Soundtoys Plugins still not resizable?!?! "there are no plans currently to implement resizable GUIs for our plug-ins"
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- KVRist
- 393 posts since 6 Aug, 2021
Hi all,
I wanted to ask if anybody else had the same issue. I clean installed SO7 and Soundtoys Bundle to a new PC of mine, did all the iLok activations etc. but when the Studio One scans the plugins it skips all of the soundtoys bundle plugins and block listing them. I reset the blocklist many times it keeps blocking them while scanning.
Tried reinstalling ilok license manager, studio one, soundtoys bundle, still the same issue.
Asked Presonus support they recommended some generic stuff like reinstalling, etc.
Soundtoys support haven't replied back yet.
Anybody else had the same problem? What might be the solution? I'm hitting my head against the wall.
I wanted to ask if anybody else had the same issue. I clean installed SO7 and Soundtoys Bundle to a new PC of mine, did all the iLok activations etc. but when the Studio One scans the plugins it skips all of the soundtoys bundle plugins and block listing them. I reset the blocklist many times it keeps blocking them while scanning.
Tried reinstalling ilok license manager, studio one, soundtoys bundle, still the same issue.
Asked Presonus support they recommended some generic stuff like reinstalling, etc.
Soundtoys support haven't replied back yet.
Anybody else had the same problem? What might be the solution? I'm hitting my head against the wall.
- KVRist
- 311 posts since 5 Oct, 2004 from Brooklyn, NY.
do you have anything other than studio one installed to see if theyll load into something else?
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- KVRist
- 393 posts since 6 Aug, 2021
Thanks for telling me this, tried it with FL Studio, it scanned them but they are not visible in the plugin list.t.o.t.s. wrote: Sat Nov 09, 2024 7:58 pm do you have anything other than studio one installed to see if theyll load into something else?
So, that tells me it's not SO7 specific. I think I should wait to hear back from Soundtoys support.
I'm also having problems with UAD plugins on both DAWs, some of their plugins crash the whole DAW when I try to load them.
I don't know if it's because I switched from Intel 9900K to AMD 9950x
Regretting upgrading/renewing my PC now...
- KVRAF
- 14476 posts since 16 Feb, 2005 from Planet Earth, Somewhere
I assume you are speaking about UADx? I know there were/are some issues with ilok and some AMD processors, and both soundtoys and uadx use ilok.
Make sure you have the latest ilok installed.
rsp
Make sure you have the latest ilok installed.
rsp
sound sculptist
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- KVRist
- 393 posts since 6 Aug, 2021
Dude... Many thanks for this news. When I head into iLok website to download the latest I've seen:zvenx wrote: Sat Nov 09, 2024 8:41 pm I assume you are speaking about UADx? I know there were/are some issues with ilok and some AMD processors, and both soundtoys and uadx use ilok.
Make sure you have the latest ilok installed.
rsp
When I further inspected it has appeared that due to a bug within the 9950x CPU, iLok was misbehaving. Luckily, they released an updated BIOS on October 28th to fix this issue. So I downloaded it and did the update (although I was trembling I might brick the mainboard if the electricity were gone). After the update, plugins work. Both UADx and Soundtoys.I have an AMD “Zen 5” based CPU (Ryzen 9000, Ryzen AI 9, Ryzen AI 300, etc.), and my iLok-enabled software isn’t working. What’s going on?
Thank you a lot.
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- KVRist
- 274 posts since 15 Oct, 2004
Yes, I said that, and I still believe it to be true. I did worked with quite a few coders, as my job is UX designer - therefore I design, redesign, and deliver app interfaces for a living. I also designed and implemented 2 Reaper themes for the community, both of which are highly appreciated - one was the most downloaded theme for 10 years, even if the download count was reset every time I updated it. So yeah, I know a thing or two about what it means to design, upscale, and implement GUIs.revvy wrote: Sat Nov 09, 2024 7:42 pm Lerian originally said half a day for a GUI resizing update.
It’s a damn shame Lerian and his buddies don’t work for SoundToys, we’d have this finished straight away.
But anyway, that's great news from Chris. Just in time for another kvr win by soundtoys.
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- KVRist
- 386 posts since 21 Jun, 2019
Oh my... So much arrogance and ignorance combined. Do you honestly believe designing a GUI is the same as implementing it? And to bring up a Reaper theme is just hilarious. You have absolutely no idea how much it "should" cost Sound Toys' developers to implement a scalable user interface. Only they do, and only their developers know the amount of tech debt they need to deal with.Lerian wrote: Sat Nov 09, 2024 10:05 pm Yes, I said that, and I still believe it to be true. I did worked with quite a few coders, as my job is UX designer - therefore I design, redesign, and deliver app interfaces for a living. I also designed and implemented 2 Reaper themes for the community, both of which are highly appreciated - one was the most downloaded theme for 10 years, even if the download count was reset every time I updated it. So yeah, I know a thing or two about what it means to design, upscale, and implement GUIs.
- KVRAF
- 14476 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Most welcome..
Sometimes these forums have some good purpose
I think I did hear some plugins still have issues, but it wasn't uadx or soundtoys, but I can't remember what..
But glad you are up and running again.
rsp
sound sculptist
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- KVRer
- 26 posts since 7 Sep, 2013 from Finland
Okay! good to hear. While the freebie phasemistress is very usable plugin soundwise, i honestly need a real world magnifying glass to see the small bits in the ui. damn i wish i was younger and some other thingies..inharmonicity wrote: Sat Nov 09, 2024 5:00 pm Hey Everyone,
Just wanted to clear up some confusion - this is *most definitely* being worked on. Sorry for the miscommunication, I am not sure how the "no plans" message got out there.
