZdMuM

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My whislist for a v3

- real cross mod, ring mod, fm between OSC
- a real sub behaviour per OSC
- pre overdrive vcf and post overdrive vcf
- more versatile noise white, pink etc
- mod matrix 2 sources and 4 destinations per slot
- arp input as source modulation
- noise as source modulation
- be able to modulation any effect attribute
- be able to modulate attack, decay, release
- real time step recording into the arpeggiator
- oversampling x2 / x4 / x8 / x16
- MPE
- Midi out
- multisample
- resynthesis

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Winter Namm 2025 ?

Agreed I’d love to see them offer better filters in v3, and overall faster more snappier program.
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Echoes in the Attic wrote: Wed Sep 22, 2021 6:30 am There's no doubt that they've been working on an RMX update for some time. I'll bet they are making it a complete Rhythm solution though with live kits as well as as advanced loop chopping functions. They gave us a granular waveform view so hopefully they will in RMX successor as well! And they had single hit kits already, so a logical extension would be multi-sampled hits in Kit mode. It'll be another one of those "We've been working on this for 15 years" type products like Keyscape. Every kit imaginable as well as a library of loops. That's my guess. And no I definitely don't think that should be part of Omnisphere, the controls will be pretty different.

For Omni, I mainly would like them to focus on stability and loading times etc. It's been pretty flakey for years. Also I'd lik to see improved filters. This is the only area that I feel Omnisphere is lagging behind almost all of the competition.

2 new things I'd like to see though are MPE and a way to use their hardware mapping features on midi controllers. So for example there could be a list of knob behaviors from the hardware synths, and you could assign that as a midi control, or preferably an automation control. So rather than right-clicking a knob on screen to expose for automation, there is a virtual knob that acts as hardware input. Then you could have a control visible in your DAW, like Ableton, that is the "Synth X mod lfo source" which actually changes the modulation routing in Omnisphere as it would from the hadware synth. So this way our controllers, like Push or Maschine could trigger these controls just like the hardware synths. This is definitely doable, just needs an intermediary control to emulate the messages sent by the hardware. This would give so much power to midi controllers to emulate these cool functions they have built, and would be usable by so many more people.

The idea would be to do what he's doing here, but built in to Omni without the external apps needed (and preferably with automation parameter IDs rather than midi cc's):
https://youtu.be/EiI3sSZdMuM
Does anyone know of any free MIDI to nrpn applets that offer the same functionality but for MacOS?

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MMkay, here's what I'd like to see in OMNI3 the most:
- super creative sequencers like the ones in Falcon (or something similar to harmony bloom plugin)
- include some sonic extensions in factory

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I would love for it have some decent quality fx, the ones it comes with really let it down

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aMUSEd wrote: Sun Nov 03, 2024 10:12 am I would love for it have some decent quality fx, the ones it comes with really let it down
Really?! I love 'em. I only rarely uses something external, they work great for me. (I do have most of those from the Sonic Expansions too, mind).
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I hope they don't make an Omnisphere 3.

I have found, over the years, that I don't really like "monolithic" synths; I find them a real drag on creativity. I find I no longer even glance at the "specs" of a synth anymore. ...I just want it to have character and personality, and, ironically or not, I find that the broader and more "capable" a synth is, the less room it has for character and personality.

I want to see them break Omnisphere up into 6-12 synths with a specific "vibe," much like their Sonic Extensions (Expansions? Whatever), but standalone, more or less, with a LIMITED set of samples and effects and the like for each, well-suited to the task. Ideally, they would allow "crossover," if you own more than one, so you can pull in some material from one to use in another if you really want to, but doing so should involve some kind of process to load the additional material *later*: the point of these is to feel lighter, load faster, and drive specific types of creativity.

It won't happen of course. Nobody wants things *taken away* from them. But IMO, these would ultimately be more popular, more fun, and ultimately, more *creative*, so it's a shame. So I'll just go eat dirt.

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aMUSEd wrote: Sun Nov 03, 2024 10:12 am I would love for it have some decent quality fx, the ones it comes with really let it down
I think the fx are great.

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The whole point of it even called Omni-sphere, the whole point of it being used by many is that it is a little bit of so many things.
you want to have them break it up?
my goodness.

It is my desert island synth.. It is jack of most trades and master of none.. my wish is that it ups the game in all that it does...better filters, better oversamping, etc...

rsp
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Echoes in the Attic wrote: Sun Nov 03, 2024 12:02 pm
aMUSEd wrote: Sun Nov 03, 2024 10:12 am I would love for it have some decent quality fx, the ones it comes with really let it down
I think the fx are great.
There are not bad. But obviously there is some way better as third party plugin

For a V3, i believe the task is hugh. 8 or 10 years ago, the market was different, smaller.
Now Omnsiphere have few big competitor.

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zvenx wrote: Sun Nov 03, 2024 12:48 pm The whole point of it even called Omni-sphere, the whole point of it being used by many is that it is a little bit of so many things.
you want to have them break it up?
my goodness.

It is my desert island synth.. It is jack of most trades and master of none.. my wish is that it ups the game in all that it does...better filters, better oversamping, etc...

rsp
While I agree with the general sentiment, Spectrasonics have already broken it themselves. It's always been my desert island synth, but the Sonic Extensions kinda burst that bubble for me.

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I wish Omnisphere 3 gets more sophisticated synthesis options. Mainly an overhaul to modulation.. make every lfo and envelope switchable between monophonic and polyphonic. I'd also like to see a built in audio editor where we could edit loop points and types. And a polyphonic, per voice parametric EQ would be awesome! Still to this day the only synth that has this is Alchemy, without eating a full main filter slot!

A few creative sequencer modules would also be nice

.. and of course a few updates to the UI.
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I've had alot of time with software and started getting nice reveals of various hardware things including eurorack on the good old Youtube & although there is a good deal of hardware that sounds very nice lots of it even including the Moog One demo stuff sounds lackluster in the demo video. Even at compressed 24 bit 48 kHz audio. For what Omnisphere 2 can do it sure is worth the near $500 retail to me but it is in ways "lackluster" on my system.

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