Granular Sampler issue

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Is it possible to add fades to a sample to avoid jittering at both sample ends (start and end). Attack & Release don't do it. If a sample has rough edges it's always gonna be jitter when granules reach the edges....

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Do you mean for the entire sample or each grain? There is Attack and Release that create fade in/out for each grain.
Jason @ Melda Production

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jmg8 wrote: Mon May 12, 2025 10:12 am Do you mean for the entire sample or each grain? There is Attack and Release that create fade in/out for each grain.
Just as I said: Attack and Release don't do it. Each grain is softened that way, but when a grain reaches the end or the start (when reversed) of a sample it starts to jitter if the edges are abrupt. So in order to avoid that one should have an option to create fades for an ENTIRE SAMPLE, yes, as you said. As things are - the only option is to create fades, render, and then load it into granularsampler. But the thing is most of the default samples in the granular library ARE ABRUPT (vocal1,2,3,4 etc.) So playing in high octaves cause grains to reach edges much quicker and we instantly getting a jittery crackling. :(

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I understand. We can consider adding fade-in and fade-out options.
In the meantime, the best way is to avoid the grains reaching the end of the sample.
Try "Scale with pitch", it keytracks the grain length (longer for lower, shorter for higher).
Jason @ Melda Production

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jmg8 wrote: Tue May 13, 2025 8:08 am I understand. We can consider adding fade-in and fade-out options.
In the meantime, the best way is to avoid the grains reaching the end of the sample.
Try "Scale with pitch", it keytracks the grain length (longer for lower, shorter for higher).
That's awesome! Thanks for your attention! :party:

P.S. Yes, 'scale with pitch' can improve things a bit, but it also changes the overall sound. Actually up until now the best way is to set the 'flip at sample boundary' mode instead of 'clip'. But this way the crackling is often still there, but a bit less noticeable.

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i can confirm this behaviour of the granular sampler. Imagine creating a drumkit with granular sampler. Odd I know.. but when I load a very short snare sample, I have the option "clip at sample boundaries" on the granular sampler front page enabled. So the snare stops playing after one playthrough of the grain (only 1 grain active for simple playback).

But you can hear a small noise, bleeping sound when the sample playback hits the boundary. Would be great if this wouldn't happen - so far I solved it by resampling my snares, so they have empty space at the end, so the grain never reaches sample end :-)

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