Yes, you do value loyal customers in the sense that you've taken more money from them then from new customers.bryansonic wrote: Fri Nov 22, 2024 9:19 amnot sure what's happened there because that is not our policy, and we deeply value our loyal customers, could you dm me your username on the site and i'lll look into it?Bandwidth-no-name wrote: Fri Nov 22, 2024 2:23 am This is a cautionary tale for anyone thinking that customer loyalty matters in Sonic Academy's customer service—you'll be sadly disappointed.
I recently purchased the KICK 3 upgrade just four days before they lowered the price for Black Friday. I contacted them to ask if they could refund the difference, but they told me there’s nothing they can do.
Seriously, there’s NOTHING you can do?
Sonic Academy can easily review my purchase history and see all the transactions I’ve made, along with their dates.
You’d think that as a software company, trying to retain your customers would be essential to your business—especially with the growing competition in this niche market. These new competitors offer better workflows, more competitive pricing, actively listen to customer feedback, and are engaged in forums.
Looking back, I realize I should have chosen one of their competitors instead of continuing to do business with a company that doesn’t even value me enough to check my purchase history.
Anyway, KickNinja or Kickdrum by Audija are great alternatives to KICK 3.
Sonic Academy Kick 3
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- KVRian
- 1407 posts since 1 Jul, 2023
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- KVRian
- 587 posts since 8 May, 2012 from E.U.
One thing i'm not getting is the lack of a release control in the Kick 3 envelopes.
A kick is either one shot, or stop on release (gate=on).....but there's no control over the release time.
But it must have a non-zero release time hard-wired, because the click isn't as bad as a 0ms release would be. But then why didn't they give us control over the release length?
Any ideas? I can't imagine this isn't possible, can anyone point me to the right place in the interface to set the release?
A kick is either one shot, or stop on release (gate=on).....but there's no control over the release time.
But it must have a non-zero release time hard-wired, because the click isn't as bad as a 0ms release would be. But then why didn't they give us control over the release length?
Any ideas? I can't imagine this isn't possible, can anyone point me to the right place in the interface to set the release?
Last edited by Mr D on Tue Dec 03, 2024 9:45 am, edited 1 time in total.
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- KVRist
- 119 posts since 6 Oct, 2010
gate release is implemented - it will be in the 3.1 which we are working on releasing shortlyMr D wrote: Tue Dec 03, 2024 9:43 am One thing i'm not getting is the lack of a release control in the Kick 3 envelopes.
A kick is either one shot, or stop on release (gate=on).....but there's no control over the release time.
But it must have a non-zero release time hard-wired, because there's no click. But then why didn't they give us control over the release length?
Any ideas? I can't imagine this isn't possible, can anyone point me to the right place in the interface to set the release?
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- KVRian
- 587 posts since 8 May, 2012 from E.U.
Great!bryansonic wrote: Tue Dec 03, 2024 9:45 am gate release is implemented - it will be in the 3.1 which we are working on releasing shortly
Please also give us release in the pitch envelope (could be interesting).
One other feature request: it's great that the envelope points are exposed for modulation, but a bit weird that if you move one point in "configure" mode in Ableton, they all (envelope points) send a message and get exposed. It would be nice if you could somehow prevent this.
AND! .... please also expose the curve slope for automation!
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- KVRist
- 119 posts since 6 Oct, 2010
will check out that issue with all the points exposing themselves.Mr D wrote: Tue Dec 03, 2024 9:52 amGreat!bryansonic wrote: Tue Dec 03, 2024 9:45 am gate release is implemented - it will be in the 3.1 which we are working on releasing shortly
Please also give us release in the pitch envelope (could be interesting).
One other feature request: it's great that the envelope points are exposed for modulation, but a bit weird that if you move one point in "configure" mode in Ableton, they all (envelope points) send a message and get exposed. It would be nice if you could somehow prevent this.
AND! .... please also expose the curve slope for automation!
there is no release in the pitch envelope - when you have gate on, the gate release time is just how quickly the amp dips to zero to avoid a digital click. - the pitch envelope will continue to follow the envelope shape you have set.
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- KVRian
- 1275 posts since 3 Jan, 2020
At the moment, the sustain node seems to be the last of the pitch-tracked nodes. Since the pitch oscillates around that node, the actual pitch of the played sound is out of tune.
If you put a pitch-tracked node in front of the sustain, it helps, but I'd also like to have one after the sustain.
In short, please let me chose which node is used for the sustained pitch.
If you put a pitch-tracked node in front of the sustain, it helps, but I'd also like to have one after the sustain.
In short, please let me chose which node is used for the sustained pitch.