Some behind the scenes: there's an order of operations to it that we've been slowly checking off - two of those things within the last couple of years have been VST3 support (because VST2 on Windows gives developers no way to know the DPI/scale factor of the current window) and, with our 5.4.x release(s), updating most of our core assets to high res so they don't look terrible when blown up. Both of these are in preparation for user adjustable scaling, which is a significant bit of (pretty far along) work in our graphics engine in order to look good and be performant on all DAWs and platforms.
I'd normally rather just stay quiet until we can say "it's ready", but didn't want the misinformation out there. We are working on it.
Thanks,
Chris
Soundtoys
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- KVRist
- 274 posts since 15 Oct, 2004
That's because you don't pay attention, and talk without understanding what you're actually talking about. The arrogance and ignorance aren't really mine. I kind of know how much it takes to implement a GUI, because guess what - I have to work with coders and the workflow is back and forth. Sometimes even in the same office. You would have got that if you actually paid attention to what I wrote instead of looking to defend whatever bias you got about this.
As for the reaper theme, well.. I suggest you start making one, and then come and tell me how hilarious it really is - when you actually know exactly what it means. Otherwise is just throwing words around, without any meaning.
But hey, we have AI now, so why not ask chatgpt:
Code: Select all
The time to implement a GUI for a VST plugin with 10 buttons (when the design is already provided) depends on the complexity of the functionality, the developer's experience, and the specific framework or environment used (such as JUCE or iPlug2). Here’s a rough estimate based on typical tasks involved:
Estimated Breakdown
1. Basic Setup (2-4 hours)
Set up the project in the chosen framework (e.g., JUCE).
Import assets from the designer.
Create initial GUI structure.
2. Button Integration (5-10 hours)
Place each button according to the provided design layout.
Connect button visuals (e.g., hover, click states) using provided assets or customize if needed.
3. Interaction Logic (5-10 hours)
Implement each button’s functionality (e.g., toggles, momentary actions).
Set up parameter linking (e.g., to audio engine parameters) and test each button’s response.
4. Fine-Tuning and Debugging (2-5 hours)
Adjust sizes, placements, and responsiveness to match the design pixel-perfectly.
Test and fix any alignment, responsiveness, or other GUI issues.
5. Testing Across Platforms (2-4 hours)
Ensure the GUI scales and works well on different screen resolutions, DAWs, and OSs.
Total Estimate: 16-33 hours
In general, for a simple, straightforward GUI with no complex animations or unique interactions, it might take around 16-20 hours for an experienced developer. For a more refined, detailed implementation (like fine-tuning interactions or platform-specific adjustments), it could extend to 25-30 hours or more.How's this for arrogance and ignorance?
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- KVRist
- 386 posts since 21 Jun, 2019
If this is not arrogance, then what is it?Lerian wrote: Sun Nov 10, 2024 6:51 am That's because you don't pay attention, and talk without understanding what you're actually talking about.
...
You would have got that if you actually paid attention to what I wrote instead of looking to defend whatever bias you got about this.
Are you designing websites by chance? Because you have to realize plugins are a different ballpark.Lerian wrote: Sun Nov 10, 2024 6:51 am I kind of know how much it takes to implement a GUI, because guess what - I have to work with coders and the workflow is back and forth. Sometimes even in the same office.
The reason the comparison is hilarious is because when building a theme you're not dealing with any tech debt AND you're using an SDK they specifically built to create themes. I assume the scaling is already taken care of by Reaper, so you wouldn't even have to think about that when building one.Lerian wrote: Sun Nov 10, 2024 6:51 am As for the reaper theme, well.. I suggest you start making one, and then come and tell me how hilarious it really is - when you actually know exactly what it means. Otherwise is just throwing words around, without any meaning.
Asking ChatGPT and thinking it's the truth
Don't you think they already built some kind of framework to support their 22 plugins? It's not just about rendering 10 buttons. You'd have to be incredibly dull to think that. You don't even know the languages the code has been written in. Parts could have been written in assembly for crying out loud.
You made it worse with your follow-up, but who cares. Everyone can make mistakes. You can't state that it should take half a day for any coder worth their money. That's such a piss poor take. You know literally nothing about their situation, their code base, their setup. Nothing.Lerian wrote: Sun Nov 10, 2024 6:51 am How's this for arrogance and ignorance?Think you can do better? Please go ahead, explain to me what's what.
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- KVRist
- 274 posts since 15 Oct, 2004
Dude, you really know nothing on the topic. Like.. zero knowledge. Your word salad have nothing of substance in it. But anyway, who's counting, right? Maybe you need this to keep cognitive dissonance away, who am I to get in between you and your peace of mind..muzicxs wrote: Sun Nov 10, 2024 7:33 am You made it worse with your follow-up, but who cares. Everyone can make mistakes. You can't state that it should take half a day for any coder worth their money. That's such a piss poor take.
PS: I only talk/write when I know what I'm talking about, I'm not here for socializing. If you're checking my post count, in 20 years i have almost half the posts you wrote in 5 years. And this is my last post on this topic. Cheers!
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- KVRist
- 274 posts since 15 Oct, 2004
Actually, let me get back to this - it takes months of R&D, and then some other months to implement the new GUI, as its so complex that every image needs to be reconstructed pixel by pixel and every button state needs to be redrawn by hand, and when implementing in the code the devs need to code the pixels separately, drawing them on a complex OpenGL framework that needs to also be connected to the plugin API which needs to be redesigned to be able to cope with the higher resolution monitors. Only the GUI change itself costs a lot of programmer hours, which adds up to at least $50 from the final cost of the plugin. That's why asking $199 for distorsion plugin is absolutely justified, even if Behringer just released an analog hardware synth for $250 - we all know that Uli is bad and needs to be booed.
