On my AMD 3950X system, that particular patch will exceed 100% of a core. Even with Unison voices at 1 for that OSC. And even with fairly limited polyphony.db3 wrote: Fri Mar 21, 2025 5:05 pmPacific Rain with 4 notes held shows up to 40% audio buffer processing in Live 12 on my M1 Max with 64/128/256 buffer. I think the Spectral engine needs more juice than others which are significantly lower. Although, in overall CPU use terms that only equates to less than 4%, so multiple instances would be fine across all cores. Korg Multi/Poly is similar for multi-layer pads.Vortifex wrote: Fri Mar 21, 2025 3:38 pmI'm using a Ryzen 7 9700X with a buffer of 256 and the pad Pacific Rain with quality on High pushes the CPU meter in FL to 100%. If I drop quality to Good it takes about 10% off that. But that's without adjusting its high polyphony count. Cutting polyphony to 12 halves the CPU hit. Most of the patches are well under 30% with normal use. I'd say it's about on par with Pigments in terms of CPU hit.kvotchin wrote: Fri Mar 21, 2025 3:11 pm What kinds of PC specs are you guys using when playing with this synth? And where have you set buffer size, or whatever else might be relevant?
I've tried the demo, and wow, even quite a few of the apparently fairly minimalist presets just kill my - admittedly oldish - PC. Playing more than one note at a time, anyway. If that, in some cases.
Hence why I think it's a bug.

