Bitwig 6
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- KVRist
- 153 posts since 3 Mar, 2009 from UK
So many new features I sorely wanted. Step Entry?!
100% dropping a key on the beta when I swing by the studio later. Can't wait for this..
100% dropping a key on the beta when I swing by the studio later. Can't wait for this..
- KVRAF
- 2673 posts since 18 Mar, 2006 from The Void
Apologies - the 'better way' we're looking for isn't actually the free-running (I understand how that works now) but how to reproduce the 'relative' automation clips from v5.tumface wrote: Wed Aug 27, 2025 2:18 pm The new (better) way in 6 is to create an automation clip of a different length of the content clip, then set the automation clip to loop. When you resize the content clip, the automation clip will resize to match, but with different loop lengths. Perfect.
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- KVRist
- 105 posts since 8 Sep, 2015
that would be nice.tumface wrote: Wed Aug 27, 2025 2:13 pm I suspect they will undo this. I've seen two other companies recently add AVX2 as a requirement, only to roll it back a single version later after realizing like 30% of their customers are on micoarchitectures that don't support it.
actually, my 2012 Mac Mini (running Ubuntu) has decent specs even by todays standards and works perfectly, and i really dislike to replace something that isn't broken.
- KVRist
- 485 posts since 1 Mar, 2010
According to the latest steam hardware survey, 95% of people have cpus that support AVX2. Sure, gamers probably have slightly better computers than music producers but it's not like gamers are all rich, they have to buy affordable hardware too.
What AVX2 support means is bitwig can squeeze out more performance for the rest of us instead of getting held back by the small percent of users who refuse to update their computers.
I'm not claiming bitwig will double in performance, it's a lot more complicated than that, but AVX2 can process 2x as much data at the same time compared to SSE which is the previous standard.
The steam hardware survey (click "other settings" to see instruction sets):
https://store.steampowered.com/hwsurvey ... e-to-Steam
What AVX2 support means is bitwig can squeeze out more performance for the rest of us instead of getting held back by the small percent of users who refuse to update their computers.
I'm not claiming bitwig will double in performance, it's a lot more complicated than that, but AVX2 can process 2x as much data at the same time compared to SSE which is the previous standard.
The steam hardware survey (click "other settings" to see instruction sets):
https://store.steampowered.com/hwsurvey ... e-to-Steam
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- KVRian
- 666 posts since 11 Apr, 2006
Seems like it might be gone. It never worked properly for me in the past -- I filed several bugs about data getting messed up or becoming invisible/uninteractable with relative automation in the arrange view in Bitwig 5, but they were never fixed. The way I ended up doing it in the past, and will do now, is use macro modulator knobs and modulator adds as needed. It's an extra step, but it's also more flexible.koalaboy wrote: Wed Aug 27, 2025 2:21 pm Apologies - the 'better way' we're looking for isn't actually the free-running (I understand how that works now) but how to reproduce the 'relative' automation clips from v5.
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- KVRian
- 666 posts since 11 Apr, 2006
It's not true. Many microarchitectures that support AVX2 do it only in a compatibility sense -- the microcode instructions are not any more efficient than the equivalent string of SSE4 or AVX instructions performing the same work. Some do it more efficiently, but not all. This includes CPUs released just this year. (I write SIMD assembly by hand in my day job, FWIW.)coroknight wrote: Wed Aug 27, 2025 2:26 pm What AVX2 support means is bitwig can squeeze out more performance for the rest of us instead of getting held back by the small percent of users who refuse to update their computers.
I'm not claiming bitwig will double in performance, it's a lot more complicated than that, but AVX2 can process 2x as much data at the same time compared to SSE which is the previous standard.
Last edited by tumface on Wed Aug 27, 2025 2:30 pm, edited 1 time in total.
- KVRAF
- 26928 posts since 3 Feb, 2005 from in the wilds
It's really sweet that in the Clip Launcher, Automation Clips can be triggered separately and they even work with their own Next Action commands!coroknight wrote: Wed Aug 27, 2025 1:51 pm Siiiick. I've been advocating for automation clips for a long time, and I've even suggested adding tools to give clips extra functionality like being able to use curves and modifiers like randomness. Feels like this update was made for me haha.
