Now spread that cost over the 12 years or so they had to work on all the GUI's..Lerian wrote: Sun Nov 10, 2024 12:37 pm Actually, let me get back to this - it takes months of R&D, and then some other months to implement the new GUI, as its so complex that every image needs to be reconstructed pixel by pixel and every button state needs to be redrawn by hand, and when implementing in the code the devs need to code the pixels separately, drawing them on a complex OpenGL framework that needs to also be connected to the plugin API which needs to be redesigned to be able to cope with the higher resolution monitors. Only the GUI change itself costs a lot of programmer hours, which adds up to at least $50 from the final cost of the plugin. That's why asking $199 for distorsion plugin is absolutely justified, even if Behringer just released an analog hardware synth for $250 - we all know that Uli is bad and needs to be booed.
Soundtoys Plugins still not resizable?!?! "there are no plans currently to implement resizable GUIs for our plug-ins"
- KVRist
- 481 posts since 26 Jun, 2024
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- KVRian
- 924 posts since 7 Sep, 2014
They are still one of the best and with a musical soul...
- KVRist
- 246 posts since 4 Oct, 2021
I think it's absolutely incredible that Soundtoys plugins are still relevant today given that they pretty much haven't been updated (except for bug fixes and purely technical upgrades to keep them working) since they originally dropped.
And we're talking about nigh on 20 years ago since something like Echoboy was released and it's still one of my "goto" delays.
It's a huge shame that they haven't added things like oversampling and resizable GUIs but, as far as I can tell, Soundtoys don't really exist in a development sense and they are just marketing and technical support.
That's disappointing but it doesn't take away from how great an achievement these plugins were when originally released.
And we're talking about nigh on 20 years ago since something like Echoboy was released and it's still one of my "goto" delays.
It's a huge shame that they haven't added things like oversampling and resizable GUIs but, as far as I can tell, Soundtoys don't really exist in a development sense and they are just marketing and technical support.
That's disappointing but it doesn't take away from how great an achievement these plugins were when originally released.
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- KVRist
- 274 posts since 15 Oct, 2004
My guess is that people fall for the analog-hardware UI design more than anything else. Because on comparison, Fabfilter Saturn is in a totally different league on how it sounds and what it can do. All that at 2/3 of the cost of Decapitator.
I don't underestimate the power of autosuggestion. Almost all of us fall for our own perceptions, and this is quite visible in the plugin space - almost all plugins that look hardware-like are thought to sound better than digital looking equivalents, even tho that's a lie. Its the same as being fooled by gain.
I don't underestimate the power of autosuggestion. Almost all of us fall for our own perceptions, and this is quite visible in the plugin space - almost all plugins that look hardware-like are thought to sound better than digital looking equivalents, even tho that's a lie. Its the same as being fooled by gain.
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- KVRist
- 343 posts since 11 May, 2010
Not a fan of hardware-looking plugins personally. They have to sound good (e.g. Lindell 80) for me to overcome the cluttered distracting look and (sometimes) hard to use (with a mouse) 3d knobs and settings. Lindell 80 is a great example of a crap UI. I don't need it to *look* like a Neve, I want it to sound and act like one. I'd much prefer to have a Valhalla-style skin on it that I can expand as big as I like, and is flat and usable. I can barely make out where the EQ is set to for example. The input preamp control is a teeny tiny virtual screw surrounded by nothing, it's dumb. (Don't care if that's what the real deal was.)
It is funny, because those rusty dented metal "chassis" on that style of plugin is no more or less of a facade than a flat vector-looking graphic.
But hey different strokes. No doubt that form matters a lot just like function does, to most people anyway, and we all have our different preferences!
It is funny, because those rusty dented metal "chassis" on that style of plugin is no more or less of a facade than a flat vector-looking graphic.
But hey different strokes. No doubt that form matters a lot just like function does, to most people anyway, and we all have our different preferences!
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12482 posts since 16 Aug, 2006
If Soundtoys is going to overhaul their GUI's, I'd suggest tweaking the older GUI's themselves. There's too much deep-black on deep-black. Example: the "Mode" knob on Echoboy is very hard to see and doesn't stand out at all. If the background elements were a less harsh shade of black, the knobs would stand out more. Keep the background black, but make the knobs a little lighter. There are also weirdly dark shadows.
New Sountoys plugins work much better from a color and lighting point of view.
New Sountoys plugins work much better from a color and lighting point of view.
Last edited by Funkybot's Evil Twin on Wed Nov 13, 2024 3:14 am, edited 1 time in total.
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vitocorleone123 vitocorleone123 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=333504
- KVRAF
- 2495 posts since 30 Jun, 2014 from Pacific NW
Gonna guess the codebase is so old that updating the UI could mean a total rewrite.
Given how long they’ve been around and as seemingly popular as they are, the main explanation comes down to the owners want to keep the profits they’re milking from their reputation rather than spend it on giving their current and future users what they need.
Given how long they’ve been around and as seemingly popular as they are, the main explanation comes down to the owners want to keep the profits they’re milking from their reputation rather than spend it on giving their current and future users what they need.
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- KVRist
- 274 posts since 15 Oct, 2004
Not the case. Plugins were updated to vst3 in October 2022.vitocorleone123 wrote: Wed Nov 13, 2024 1:55 am Gonna guess the codebase is so old that updating the UI could mean a total rewrite.
