time flies when you're busy. And busy we have been.
While we are mainly working on getting Zebra 3 ready for prime time, we didn't forget its little sibling.
Zebralette 3 now comes in light and dark flavours:

Isn't it gorgeous?
A note on the road ahead: right now we are focusing on getting Zebra 3 feature-complete before switching back to bug-fixing mode. This means that while we fixed a big load of bugs in Zebralette, we still have quite some way to go.
Please check the known issues section below to get an overview of the quirks you might encounter.
We fixed many of the reported crashes, but there have also been crashes we couldn't reliably reproduce. Thus, we need you to help us catch the remaining cases. If you encounter crashes with this new beta, please report them either here or contact our support. Ideally, keep a folder named u-he-log on your Desktop, then zip it directly after experiencing a crash (or any other issue).
If you created presets with the first beta, they might need some adjustments, as the envelope times have been extended.
Parameter automation might break in existing projects, as quite a few parameters have been added to the automation list.
Speaking of presets, the factory library is shaping up nicely, thanks to Viktor and Howard.
Definitely check out the included sounds. They're stunning, if you ask me.
If you are on Windows or Linux, it's best to manually delete the previous factory library before installing the update, to prevent a mix-up of old and new presets.
Grab the beta here:
Zebralette 3 public beta 17567 Mac
Zebralette 3 public beta 17567 Windows
Zebralette 3 public beta 17567 Linux
Changelog (most important changes since the first beta 15573):
Improvements:
* Dark mode skin added
* CPU load improved
* Many more presets added
* Osc FX order can be swapped
* Curve maths parameter added
* Curve morph position now indicated in GUI
* Added option to switch off waveform plot
* Showcase smart folder added to preset browser
* ADSR times improved
* Lots of tiny details
Fixed:
* Fixed: MSEG guide 1 was displaying loop points
* Fixed: applying SinOMatic could change morph transition type
* Fixed: Spectral Decay sound-difference between curve and guide
* Fixed: key control navigation could get stuck in timeline
* Fixed: crashes when switching between certain presets
* Fixed: crash when opening or closing GUI with multiple instances loaded
* Fixed: crash switching from additive to wavetable renderer
* Fixed: MSEG could display multiple loop end points
* Fixed: issue in DeltaX and Scrambler Osc FX
* Fixed: some CurveToGuide options did not work
* Fixed: Simplify function wasn't simplifying enough
* Fixed: crash when using the copy function in the editor
* Fixed: trigger based Osc FX were not working in additive render mode
* Fixed: MSEG velocity wasn't working
* Fixed: memory leak eating RAM for breakfast
* Improved copy and paste behaviour in editor
* many more fixes
Known Issues:
* More automation parameters have been added; automation in old projects might break
* Random crashes when loading the plugin, closing/opening the GUI or loading presets
* Mod matrix: slew modifier can kill the preset
* Various glitches in the curve editor
* MSEG single trigger mode doesn't work reliably yet
* PreListen quirk in additive mode
* Twinkles FX: high frequency twinkles can sound noisy
* Digital Noise can cause short glitches (Windows only)
* CLAP parameter modulation not per voice yet
* Linux: preset context menu missing favourite and junk icons
Enjoy,
the u-he crew
