Dialekt by Sugar Bytes

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Sugar Bytes wrote: Tue Apr 29, 2025 3:17 pm
kraster wrote: Tue Apr 29, 2025 2:03 pm
Sugar Bytes wrote: Tue Apr 29, 2025 8:10 am Dialekt 1.0.1 update has just been released. All known bugs have been fixed.
Added 2 new Genres: Nitro (166-188 bpm) and Floor (120-136 bpm).
Super Osc has been refined.
Step Delay parameter added.
Dust (vinyl crackle emulation) synth engine added in Cymbal, Multi and Synth tracks.
Copy and Swap now works for single tracks in Part area on Memory page.

Have fun with this!
Great update. I don't know if it's my imagination but it overall feels more solid.

The step delay is a really great addition.

Makes it a lot more flexible. You can do snare flams if you have the previous note offset with a ratchet into the upbeat.

Also allows for a kind of swing per track or just overall looseness.

Dust is a great addition for Lo-fi stuff.

I don't know if it's by design but if I randomise from an init patch some of the engines don't change their types. For example, the chord sequencer always retains the synth type. It will change the parameters for the synth but not its type.

Also the Slicer always randomises the same sample.

None of these are deal breakers to be honest as I tend to get a bit more hands on with the slicer.
Have you looked into the randomizer settings? It‘s the happy checkbox button.
Yes. I have everything selected on the row for the given instrument. So, for instance: synth, sound, gate and pitch all selected for the given part.

Edit: Just realised something. I've been randomising the part and the synth type doesn't change when randomising a part but it does when randomising a song.

Makes sense since synth type is a global setting.

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Sugar Bytes wrote: Tue Apr 29, 2025 3:33 pm There are no new presets, this update was needed quickly, so there was no time for sound design.
The new randomizer features and dust engine had been in the works before release.
Thanks, then evrything fine with the update so far.

I am not sure if this will be possible at all with the general concept but if possible I would have a request for the randomizer engine/presets.

I know this product is not for ambient stuff at all, so the mellow presets and randomisation results are......but what I realized is that the pop category brings better even in this direction. So, even if not intended for this, I think I could get closer to at least something to start with in that direction if I might be able to mix these two categories, so if it would be possible to choose TWO instead of one category for randomisation (for example with setting some hooks like in the settings page). So if possible at all would really be appreciated :hihi:

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There is no way to mix the genres, but i am open for suggestions on the mellow genre. what should happen/not happen here?

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I have a suggestion.

I often get melodies that I like after randomisation but the rest of the settings of the synth can be too variable.

If there was a way of propagating the static setting of a specific step to the whole song but not the pitch and gate setting it would be cool.

Another idea would be to be able to lock individual parameters so they're not affected by randomisation. Although that would probably be a bit too much work!

Unfiltered Audio Battalion has that feature.

Either way I'm loving Dialekt and even bought the iphone version which is great.

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Sugar Bytes wrote: Tue Apr 29, 2025 7:06 pm There is no way to mix the genres, but i am open for suggestions on the mellow genre. what should happen/not happen here?
Long holding chords. No squicky chiptune plings. Organic sounds. Maybe slow piano. Soft, sparse melody. "Pop" sometimes is not far from this but the more "Ambient" character is missing. Not sure if this helps cause as I said: its not the general intent of the library to sound like this.

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So are the synth "types/ modes" not part of each step? I'd think for something with this sort of workflow, having different synth engines per step or at least pattern would be ideal. Are the types of tracks set too? Like, 2 chord tracks, 3 synth tracks and 4 drum tracks or can any track be set to any sound type?
Don't F**K with Mr. Zero.

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Ah_Dziz wrote: Tue Apr 29, 2025 10:39 pm So are the synth "types/ modes" not part of each step? I'd think for something with this sort of workflow, having different synth engines per step or at least pattern would be ideal. Are the types of tracks set too? Like, 2 chord tracks, 3 synth tracks and 4 drum tracks or can any track be set to any sound type?
Just one type of synth per track on a Song (Global level)

The types of tracks are also set. A kick, snare and cymbal track, a sampler/slicer, a multi mode synth (percussive or melody), Bass, a melodic synth track and a chord track.

It's built to more of a classic groovebox style than an open ended paradigm.

Personally, I like it how it is. It's more focused.

Some things like the Rom machines can have a different sample per step.

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As I finally made it to set up a proper workflow using Dialekt as multiout midi effect inside Unify and with the great multichannel song ideas already included in many Unify libraries as soundssources I can really use Dialekt as I hoped to.

