OxyWave - Multiband Volume Shaping, Time Shifting & Filter Modulation Plugin by OxyDSP

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OxyWave

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Thanks for the feedback everyone, some good ideas in here!

kraster wrote: Tue Apr 29, 2025 5:25 pm One thing that would be nice to see is a specific grid snap toggle button as opposed to having to hold the alt key for snap. This could also use the alt key to allow free movement if Grid snap is on.
Yeah I can see how that would be useful. Could be an option in the context menu.

kraster wrote: Tue Apr 29, 2025 5:25 pm Is there a way of copying/duplicating specific points or groups of points?
Only entire shapes for now. Think copying a group of points could be a bit awkward, would need some thought for a good flow with certain edge cases for sure (overwriting existing points, pasting points that would end up off limits etc.). So not sure about that yet, but never say never.

kraster wrote: Tue Apr 29, 2025 5:25 pm Some kind of step/shape drawing mode would be nice. ie. The cursor draws a shape that conforms to the grid's X width. This would allow for things like quick step sequencing.
I think a drawing mode could indeed be useful and there appears to be some demand for it. Not sure yet how far it would go (just squares or a selection of various more complex shapes etc).

kraster wrote: Tue Apr 29, 2025 10:25 pm This is particularly useful for things like trance gates.
In both cases the size of the shape is dictated by the X grid size.
The currently intended workflow to draw these trance gate shapes is holding Shift+Alt/Option while inserting points. It then inserts the points with a hold transition and snaps them to the grid.

enCiphered wrote: Tue Apr 29, 2025 11:22 pm One of the standout features in ShaperBox is its randomization knob. Does OxyWave include a smart randomizer as well? Also, are all plugin parameters fully automatable and exposed to the DAW?

edit: just tried the demo, no randomizer, points are not automatable. Bummer!
It seems the randomizer in Shaperbox randomizes all the points you already have, optionally within some constraints, not sure how that smart that really is.
I can see some use for it though, for example when you need a random shape with a higher number of points.
Probably wouldn't hurt to have something like that in the Tools menu or on a key.

The plugin parameters should all be automatable, however the curves/points aren't implemented as actual plugin parameters.
I think that's how it is with most of these plugins anyways, same for Shaperbox.
Only one I can think of is LFOTool and even there the points likely aren't actually plugin parameters, it just has a few parameters that control the first few points specifically to add at least some automation capability. For me not a feature I've ever really used though.

You can still automate the curves a bit with the modifier parameters of course.

pekbro wrote: Tue Apr 29, 2025 11:27 pm Ouch!, I just bought all 3 plugins. Thanks for the sale OxyDSP, that helps a lot. -Cheers
You're welcome!

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I think a drawing mode could indeed be useful and there appears to be some demand for it. Not sure yet how far it would go (just squares or a selection of various more complex shapes etc).
The examples I used were Serum 2 and Minimal Audio's Current who both have a similar implementation.

Serum's implementation is simpler and probably all you need. You have three shapes. Flat for drawing things like trance gates and Ramp up and Ramp down. Current has more shapes but probably overkill

In both cases you can just drag across the window and it makes the shape at the current x grid width. You can then just click on the Y axis on each step to adjust its height.

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When did Schwartzenegger begin doing demos?

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Hi @OxyDSP
I'm just curiously, this is actually zero latency ? at all algos (or my host just does not catch this)

UPD (oh i found there is switch to linear phase, with resp transmit)

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c_voltage wrote: Fri May 02, 2025 9:39 pm Hi @OxyDSP
I'm just curiously, this is actually zero latency ? at all algos (or my host just does not catch this)

UPD (oh i found there is switch to linear phase, with resp transmit)
There is the linear phase option which adds latency and a manual latency compensation for the retriggering that will add latency at negative values. Other than that, no additional latency.

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Am I missing something, when I solo the bands I hear nothing, this is the demo btw, Nuendo 14/Mac 14.7.4 VST3
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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woodsdenis wrote: Sat May 03, 2025 10:28 am Am I missing something, when I solo the bands I hear nothing, this is the demo btw, Nuendo 14/Mac 14.7.4 VST3
Change the "layout"
Screenshot 2025-05-03 113522.png
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woodsdenis wrote: Sat May 03, 2025 10:28 am Am I missing something, when I solo the bands I hear nothing, this is the demo btw, Nuendo 14/Mac 14.7.4 VST3
Which layout are you using? Solo only really makes sense for parallel stages (multiband, split, l/r, m/s), serial stages would be silent because it mutes the stages that input the sound to that stage in the first place.

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OxyDSP wrote: Sat May 03, 2025 12:33 pm
woodsdenis wrote: Sat May 03, 2025 10:28 am Am I missing something, when I solo the bands I hear nothing, this is the demo btw, Nuendo 14/Mac 14.7.4 VST3
Which layout are you using? Solo only really makes sense for parallel stages (multiband, split, l/r, m/s), serial stages would be silent because it mutes the stages that input the sound to that stage in the first place.
Let me check out some more, can't remember the preset maybe it was a series one.. Bought it anyway with the OTT plugin great work.
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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Big update for this today.