But that was a mandatory move to keep the sales flowing, since Steinberg cut the licensing for vst2.
- KVRAF
- 19850 posts since 16 Sep, 2001 from Las Vegas,USA
I'll point out that the entire Plug & Mix bundle of 50 plugins just got resizable GUIs and not upscales of the old ones but two brand new high quality options and the upgrade was given free to existing license holders.
That code was a bit old as well so I think the only excuse SoundTOYS has is they simply don't GAF.
By the way you can get the Plug and Mix Bundle for $39.99 right now so well worth checking out (and no iLok needed).
https://everyplugin.com/vip-bundle.html
That code was a bit old as well so I think the only excuse SoundTOYS has is they simply don't GAF.
By the way you can get the Plug and Mix Bundle for $39.99 right now so well worth checking out (and no iLok needed).
https://everyplugin.com/vip-bundle.html
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 6280 posts since 8 Jul, 2009
I wouldnt be surprised if Soundtoys revenue is lower than it would be with updated plugins including re-sizable GUIs. I can't think of a business reason not to if it were possible. They could easily working out the cost benefit. So the cost to do so must be higher than the projected revenue. considering their brand success and good products with lots of industry media support (reviews etc)... this must be very stressful for the business owners losing out on this opportunity. And, perhaps being locked into the last major revision and unable to innovate the products further. Having to start from scratch... big costs. They must have lost control of the code. Seems to happen more than I'd expect with plugin companies. I guess: lessons learned...
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- KVRAF
- 2315 posts since 11 Mar, 2003
On my last computer upgrade I didnt even bother reinstalling these. Seem abandonware now. A similar fate awaits Black Rooster, although the vst3 beta gives me some hope, but the wait time there will reach peak-SoundToys level soon.
- KVRist
- 246 posts since 4 Oct, 2021
I'm not sure I've ever seen anything official but I just assume that Soundtoys doesn't really exist in terms of developing new plugins. We had superplate in 2023, little plate in 2018, soundtoys 5 (which I think included the full "grown up" primal tap) in 2016 and microshift in 2014. Maybe I've missed something but that's 3-4 new plugins in 10 years plus whatever is required to keep their plugins working with new OS versions.
Which, in my mind, means they don't have any full time developers.
So, my assumption is they've got marketing and they've got technical support (both probably out-sourced) and occasionally, like once every few years, hire somebody to work on a new plugin. All this is conjecture but, like plexuss said above, I don't think they've got warm bodies to keep busy so if they're going to make enhancements to plugins (like resizable GUI and oversampling) it's simply a matter of working out if the cost of hiring somebody to do it is worth the extra profit they'll make.
Which, in my mind, means they don't have any full time developers.
So, my assumption is they've got marketing and they've got technical support (both probably out-sourced) and occasionally, like once every few years, hire somebody to work on a new plugin. All this is conjecture but, like plexuss said above, I don't think they've got warm bodies to keep busy so if they're going to make enhancements to plugins (like resizable GUI and oversampling) it's simply a matter of working out if the cost of hiring somebody to do it is worth the extra profit they'll make.
- KVRAF
- 37433 posts since 14 Sep, 2002 from In teh net
Obviously no one noticed someone from Soundtoys in this thread saying they are working on this and had already laid the groundwork in the last updates
- KVRist
- 246 posts since 4 Oct, 2021
I'll hold my hands up and say I didn't notice this (or more correctly I came to this thread late and didn't read all the pages before posting) so thanks for the nudge.aMUSEd wrote: Thu Nov 14, 2024 11:38 am Obviously no one noticed someone from Soundtoys in this thread saying they are working on this and had already laid the groundwork in the last updates
However, I've just read the comment and that doesn't really change my view. Mainly because "working on it" in Soundtoys timescales (which are kind of glacial) could mean we are many years away. They were working on a new plugin for 5 years after releasing Little Plate before unveiling Super Plate.
And I'm not a developer so I'll just offer this for information - Black Rooster Audio have reziable GUI and they are all VST2. They're not infinitely resizable (you have to choose a specific percentage of the original) but they seem to work very well.
I'm not bashing Soundtoys, just being realistic about their speed of release which you can only see moving with some sort of time-lapse system.
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Winstontaneous Winstontaneous https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98336
- KVRAF
- 2593 posts since 15 Feb, 2006 from Another Green World
I still use Soundtoys despite having many more "modern" plugins.
PanMan, Little AlterBoy, PrimalTap, EchoBoy, in particular. And FilterFreak responds to bass/guitar playing dynamics just like analog filter stompboxes, in a way that no "better" ITB filter does.
Every time I read Sound On Sound's features on top pro mixers, many still have SoundToys in their kit. And Soundtoys take out a full-page ad in TapeOp every issue, right opposite the table of contents.
But yeah the pace of development is glacial and I got the bundle 9 years ago.
PanMan, Little AlterBoy, PrimalTap, EchoBoy, in particular. And FilterFreak responds to bass/guitar playing dynamics just like analog filter stompboxes, in a way that no "better" ITB filter does.
Every time I read Sound On Sound's features on top pro mixers, many still have SoundToys in their kit. And Soundtoys take out a full-page ad in TapeOp every issue, right opposite the table of contents.
But yeah the pace of development is glacial and I got the bundle 9 years ago.