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- Banned
- 317 posts since 1 Jun, 2024
Luckily kicks are so quick that "out of tune" doesn't exist since there's not enough time to form a note 

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Phil Sonic Academy Phil Sonic Academy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=115944
- KVRian
- 614 posts since 10 Aug, 2006
Trap kicks, 808s, Psy trance kicks tend to be long enough to form a note.EfreetiSultan wrote: Wed Dec 04, 2024 5:41 pm Luckily kicks are so quick that "out of tune" doesn't exist since there's not enough time to form a note![]()
- Banned
- 317 posts since 1 Jun, 2024
Trap kicks are short. 808s are actually bass notes with a pitch decay not really kicks, psytrance kicks are usually 1/16th, so roughly 100 - 400ms. The "note" they create is very negligible, and so short in time it's really really hard to even put "pitch" and "kick" in the same sentencePhil Sonic Academy wrote: Wed Dec 04, 2024 6:02 pmTrap kicks, 808s, Psy trance kicks tend to be long enough to form a note.EfreetiSultan wrote: Wed Dec 04, 2024 5:41 pm Luckily kicks are so quick that "out of tune" doesn't exist since there's not enough time to form a note![]()
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- KVRian
- 1275 posts since 3 Jan, 2020
If you want to make quick kicks, you wouldn't need a sustain option in the first place.EfreetiSultan wrote: Wed Dec 04, 2024 5:41 pm Luckily kicks are so quick that "out of tune" doesn't exist since there's not enough time to form a note![]()
I was having fun making sustained instruments with some really cool transients when I noticed they were going out of pitch quite drastically in higher registers.
- Banned
- 317 posts since 1 Jun, 2024
Correct, sustain creates bass notes with a pitch decay i.e 808s. For actual kicks, sustain is indeed not neededHeld wrote: Wed Dec 04, 2024 6:11 pmIf you want to make quick kicks, you wouldn't need a sustain option in the first place.EfreetiSultan wrote: Wed Dec 04, 2024 5:41 pm Luckily kicks are so quick that "out of tune" doesn't exist since there's not enough time to form a note![]()
I was having fun making sustained instruments with some really cool transients when I noticed they were going out of pitch quite drastically in higher registers.
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Phil Sonic Academy Phil Sonic Academy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=115944
- KVRian
- 614 posts since 10 Aug, 2006
I mean 808s are literally from a kick section of a drum machine… they can be used as basses but they are kicks
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- KVRist
- 119 posts since 6 Oct, 2010
Not sure I totally follow.Held wrote: Wed Dec 04, 2024 5:27 pm At the moment, the sustain node seems to be the last of the pitch-tracked nodes. Since the pitch oscillates around that node, the actual pitch of the played sound is out of tune.
kick3_sustain_detune.png
If you put a pitch-tracked node in front of the sustain, it helps, but I'd also like to have one after the sustain.
In short, please let me chose which node is used for the sustained pitch.
You select which nodes are key tracked (and sustained) with the selection tool.
So use it to pick whatever node you want to sustain
Edit :
Think i understand now, u want sustain and selective key track separated. It’s something we’ve discussed internally already, so it’s in the list of requests
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- KVRian
- 1275 posts since 3 Jan, 2020
It seems my description wasn't clear, so I've included a screenshot with multiple key-tracked nodes. As you can see in the screenshot, the sustained part is at the end of the nodes and bends downwards. I would like it to be at the center of the key-tracked nodes.bryansonic wrote: Wed Dec 04, 2024 7:02 pm Not sure I totally follow.
You select which nodes are key tracked (and sustained) with the selection tool.
So use it to pick whatever node you want to sustain
That would nice as well, but I don't mind activating key-tracking if I want sustained nodes.bryansonic wrote: Wed Dec 04, 2024 7:02 pm Edit :
Think i understand now, u want sustain and selective key track separated. It’s something we’ve discussed internally already, so it’s in the list of requests
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- KVRian
- 631 posts since 10 Jan, 2017
Really enjoying this update! The GUI feels much nicer to use.
I may have mentioned it in a previous post but I'd love a delay to offset the start of the sub layer from the click. The old Vengeance Metrum has this - it's called "OSC start delay" and you can adjust it in 0.1ms intervals. When you're adding a sample on top, a tiny amount of delay between the two layers can really transform the kick.
I may have mentioned it in a previous post but I'd love a delay to offset the start of the sub layer from the click. The old Vengeance Metrum has this - it's called "OSC start delay" and you can adjust it in 0.1ms intervals. When you're adding a sample on top, a tiny amount of delay between the two layers can really transform the kick.