Changelog:

-Added grid-based shape segment drawing.
-Added shape randomization to the 'Tools' context menu.
-Added 'Always snap to grid' option to the global context menu.
-Improved snap to grid feel with more common edge-case handling.

// Bug Fixes
-(MacOS) Fixed a crash when using OpenGL on MacOS and switching between stage views.
-(MacOS) Fixed plugin not loading or not processing when loading the AU version with a mono channel layout.
-Fixed a race condition in the preferences loading that could cause the plugin to not display its UI or apply wrong UI scaling when loaded in busy projects.
-Added missing hovered state updates after certain MSEG editor events, such as point insertion.

// Presets
-Removed unnecessary linear phase setting in single band presets.
-Added improved 'Reverser' presets in the 'Time' category.


The drawing tools really make the plugin a ton more useful particularly with the alway on snap option. Much easier to build trance gates, ramps, curves etc.

You can draw multiple shape types that conform to the X grid size. There's also a free draw mode.

I did find the previous method kind of cumbersome even though I loved the effects but this goes above and beyond expectations.

Fantastic work, Oxy.

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kraster wrote: Fri May 30, 2025 10:43 pm Big update for this today.

Changelog:

-Added grid-based shape segment drawing.
-Added shape randomization to the 'Tools' context menu.
-Added 'Always snap to grid' option to the global context menu.
-Improved snap to grid feel with more common edge-case handling.

// Bug Fixes
-(MacOS) Fixed a crash when using OpenGL on MacOS and switching between stage views.
-(MacOS) Fixed plugin not loading or not processing when loading the AU version with a mono channel layout.
-Fixed a race condition in the preferences loading that could cause the plugin to not display its UI or apply wrong UI scaling when loaded in busy projects.
-Added missing hovered state updates after certain MSEG editor events, such as point insertion.

// Presets
-Removed unnecessary linear phase setting in single band presets.
-Added improved 'Reverser' presets in the 'Time' category.


The drawing tools really make the plugin a ton more useful particularly with the alway on snap option. Much easier to build trance gates, ramps, curves etc.

You can draw multiple shape types that conform to the X grid size. There's also a free draw mode.

I did find the previous method kind of cumbersome even though I loved the effects but this goes above and beyond expectations.

Fantastic work, Oxy.
You're fast, I was just about to post here :D
Anyways, thanks for your suggestions and the crash report!

For those interested, here is also a little preview of the shape drawing:
https://streamable.com/436chv

Existing customers should receive an email with the update very soon.

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OxyDSP wrote: Fri May 30, 2025 10:50 pm
kraster wrote: Fri May 30, 2025 10:43 pm Big update for this today.

Changelog:

-Added grid-based shape segment drawing.
-Added shape randomization to the 'Tools' context menu.
-Added 'Always snap to grid' option to the global context menu.
-Improved snap to grid feel with more common edge-case handling.

// Bug Fixes
-(MacOS) Fixed a crash when using OpenGL on MacOS and switching between stage views.
-(MacOS) Fixed plugin not loading or not processing when loading the AU version with a mono channel layout.
-Fixed a race condition in the preferences loading that could cause the plugin to not display its UI or apply wrong UI scaling when loaded in busy projects.
-Added missing hovered state updates after certain MSEG editor events, such as point insertion.

// Presets
-Removed unnecessary linear phase setting in single band presets.
-Added improved 'Reverser' presets in the 'Time' category.


The drawing tools really make the plugin a ton more useful particularly with the alway on snap option. Much easier to build trance gates, ramps, curves etc.

You can draw multiple shape types that conform to the X grid size. There's also a free draw mode.

I did find the previous method kind of cumbersome even though I loved the effects but this goes above and beyond expectations.

Fantastic work, Oxy.
You're fast, I was just about to post here :D
Anyways, thanks for your suggestions and the crash report!

For those interested, here is also a little preview of the shape drawing:
https://streamable.com/436chv

Existing customers should receive an email with the update very soon.
Sorry for stealing your Thunder! I just was taken away with the hype.

Honestly it's a really brilliant update.

It's so much more accessible/flexible with the drawing.

It's one of the best curve editing implementations I've come across

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Little mistake slipped through in the 1.1.0 update that caused FX like the frequency shifter to engage when they should be bypassed on Mac, just pushed out a quick fix!

Existing customers should receive an email with the update very soon.

1.1.1 (Hotfix)

Bug Fixes
  • (MacOS) Fixed a bug that processed the modulation targets when they should be bypassed. This bug could result in unintended audible processing, therefore, using this version over the previous is strongly recommended.
UI
  • Changed the order of some elements in the main context menu for better accessibility.

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Hey KVR,

OxyDSP Black Week 2025 sale is live now until 12/08/25 23:59 GMT+1!

OxyWave - 29% Off

https://oxydsp.com/products/oxywave

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