This plugin is confusing.
For example, what is the purpose of the 3 blue, green, braun curves ?
Not an obvious synth !!!
i red the manual several times but I don't undestand, it's like a chinese book to me. the wrote it can save CPU, ok but how do you use them ???jooster wrote: Sat Apr 12, 2025 1:23 pm Literally first link in google: https://uhe-dl.b-cdn.net/betas/public/z ... 240216.pdf
You can also click the uhe logo
In this explanation video, starting at 27:20 or so will be a demonstration of the guide curves.Boudin wrote: Sat Apr 12, 2025 12:55 pm Is ther any tutorial on how to use this plugin.
This plugin is confusing.
For example, what is the purpose of the 3 blue, green, braun curves ?
Not an obvious synth !!!![]()
It's not difficult for the sake of being difficult, it's difficult because it's providing functionality that no simple osc can. If that is not for you, no problem. There are plenty of simpler synths out there.Boudin wrote: Sat Apr 12, 2025 3:21 pm thanks but...he says the sound goes trought the 3 curves, what ! one after the other, partially ? this plug in make me feel i'm a retarded, time consuming and frustrating. in french we say : why make it simple when you can make it difficult.
42Boudin wrote: Sat Apr 12, 2025 12:55 pm Is ther any tutorial on how to use this plugin.
This plugin is confusing.
For example, what is the purpose of the 3 blue, green, braun curves ?
Not an obvious synth !!!![]()
Thanks for the advices, i'll try to go step by step but as you said someone at UHE must make a detailled tutorial.Fannon wrote: Sat Apr 12, 2025 4:02 pm This plugin would definately benefit from a good tutorial video, maybe by people like Dan Worall, Jon Audio, XNB, and the like. Maybe it's too early, because with a beta things may change and the video will not age well.
I had actually thought about making a short video, but I'm not really good at that. I think Zebralette 3 can be overwhelming first, but you can also do a lot of nice things by just sticking to the basics.
How you could get into the basics:
- If you want to make something from scratch, have a look at the /templates folder, pick "Analog Waves" or "Basic Shapes". Use "Curve Morph" to switch between the different waveforms. With this you get a typical synth OSC unit.
- Now set OSC FX2 to "Filter" and adjust frequency. You could assign the mod slot below to mod-wheel, MSEG and now you got the basics of subtractive synthesis.
- With OSC FX1 you can now play around and see how each affects the original OSC curve in interesting ways.
- If you want to understand the other curve sets, you could start with the Curve Filter in OSC FX2. Now go to the first (blue) guide curve, with the Curve Filter you can basically draw in the filter response curve. You can draw in a lowpass, bandpass, high-pass or anything crazy. See screenshot, how the curve results in the filtered signal in the spectrum result.
- Some more OSC FX rely on the guide curves as parameters. I think they all start with using the first guide curve, but you can also "morph" through the guide curves if you feel really fancy.
Overall I wouldn't worry too much about complexity you don't need. If you're looking for a simple synth, maybe use something simpler or just use the simple features of Zebralette and just ignore guide curves, start with presets and templates and adjust from there. And yes, Zebralette 3 is for sure not a "simple" / conventional synth to get into.
I dont think you're a retard, you just not done any ground work to achieve context for understanding. Crawl before you walk.
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