- KVRAF
- 26928 posts since 3 Feb, 2005 from in the wilds
Step Entry is working well so far... one of my main feature requests. I appreciate that even with scale enabled, I can still add notes off scale via Step Entry
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- KVRian
- 666 posts since 11 Apr, 2006
So, I just checked, and according to the Steam Hardware Survey, only 1.88% of users are on Mac. That's fewer than users which have an NVIDIA GeForce RTX 4080. Bitwig should drop all of the Mac and Linux support, and make Windows require a GTX 4080 or highercoroknight wrote: Wed Aug 27, 2025 2:25 pm According to the latest steam hardware survey, 95% of people have cpus that support AVX2. Sure, gamers probably have slightly better computers than music producers but it's not like gamers are all rich, they have to buy affordable hardware too.
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- KVRAF
- 26928 posts since 3 Feb, 2005 from in the wilds
It looks like Add and Multiply relative options are gone and there's no way to do the same.koalaboy wrote: Wed Aug 27, 2025 2:21 pmApologies - the 'better way' we're looking for isn't actually the free-running (I understand how that works now) but how to reproduce the 'relative' automation clips from v5.tumface wrote: Wed Aug 27, 2025 2:18 pm The new (better) way in 6 is to create an automation clip of a different length of the content clip, then set the automation clip to loop. When you resize the content clip, the automation clip will resize to match, but with different loop lengths. Perfect.
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- KVRian
- 666 posts since 11 Apr, 2006
Personally, I won't be missing this one. It was fussy and complicated, and never worked properly once you started editing and moving stuff around. I will just automate a macro knob if I want to do it.pdxindy wrote: Wed Aug 27, 2025 2:35 pm It looks like Add and Multiply relative options are gone and there's no way to do the same.
- KVRAF
- 2673 posts since 18 Mar, 2006 from The Void
It would just be nice if things that are taken away are also noted as much as the 'new' things, ideally with suggestions on how best to migrate things. Especially for a release that is so (well) focused on 'workflow'.tumface wrote: Wed Aug 27, 2025 2:42 pmPersonally, I won't be missing this one. It was fussy and complicated, and never worked properly once you started editing and moving stuff around. I will just automate a macro knob if I want to do it.pdxindy wrote: Wed Aug 27, 2025 2:35 pm It looks like Add and Multiply relative options are gone and there's no way to do the same.
- KVRist
- 485 posts since 1 Mar, 2010
So what? Those of us with computers that actually support AVX2 get a performance boost, while those that emulate it don't which is the same as today except now Bitwig only has to support one instruction set.tumface wrote: Wed Aug 27, 2025 2:28 pmIt's not true. Many microarchitectures that support AVX2 do it only in a compatibility sense -- the microcode instructions are not any more efficient than the equivalent string of SSE4 or AVX instructions performing the same work. Some do it more efficiently, but not all. This includes CPUs released just this year. (I write SIMD assembly by hand in my day job, FWIW.)coroknight wrote: Wed Aug 27, 2025 2:26 pm What AVX2 support means is bitwig can squeeze out more performance for the rest of us instead of getting held back by the small percent of users who refuse to update their computers.
I'm not claiming bitwig will double in performance, it's a lot more complicated than that, but AVX2 can process 2x as much data at the same time compared to SSE which is the previous standard.
Can't wait to hear what other bullshit excuses people come up with.
- KVRian
- 1245 posts since 27 Nov, 2014
Is it possible to return white backround?
By the way when setting chances in notes, Bitwig now dims notes which are not active.
By the way when setting chances in notes, Bitwig now dims notes which are not active.
- KVRist
- 425 posts since 27 Mar, 2014
I think they just didn't include the SSE4-compiled binaries in the beta installer by mistake. Earlier, they bundled both SSE4 and AVX2 versions, but right now I see only the AVX2 ones. Judging by the additional legal information, they use the XSimd library to support vector instructions, so supporting a specific instruction set shouldn't be a problem for them.tumface wrote: Wed Aug 27, 2025 2:13 pm I suspect they will undo this. I've seen two other companies recently add AVX2 as a requirement, only to roll it back a single version later after realizing like 30% of their customers are on micoarchitectures that don't support it.