It was really these chiplike-8bit plongs and plungs that "covered" what the midi engine is capable of. As I dont think this general sound character will really change or improve I am fine with it now to use the engine and happy the workflow now really works. 8)

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Really liking this. 8) Especially the Multi Out and the MIDI Out, as it allows you to send the tracks to separate third party effects, and drive other synths. :party: Thrusts you into song making in a rather simple way, while still providing some depth to take things a bunch of different directions. :phones:
Yo Leroy!

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We just released the Dialekt 1.0.2 Update, all known issues fixed, have fun with it!

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This is why everyone loves Sugar Bytes.

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Uncle E wrote: Fri May 09, 2025 5:18 pm This is why everyone loves Sugar Bytes.
Absolutely. Their after sales support, including clear and honest communication, has been top-notch for me.

I decided to get the full Sugar Bundle last year, because it has some really amazing instruments and effects. Even though some of them are a little dated, they’re still relevant due to their unique features.

I’ve been using Dialekt, along with Looperator to create some infectious grooves. I hope that it continues to be refined and improved. It’s a lot of fun exploring the different types of beats that Dialekt can create. @Sugar Bytes thank you for the updates! 8)

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So how exactly does the Chord Progression tool work?

In the Randomize section you can check the boxes for the pitch of each track, but then also the box for the chord progression for the entire song.

So does that mean if you leave the Chord Progression box unchecked, and all the pitch boxes checked, the pitches will NOT follow the chord progression? And if you have the Chord Progression box check the pitches WILL follow the chord progression?

Can't quite figure it out. :?
Yo Leroy!

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BoogerSnot wrote: Sat May 24, 2025 5:27 am So how exactly does the Chord Progression tool work?

In the Randomize section you can check the boxes for the pitch of each track, but then also the box for the chord progression for the entire song.

So does that mean if you leave the Chord Progression box unchecked, and all the pitch boxes checked, the pitches will NOT follow the chord progression? And if you have the Chord Progression box check the pitches WILL follow the chord progression?

Can't quite figure it out. :?
Tutorial/detailed explanation/workflow on this would be really apprecieated from me too.

So far I failed with evry attempt to get a useable/recognizable chord progression out of this tool. No matter if I tried chillout engine or Scaler 3 or how long the exported part is, the midi chords (I only export the chords, so nothing confusing from other tracks in) coming out had nothing to do with the chords shown inside the chord progression box (which are straight chords, nothing complicated, G minor), not even the root/scale could be identified correctly in scaler or chillout engine, usually both are very good and correct in identifying chords. Maybe it would be good to have a button for exporting only the "straight" chords without any fuzz. I have no idea how they get mangled in a way no other tool can identify them correctly. I am working a lot with these kind of tools like Chordgenerator or stepic or whatever and never get something this strange. I am working with the newest 1.0.3 so this is not the problem.

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tatanka wrote: Sat May 24, 2025 7:12 am
BoogerSnot wrote: Sat May 24, 2025 5:27 am So how exactly does the Chord Progression tool work?

In the Randomize section you can check the boxes for the pitch of each track, but then also the box for the chord progression for the entire song.

So does that mean if you leave the Chord Progression box unchecked, and all the pitch boxes checked, the pitches will NOT follow the chord progression? And if you have the Chord Progression box check the pitches WILL follow the chord progression?

Can't quite figure it out. :?
Tutorial/detailed explanation/workflow on this would be really apprecieated from me too.

So far I failed with evry attempt to get a useable/recognizable chord progression out of this tool. No matter if I tried chillout engine or Scaler 3 or how long the exported part is, the midi chords (I only export the chords, so nothing confusing from other tracks in) coming out had nothing to do with the chords shown inside the chord progression box (which are straight chords, nothing complicated, G minor), not even the root/scale could be identified correctly in scaler or chillout engine, usually both are very good and correct in identifying chords. Maybe it would be good to have a button for exporting only the "straight" chords without any fuzz. I have no idea how they get mangled in a way no other tool can identify them correctly. I am working a lot with these kind of tools like Chordgenerator or stepic or whatever and never get something this strange. I am working with the newest 1.0.3 so this is not the problem.
I'm pretty sure the Chord Progression section is tied to the Dice button, in other words the progression will only be implemented if you use the Dice button. To be sure I did a test of a repeated note across multiple patterns and parts, and nothing changed when playing the song.

This is kind of in contrast to the main song key and scale (right above the progression section), which if you change, will immediately change the notes in your song without using the Dice button.

So I think the Chord Progression is indeed used like I initially posted: It will be implemented to your song only if you have the Chord Progression box checked and use the Dice button.

Then, if you want a track to be bypassed by that implementation of a chord progression, you uncheck the Pitch box for that track.

And last but not least, if you want to randomize the Pitch of a track but have it outside the chord progression, you check the Pitch box for that track but uncheck the Chord Progression box.

Again, not 100% certain all that is correct. :neutral:
Yo Leroy!

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