Saving SS2 combi's in SX 2.x?!?

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Okay, guys -- time for me to hide behind my KvR alias because this might be a totally stupid question.

I am having some kind of problem using SS2 in Cubase SX2. Basically, the problem comes when i use a combi patch (either the "factory" combi's or my own).

Saving the project in Cubase seems fine. But when I come back later and re-open the project, ALL OF THE COMBI'S ARE INCORRECT. I mean, it keeps the SS2 in the VST slot -- that's right. And it opens the different "elements" in their respective channels in SS2 -- that's right.

But what's definitely NOT right is that the "mix" of the elements is all wrong -- the volumes are ALL -- and i mean *ALL* -- defaulted to level "100".

SO that means I have to go back through and re-load every single combi or preset that I've used in the song... And what's such a drag is that it also "loses" the NAME of the combi -- so if I haven't written that down, then I'm basically screwed trying to figure out which combi that was that had the "nose picking sound" and the "octopus on crack" sound, or whatever...

WHAT AM I DOING WRONG? :help:

If this has been discussed before, sorry -- but does anyone else have this issue?!?

THANKS, guys


(p.s.--SS2 has some very cool things going on, otherwise, by the way -- if you are "on the fence" then I tell you, BUY IT)...

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Yes, I am having this issue too at least with the mix levels in Cubase SX2 being lost and defaulting to 100. I agree it is annoying. I am submitting it as a bug. I don't know if this is a problem on other hosts or platforms though. But, I also use Cubase SX2 on my PC and had the same issue. Not the loss of the name though (except in certain odd circumstances). I'll let you know if I figure out a work around though. But, if it is a bug it will be fixed.

The temporary work around is just to write down the levels. It's a drag but it'll work. That's what I did when I was doing all of these demos.

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Apparently this seems to be a Cubase bug actually in SX2. I am going to try it in SX3 to see if it has the same problem but I have a feeling it won't. Anyway, please contact IK tech support so they can officially troubleshoot with you.

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THANKS for your quick replies -- and in a weird way (which only us "doing-music-with-computers" guys can understand), it actually makes me feel BETTER to think it's a BUG and not ME... :lol:

I will try to contact IK support. Also, I have SX3 on the way from the States -- hopefully that will sort it out.

I'm working on a series of inter-related projects now, using LOTS of SS2 instances :love: -- but MAN it can be a drag reloading those presets every time as I switch between projects...


OH, ONE MORE QUESTION:
Is there a way to load a combi into an instance of SS2 that already has another combi loaded? I mean, I know I can do that "manually" by loading in each element and mixing/panning by hand -- but is there a way I've missed that I can load one three-part combi preset in channels 1-3, and then load another, say, four-part combi preset in channels 4-7?

I've tried it, doesn't seem to work -- it loads the first one fine, but when I try to load the second one, it "overwrites" the elements of the first combi -- but again, maybe I've missed something?

Otherwise, I just load up another instance for each combi... no big deal... but it WOULD be cool if you could load multiple combi's, maybe by selecting the "first" channel to load into, if that makes sense -- like, if I want to load a three-part combi preset into channels 5,6 & 7, then i just SELECT channel 5, "load combi" -- then it loads the elements of that combi into the next three channels -- that would be COOL...

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TokyoTain wrote: but it WOULD be cool if you could load multiple combi's, maybe by selecting the "first" channel to load into, if that makes sense ...
My guess is that it wouldn't be a high priority for IK, but I'd like that feature also. In addition to your stated use, it would be helpful for me in loading things like the combi drums kits into slots 10 through 16 with the midi channel set to 10 on all slots.

There is a suggestion for ST features that Jeez has pointed out in a previous thread:

http://www.sampletank.com/STSuggestion.html

We both should probably post the feature wish there.

Dan

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Strangely, I had the exact same thought/question while thinking about SS2 today in the car...not in practice - IN THE CAR.

Pathetic. :lol:

Anyway. I'd also be interested in the answer. Would be a cool feature to not have to load multiple instances.

Blades
(I will be giving my "review" of SS2 later - it's a good one!)

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Yeah, some sort of Combo merge feature,,,

One workaround I can think of is just loading multiple instances,,, don't know how hard Sampletank hits the cpu, though.

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harmony gardens wrote:Yeah, some sort of Combo merge feature,,,

One workaround I can think of is just loading multiple instances,,, don't know how hard Sampletank hits the cpu, though.
Yeah, I thought of this too. But, then I thought you could just run another instance and keep it more organized/clear so... but you never know down the road.

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Squids wrote: But, then I thought you could just run another instance and keep it more organized/clear so... but you never know down the road.
Still, it would be nice to be able to move sounds/fxs/presets to different slots as easy as it is to change midi channels or as a cut and paste type function.

Dan

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Yes, I am having this issue too at least with the mix levels in Cubase SX2 being lost and defaulting to 100. I agree it is annoying. I am submitting it as a bug. I don't know if this is a problem on other hosts or platforms though. But, I also use Cubase SX2 on my PC and had the same issue. Not the loss of the name though (except in certain odd circumstances). I'll let you know if I figure out a work around though. But, if it is a bug it will be fixed.
My mix levels aren't being lost in SONAR but sometimes they don't seem to take effect until after the first note plays. It makes no difference if the MIDI out options for "Zero Controllers When Play Stops" and "Patch/Controller Searchback Before Play Starts" are on or off. I usually leave them off. I have tried inserting volume and pan events in the event list editor one half to one measure before play starts and that doesn't work either. It doesn't do it with all patches and if I stop and start again after the first note plays the volumes are correct. I've looked for anomalies in my tracks but haven't found any. I use the v2.0.8.1 VST wrapped with the adapter. I can give the DXi a try but I've gotten in the habit of not using it.

Other plugins don't exhibit this behaviour on my system so I just thought it was an ST2 quirk or bug if you prefer. The tracks seem to bounce fine but I haven't really tried to bounce without playing first.
Ben N. Moore

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It would have been nice if the Combi file format was human-readable. Then we could use the text-formatter of our choice to create new combi's. Perhaps SR could open up the combi format for perusal. I could see all sorts of 3rd-party programs springing up from that.

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