High CPU load with Msoundfactory Analog Factory

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I wanted to use the default sound of MSoundfactory, Analog Factory. However the time load is that high that I get glitches, even playing simple things. I run MSF on a HP Elitedesk 800 G4, i7. I MSD I have the mulitcore option on, but it does not have a large effect on the time load.
Is there a way to reduce the CPU load of this instrument? Lowering the unison did work (a bit), but is maybe not the thing you want to do.

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JoopB wrote: Tue Dec 03, 2024 11:25 am I wanted to use the default sound of MSoundfactory, Analog Factory. However the time load is that high that I get glitches, even playing simple things. I run MSF on a HP Elitedesk 800 G4, i7. I MSD I have the mulitcore option on, but it does not have a large effect on the time load.
Is there a way to reduce the CPU load of this instrument? Lowering the unison did work (a bit), but is maybe not the thing you want to do.
the voices are set to "unlimited", so limit the voice count, which will an effect on the sound of course.. setting in the: global -> advanced settings.

voice count, long release time (shorten them) are the most common things to change to play a patch...

it is a 8th gen i7 (and an i7 can mean a lot.... the differences between i7's CPU can be very big)?

well, and a mini PC...

MSF is very efficient, if you compare it with other 'power' synths...

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Hi Wasteland,

thanks for your reply! I'm not complaining that MSF is worse than others, but the Analog Factory gives CPU problems with me. Further specs: HP Elitedesk 800 G4 Mini, i7 8700, 3.2 GHz, 6 cores, 2x SSD memory, 250GB + 2 TB
i use the set-up for live performance, so I need mini.

I'm going to try your tips. I had the impression that CPU is better when I save the preset as a global preset, instead of the instrument preset. Could that be true?
I further did rebuild it by copying all the elements to a new preset. That is also less CPU demanding, but I guess that I'm missing some modultations. Many just copied correctly, and I had to adapt the global settings.
regards,
Joop

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Fixed a few more details in my copy. Now it almost sounds the same at a much lower CPU consumption. Any explanation for that, i.e. is there overhead in the instrument that is not in a copy without being an instrument with interface etc.?

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JoopB wrote: Wed Dec 11, 2024 2:10 pm Fixed a few more details in my copy. Now it almost sounds the same at a much lower CPU consumption. Any explanation for that, i.e. is there overhead in the instrument that is not in a copy without being an instrument with interface etc.?
that it is is saved as 'global' preset or instrument preset does not have any impact on performance (i would be very strange).

and that it is an instrument it must be as efficient, as a 'normal' preset.

you did rebuild the preset. the preset has quite some filters in a row, with some per voice modulation... guess that must not take a lot of CPU.

sometimes, one Module can generate a lot of CPU.... it isn't straightforward.

one thing i forgot to mention: MSF has also quality settings in the global page, it is on highest, you could also lower that.

an I7 8700 must handle this preset.

but you rebuild it! well that is also a way.

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JoopB wrote: Wed Dec 11, 2024 2:10 pm Fixed a few more details in my copy. Now it almost sounds the same at a much lower CPU consumption. Any explanation for that, i.e. is there overhead in the instrument that is not in a copy without being an instrument with interface etc.?
Hey, glad you managed to rebuild this and get the CPU down. This instrument is indeed quite CPU hungry. I would be interested to look at your rebuild to see if there are any areas for CPU savings.
Jason @ Melda Production

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Yea melda plugins tend to be cpu hungry for me as well…

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The Melda Grand for me is perfect just 99.9% of the time, but these spikes show me there is something wrong in the instrument. There is nothing really special going on and then,.. a spike and a load glitch. It must be possible for Melda to figure out what causes the glitch and eliminate that.

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Yes that piano is beautiful, but unsettling glitch noises always find their way in at a low latency compatible 64 sample buffer size on my system. I rarely experience problems at 64 samples unless I'm trying to analyze a mix with ozone or running EW Hollywood orchestra. 9th gen i7, Samsung SSDs, 32gb ram, 3060ti, Hours of dpc latency optimization...

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